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TOPIC: Experiance shared with TD and TH?

Experiance shared with TD and TH? 16 years 1 month ago #13

at least... i hope they will be cooler. at least better lit...


*note to self* Turn down the temperature in the room even more...

-Lance

P.S. Good comments - I can't really comment directly on them (not my area), but thank you.
Lance Lamont

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Experiance shared with TD and TH? 16 years 1 month ago #14

lol. At least we are getting both view points, and some nice commentary. If I wasnt so involved with teh dealer's hall scavenger hunt, I would volunteer to help for next year.

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Experiance shared with TD and TH? 16 years 1 month ago #15

jberling is totally correct. YOU get the XP, not your character. This XP is for YOU and your experience with True Adventures modules. You are not penalized in any way if you don't play True Heroes or vise versa, but it's a little something extra if you do.

We are still thinktanking how to make use of higher level characters, so for me...it's just like the archery problem. We don't have a good use for it yet, but when we do, it will be awesome. Regardless, bragging rights are the shiznit!

Tom

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Experiance shared with TD and TH? 16 years 1 month ago #16

bragging rights are the shiznit, and i had a thought about what would be cool for higher level dungeons: multiple days.

have a tournament, like NASCRAG or the D&D open or something like that. granted, this would take a lot of legwork to set up and tear down a new dungeon every day, but with higher level parties, you could put a limit on how many could get in. plus, the advantage you have is that you already know the maximum amount of people that could possible enter the event.

ex: you do a third level campaign, which is 3 modules throughout the weekend. you have 200 people (arbitrary) who are third level, and could possibly compete in the module. then, you do a little math and figure out how many of those people could be expected to repeat the first part of the module (maybe by looking at how many people were willing to do TD twice in the same day), and add that to your 200.

let's say that # is 250. so, with a max party of 7, you would have to accommodate 36 groups, at MAXIMUM. That would be a little over 7 hours of games, 9 hours if you expand the sessions to 15 minutes. so, if you start at 9am, the first part of the campaign would be done at 6pm.

then, you need to figure out if the tear down / set up of the new dungeon would even be possible to do in the time alotted (from 6pm to whenever you are done.) then, the people who made it through (or the top 10/15 groups, or whatever) get to go through the 2nd part of the campaign. with this, it gets a bit easier. if you start at noon, and you run till 4, you are done with the second part of the campaign.

tear down / set up for part three, make it a bit longer (time in each room, that is), and then run the top 5 teams through the dungeon. if each room expands to 20 minutes, then you have 2:45 approx to run a group, and all five could be done in 4 hours. again, start at noon if you want, and run until 4pm.

negatives:
lots of work for the volunteers, and lots more opportunity to have things go wrong.
you wouldn't be able to charge $60 for the campaign (what if you don't make it past part one?)... so that cost may be balanced by quality of sets.
you will need specialized volunteers (read: crazy) who would be dedicated just to that module.

positives:
more variance for high level characters (which would be SWEET!)
create more striation between players (lots more XP for making it to the 2nd day, then making it to the 3rd day.)
add more options for play for all players.
give lower level players something to strive for.

i mean, from what i've seen so far, you guys are really on the verge of something amazing. i'm sure high level campaigns through TD and TH would be something to behold. the word of mouth alone would increase any interest in low-level modules, just for the chance to gain enough XP to get to the campaign.

one last note: all of these times assume that EVERY PLAYER THAT COULD POSSIBLY PLAY PLAYS, and SOME OF THEM PLAY MORE THAN ONCE. these times are worst case scenario, for sure.

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Experiance shared with TD and TH? 16 years 1 month ago #17

bragging rights are the shiznit, and i had a thought about what would be cool for higher level dungeons: multiple days.

have a tournament, like NASCRAG or the D&D open or something like that. granted, this would take a lot of legwork to set up and tear down a new dungeon every day, but with higher level parties, you could put a limit on how many could get in. plus, the advantage you have is that you already know the maximum amount of people that could possible enter the event.

ex: you do a third level campaign, which is 3 modules throughout the weekend. you have 200 people (arbitrary) who are third level, and could possibly compete in the module. then, you do a little math and figure out how many of those people could be expected to repeat the first part of the module (maybe by looking at how many people were willing to do TD twice in the same day), and add that to your 200.

let's say that # is 250. so, with a max party of 7, you would have to accommodate 36 groups, at MAXIMUM. That would be a little over 7 hours of games, 9 hours if you expand the sessions to 15 minutes. so, if you start at 9am, the first part of the campaign would be done at 6pm.

then, you need to figure out if the tear down / set up of the new dungeon would even be possible to do in the time alotted (from 6pm to whenever you are done.) then, the people who made it through (or the top 10/15 groups, or whatever) get to go through the 2nd part of the campaign. with this, it gets a bit easier. if you start at noon, and you run till 4, you are done with the second part of the campaign.

tear down / set up for part three, make it a bit longer (time in each room, that is), and then run the top 5 teams through the dungeon. if each room expands to 20 minutes, then you have 2:45 approx to run a group, and all five could be done in 4 hours. again, start at noon if you want, and run until 4pm.

