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TOPIC: OGL Changes

OGL Changes 1 year 2 months ago #13

Paramount is going to have a separate agreement for that IP as much of what they are using is not covered by the OGL anyway. If this goes through this is pointed at companies like Paizo which have tried to distance themselves from the original IP with Pathfinder 2.0, but could still find themselves in legal jeopardy if courts don't rule in their favor.

I for one am taking a wait and see approach until the OGL 2.0 (new version) comes out. It is clear that Hasbro is already made changes since the 1.1 version and I want to see what is in the final version.

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OGL Changes 1 year 2 months ago #14

www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl

The next OGL will contain the provisions that allow us to protect and cultivate the inclusive environment we are trying to build and specify that it covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.

What it will not contain is any royalty structure. It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities. As we continue to invest in the game that we love and move forward with partnerships in film, television, and digital games, that risk is simply too great to ignore. The new OGL will contain provisions to address that risk, but we will do it without a license back and without suggesting we have rights to the content you create. Your ideas and imagination are what makes this game special, and that belongs to you.


Looks like they addressed many of the concerns raised, but as we still don't have the document I am still in wait and see mode.

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OGL Changes 1 year 2 months ago #15

OrionW wrote: www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl

The next OGL will contain the provisions that allow us to protect and cultivate the inclusive environment we are trying to build and specify that it covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.

What it will not contain is any royalty structure. It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities. As we continue to invest in the game that we love and move forward with partnerships in film, television, and digital games, that risk is simply too great to ignore. The new OGL will contain provisions to address that risk, but we will do it without a license back and without suggesting we have rights to the content you create. Your ideas and imagination are what makes this game special, and that belongs to you.


Looks like they addressed many of the concerns raised, but as we still don't have the document I am still in wait and see mode.


If it doesn't include royalty payments or Hasbro getting ownership of the material, I wonder what the differences are between this and the original version.

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OGL Changes 1 year 2 months ago #16

Mike Steele wrote:

OrionW wrote: www.dndbeyond.com/posts/1423-an-update-on-the-open-game-license-ogl

The next OGL will contain the provisions that allow us to protect and cultivate the inclusive environment we are trying to build and specify that it covers only content for TTRPGs. That means that other expressions, such as educational and charitable campaigns, livestreams, cosplay, VTT-uses, etc., will remain unaffected by any OGL update. Content already released under 1.0a will also remain unaffected.

What it will not contain is any royalty structure. It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities. As we continue to invest in the game that we love and move forward with partnerships in film, television, and digital games, that risk is simply too great to ignore. The new OGL will contain provisions to address that risk, but we will do it without a license back and without suggesting we have rights to the content you create. Your ideas and imagination are what makes this game special, and that belongs to you.


Looks like they addressed many of the concerns raised, but as we still don't have the document I am still in wait and see mode.


If it doesn't include royalty payments or Hasbro getting ownership of the material, I wonder what the differences are between this and the original version.


The ability to revoke their license from you if you aren't meeting a (possibly arbitrary) standard of inclusiveness?

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OGL Changes 1 year 2 months ago #17

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Also the big precedent this would set it the license is not irrevocable, which means they could continue to change it. Lots of creators would not be able to rely on it as they did in the past. So no matter the version, if they deauthorize 1.0a, and no one fights it (or they win in court) then there will be no sturdy ground for creators to work with DnD anymore
So no matter how agreeable the new version of the license is, if it is not irrevocable, then its a huge gamble for any company

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