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TOPIC: New Proposal

New Proposal 1 month 6 days ago #1

  • jedibcg
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Get rid of all tokens. Tokens make characters OP. Get rid of all character classes. Character classes are unbalanced therefore unfair. Everyone will play the same character with the same abilities. Get rid of all difficulty differences. Get rid of different dungeons. There will be only 1 dungeon to eliminate differences in difficulties.



This was done in jest if you could not figure that out.
You either discover a star or you don't. You arrogant punk.

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New Proposal 1 month 6 days ago #2

jedibcg wrote: Get rid of all tokens. Tokens make characters OP. Get rid of all character classes. Character classes are unbalanced therefore unfair. Everyone will play the same character with the same abilities. Get rid of all difficulty differences. Get rid of different dungeons. There will be only 1 dungeon to eliminate differences in difficulties.



This was done in jest if you could not figure that out.


Planning on changing you user name to Jonathon Swift?
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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New Proposal 1 month 6 days ago #3

Every time I read one of those threads, all I can think of is Harrison Bergeron

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Last edit: by jpotter.

New Proposal 1 month 6 days ago #4

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jedibcg wrote: Get rid of all tokens. Tokens make characters OP. Get rid of all character classes. Character classes are unbalanced therefore unfair. Everyone will play the same character with the same abilities. Get rid of all difficulty differences. Get rid of different dungeons. There will be only 1 dungeon to eliminate differences in difficulties.



This was done in jest if you could not figure that out.


How modest of you, but sir you do not go far enough. All dungeons should also be but a single room. That way we could maximize consistency and ensure no room was preferred over another ;P
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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New Proposal 1 month 6 days ago #5

jpotter wrote: Every time I read one of those threads, all I can think of is Harrison Bergeron


I saw a film version of that when I was in Jr High.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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New Proposal 1 month 6 days ago #6

Picc wrote:

jedibcg wrote: Get rid of all tokens. Tokens make characters OP. Get rid of all character classes. Character classes are unbalanced therefore unfair. Everyone will play the same character with the same abilities. Get rid of all difficulty differences. Get rid of different dungeons. There will be only 1 dungeon to eliminate differences in difficulties.



This was done in jest if you could not figure that out.


How modest of you, but sir you do not go far enough. All dungeons should also be but a single room. That way we could maximize consistency and ensure no room was preferred over another ;P


Really,this thread needs to be renamed “A Modest Proposal.”
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir

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New Proposal 1 month 6 days ago #7

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Harlax wrote:

Picc wrote:

jedibcg wrote: Get rid of all tokens. Tokens make characters OP. Get rid of all character classes. Character classes are unbalanced therefore unfair. Everyone will play the same character with the same abilities. Get rid of all difficulty differences. Get rid of different dungeons. There will be only 1 dungeon to eliminate differences in difficulties.



This was done in jest if you could not figure that out.


How modest of you, but sir you do not go far enough. All dungeons should also be but a single room. That way we could maximize consistency and ensure no room was preferred over another ;P


Really,this thread needs to be renamed “A Modest Proposal.”


I'm not eating any used character cards ;)
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Last edit: by Picc.

New Proposal 1 month 6 days ago #8

Harlax wrote:

Picc wrote:

jedibcg wrote: Get rid of all tokens. Tokens make characters OP. Get rid of all character classes. Character classes are unbalanced therefore unfair. Everyone will play the same character with the same abilities. Get rid of all difficulty differences. Get rid of different dungeons. There will be only 1 dungeon to eliminate differences in difficulties.



This was done in jest if you could not figure that out.


How modest of you, but sir you do not go far enough. All dungeons should also be but a single room. That way we could maximize consistency and ensure no room was preferred over another ;P


Really,this thread needs to be renamed “A Modest Proposal.”


How about Indecent Proposal?
Please visit my fledgling token store.
truedungeon.com/forum?view=topic&catid=583&id=247486

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New Proposal 1 month 6 days ago #9

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Picc wrote:

jedibcg wrote: Get rid of all tokens. Tokens make characters OP. Get rid of all character classes. Character classes are unbalanced therefore unfair. Everyone will play the same character with the same abilities. Get rid of all difficulty differences. Get rid of different dungeons. There will be only 1 dungeon to eliminate differences in difficulties.



This was done in jest if you could not figure that out.


How modest of you, but sir you do not go far enough. All dungeons should also be but a single room. That way we could maximize consistency and ensure no room was preferred over another ;P


There could be 7 rooms but they would all have to be the same room, so you are correct about that. :D
You either discover a star or you don't. You arrogant punk.

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New Proposal 1 month 6 days ago #10

Picc wrote: I'm not eating any used character cards ;)


No Picc, my good man, No.

We eat the new players, so that they may not bother the veterans amongst us, and so as to relieve a great suffering upon both themselves and our congenial population. I have been told by an American friend of mine that their flesh doth taste most succulent, having been aged appropriately and exposed in such a lengthy fashion to the mist from the mountains.

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New Proposal 1 month 6 days ago #11

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jpotter wrote:

Picc wrote: I'm not eating any used character cards ;)


No Picc, my good man, No.

We eat the new players, so that they may not bother the veterans amongst us, and so as to relieve a great suffering upon both themselves and our congenial population. I have been told by an American friend of mine that their flesh doth taste most succulent, having been aged appropriately and exposed in such a lengthy fashion to the mist from the mountains.


Well it would free up more tickets...
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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New Proposal 1 month 6 days ago #12

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Outstanding! I'm certain that we could refine it even more by simply doing away with the props and environment and sfx and whatnot also - Simply an empty room and a pre-recorded audio that describes the scenario and tells the results of the encounter. That should just about make it perfection embodied.
PROUD MEMBER OF THE DDA! :)
They say that the best weapon is the one you never have to use. I respectfully disagree. I prefer the weapon you only have to use once! Oh - and if you really need to think about whether you're going to use the fireball or the + umpty staff of butt-whooping - you're likely to find yourself full of arrows, or fangs, or nasty knives & swords and such. Don't think - just shoot!

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