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TOPIC: What can I bring into the dungeon

What can I bring into the dungeon 15 years 3 weeks ago #25

I think costumes are fun. And I like to see the work and creativity that others put in to them. *smile* But thats just me.
'Whenever I feel blue, I remind myself to breathe again.'

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What can I bring into the dungeon 15 years 1 week ago #26

I am disabled. I use a Walking Stick every day to walk around. Could I bring my Walking Stick with me into TD? Without it there is a danger I will fall and paralyze for several minutes. The walking stick allows me to keep moving even if I am feeling weak.

I have never used the walking stick as a weapon, although I originally purchased it on the idea that it would be a quarterstaff for my Wizard costume (that I still have).

Would a motorized scooter be allowed? Or too Gnomish of Lantan?
Miriam Breslauer
Gamer Fanatic

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What can I bring into the dungeon 15 years 1 week ago #27

Anything that helps your mobility is allowed in.

The scooter will have some difficulty in areas due to it's size. We have had wheelchairs go through but I don't think a full scooter has done it yet. We also have chairs backstage that you can ask the DM to grab if you feel you need to sit for a bit.
Jenn<br /><br />Recovered Wench

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What can I bring into the dungeon 15 years 1 week ago #28

Feel free to bring anything you wish to help you get through the adventure. There is a lot of standing, but just let the DM know you need a chair and the DM can radio for one.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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What can I bring into the dungeon 15 years 1 week ago #29

Are the walls sturdy enough to lean on? I sometimes use walls to keep me standing as well if my Walking Stick isn't enough.

I thought the scooter might have a tough time. That is why I asked about the Walking Stick first. I have very good fine control over scooter turns, but it is still tough to do certain types of corners that I would assume would add to TD atmosphere.

I am not attending GenCon SoCal this year, but I am asking these questions because I want to do TD at GenCon 2005 Indy.

Would I be allowed to bring a drink in with me that is my medication? It is in a closed water bottle.

Thanks for the information.
Miriam Breslauer
Gamer Fanatic

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What can I bring into the dungeon 15 years 1 week ago #30

Most of the walls are not sturdy enought to support someone's weight. If you are concerned about being able to stand for the whole adventure the hotel probably has a wheelchair that you could borrow for a couple of hours. You could even try and walk and we could keep the wheelchair behind the scenes and roll it in if you decided you needed it. If possible, I would definately recommend the wheelchair over the scooter.

Lee
bur BUR bur BUR<br /><br />PS I can't spell, don't be suprised when you read my posts...<br /><br />Head D.I.N.O.

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What can I bring into the dungeon 15 years 6 days ago #31

Would I be allowed to bring a drink in with me that is my medication? It is in a closed water bottle.


Normally we do not suggest bringing any more things to encumber you in the dungeon than you have to, in this case I can't imagine a problem. Since there is a policy of no passouts for bathroom breaks, however, consumption of large amounts of liquids is probably not advisable. In your case however, it is probably a non issue.

Rest assured, the TD folks will make every effort to accomidate as many diverse needs as possible, please be understanding if physical limitations do prevent some people from participating however. Care and consideration is made to physical challenges when the dungeon is designed, however sometimes the physical limitations of the room utilized make implementing the paper design difficult and some limits may exist for egress. We do however try and accomidate when and where possible.

Dave
You should know better than to pick up a duck in a dungeon....

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What can I bring into the dungeon 15 years 6 days ago #32

My group last year did it simply:

We had the Gen Con So Cal neck badges.

We put the permanent stuff like masterwork weapons, etc into the clear section of the badge facing out so the DM could see it. Don't worry about your real name being obscured while you're in the dungeon. :D Stuck a few holy water/cures/scrolls in the back of the badge holder. During transition periods, I would replace as needed from bag holder in my pocket.

Worked well. The DM is then well aware of your permanent abilities, you have easy access to your immediately necessary items, and you can always grab out the grab bag of stuff if need something new/unusual.

See how it works this year.

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