negatives:
lots of work for the volunteers, and lots more opportunity to have things go wrong.
you wouldn't be able to charge $60 for the campaign (what if you don't make it past part one?)... so that cost may be balanced by quality of sets.
you will need specialized volunteers (read: crazy) who would be dedicated just to that module.

positives:
more variance for high level characters (which would be SWEET!)
create more striation between players (lots more XP for making it to the 2nd day, then making it to the 3rd day.)
add more options for play for all players.
give lower level players something to strive for.

i mean, from what i've seen so far, you guys are really on the verge of something amazing. i'm sure high level campaigns through TD and TH would be something to behold. the word of mouth alone would increase any interest in low-level modules, just for the chance to gain enough XP to get to the campaign.

one last note: all of these times assume that EVERY PLAYER THAT COULD POSSIBLY PLAY PLAYS, and SOME OF THEM PLAY MORE THAN ONCE. these times are worst case scenario, for sure.


Your idea has merit. And I think there is a way to do something very similar to what you are describing. I'll talk to Jeff at SoCal about this idea.

Thanks for the inspiration! :D

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Experiance shared with TD and TH? 16 years 1 month ago #18

I'm hoping that someday, when we've got some 15th-20th level True Adventurers, they'll be able to rent out the whole freakin' RCA dome for some sort of massive head-to-head, Running Man meets XCrawl Dungeoncrawling Tournament Spectacular!!!! They could get big sponsors and televise it on ESPN 8 (the Ocho) with the Dodgeball finals and waterskiing squirrels. Gary Gygax and Dave Arneson can do the commentary, "Ooohh! He should have checked that for traps!" "That's right, Gary, that's going to cost him." They can give out prizes like cars and vacations. And we can all sign autographs and tell kids not to use drugs.

Anyway... You'll kinda hafta work up to that, I guess, but at least you've got a goal!

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Experiance shared with TD and TH? 16 years 1 month ago #19

I'm hoping that someday, when we've got some 15th-20th level True Adventurers, they'll be able to rent out the whole freakin' RCA dome for some sort of massive head-to-head, Running Man meets XCrawl Dungeoncrawling Tournament Spectacular!!!! They could get big sponsors and televise it on ESPN 8 (the Ocho) with the Dodgeball finals and waterskiing squirrels. Gary Gygax and Dave Arneson can do the commentary, "Ooohh! He should have checked that for traps!" "That's right, Gary, that's going to cost him." They can give out prizes like cars and vacations. And we can all sign autographs and tell kids not to use drugs.

Anyway... You'll kinda hafta work up to that, I guess, but at least you've got a goal!


LOL

:smt065

Shhhh! Don't tell everyone our master plan ;)
Lance Lamont

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Experiance shared with TD and TH? 16 years 1 month ago #20

Tom hit the nail on the head. This is True Adventures, you are not advancing your 'character' you are advancing yourselves as players and that is why XP's are combined.

As far as multiple dungeons and different set-ups different days I don't see that happening anytime soon. It takes a full day (16+ hours) to set up the dungeon, plus another 3 or 4 to tear it down. It's a very cool idea, but it just isn't feasable. What is more likely is two seperate dungeons, which we have talked about but are probably still a ways away from being able to do.

Lee
bur BUR bur BUR<br /><br />PS I can't spell, don't be suprised when you read my posts...<br /><br />Head D.I.N.O.

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Experiance shared with TD and TH? 16 years 1 month ago #21

We are kicking around a lot of ideas about XP and levels. One idea is to offer level-exclusive events or benefits for more experienced players. Next year in the tavern 3rd level players might enjoy a free tankard of dwarven ale (apple cider) as the barkeep with reward them for their fame. We might also have a veterans' table at the bar or special pins for anyone who gets to a certain level.

With regard to the dungeon, we might give the higher level players a few more hit points OR perhaps a healing potion. We could even give the higher level players a choice of a normal dungeon OR a Hardcore dungeon. If they chose "Hardcore" they would perhaps take more damage from monsters and puzzles, but they would get a special prize if they win -- like a button that says "Harcore Survivor".

We will have more posted in a few months.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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Experiance shared with TD and TH? 16 years 1 month ago #22

I have played TD both years as well as TH and I agree that the XP should be combined. As long as there is no in character benefit to be had such as bonus hit points or combat modifiers, the levels are just about the PLAYER's abilities. The combat bonus comes from practice with the "shuffleboard" (granted that 2 hours a year doesn't make for much practice).

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Experiance shared with TD and TH? 16 years 1 month ago #23

exactly... as long as there are no in-game bonuses, the XP are just fine where they are.

2 hours a year... that's funny.

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Experiance shared with TD and TH? 16 years 1 month ago #24

I know it may be a logistical nightmare, but what about offering preferred scheduling to higher level players. You could work your way down the list... 3rd levels get the first chance to buy time slots. A week later open it to 2nd level and a week later to 1st level. After the three weeks it opens to the general public. (Having reserved some min preset # of slots to sell to newcomers).

Just a thought as a way to support returning veterans. (Plus it could minimize investing in momentos and swag).
Cheers, Stuart O.  + Thats the short haired, short statured, no beard, Indy Stu ...+ "Nemo saltat sobrius"

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