So, I noticed something in this thread I started - it's about feminism and gaming, but very quickly, it turned into a discussion about Star Wars versus Star Trek and technology in science fiction/fantasy.
I want to point out that this shift (which has happened in other be-nice-to-everyone and feminist threads I've posted) in the discussion occurs because the original topic is uncomfortable and a little bit threatening. So, it is dismissed and trivialized by changing the topic.
And I'm calling you on it. Sorry. It just needs to be done.
If gamer girls asserting that they don't need to prove their geek cred in order to be geeks makes you uncomfortable, good. Sit with that. Notice it. Consider it. Reflect on your reaction. Why? Are you uncomfortable because you've questioned women being in gaming? Are you uncomfortable because you've seen this happen but didn't speak up? Are you uncomfortable because this is the first you've heard of it and you're amazed you hadn't noticed when you really thought that women gamers are treated with respect and dignity because you've always been nice to women in your gaming circle?
But, please don't trivialize it. Don't just change the topic. Please. Doing so continues to disregard the presence of women in gaming.
I'm going to leave you with
words from John Walker of Rock, Paper, Shotgun
:
"In having written about the subject of women and games over the years, I’ve received a significant amount of abuse. (I’m not going to fret about saying, “But of course not as bad as…”, because of course it’s not as bad as…) Most of the abuse I receive is lazy insults, and until recently I tended to assume them fairly innocuous. Some has been extreme, such as forum threads dedicated to associating my name with acts of child molestation to skew Google results, personal threats, and deeply personal insults. All of it has one purpose: to intimidate. Whether the purpose of the intimidation is because the person wants to read about new screenshots for a game and not gender politics, or because they are violently defending their privilege, it’s always about intimidation.
It can fit into a variety of categories, but there’s always just that one intent. While a lot has been extreme, the majority just want the discussion to go away, and angrily tell me why I need to stop talking about it. And indeed the vast majority of the non-hostile communication takes the form of, “I just wish you’d stop talking about this.” But the thing is, that’s not okay, either.
Anita Sarkeesian, in her GDC talk “Equality, Or GTFO”, quoted a perfect metaphor for this, quoting Beverly Daniel Tatum’s moving walkway (those horizontal travelators you see at airports) idea from Why Are All The Black Kids Sitting Together In The Cafeteria?. The gaming industry and those who write about it, she says, are stood on this moving walkway, always trundling toward the sexism and misogyny that infests throughout. There are of course those who march forward toward it, embracing it. But most, she says, are standing still. They don’t particularly desire or support it, but they also don’t want to think about it, discuss it, contest it. So they stand still, and in doing so, inexorably glide toward it.
The only way to make a difference, Sarkeesian argued, is to turn around and actively walk against the flow of the travelator. Something which is, it occurs to me, not easy. Not only are you walking against the flow of movement, but you’re also going to bump into everyone heading in the other direction. And some people are going to be hostile about this, especially if they think you might start a trend, start seeing others change direction, maybe even enough to see the direction of that walkway changed. The voluminous responses of wanting to talk about something else is a combined effort to stand still on that walkway, and that’s not something we’re willing to do."
Thanks for reading this far.
PS - I have often been discouraged and saddened by recognizing the sexism and misogyny in gaming of all types, including at GenCon. My posting this here is not a direct critique of TD (although TD taking a critical look at any ways in which it might be perpetuating sexism in gaming wouldn't be a terrible thing) but comes out of my wanting to bring awareness to gamers around me. That moving walkway exists in RPGs, too, not just in video games. You don't realize that you're on it until someone walks the other direction, pointing it out. My hope is that I might help open a few more eyes to the fact that we're moving and have been for decades. Do you want to be where it's heading? Are you willing to walk the other direction with me?