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TOPIC: 2026 Set Bonuses

2026 Set Bonuses 1 month 4 weeks ago #13

Mike Steele wrote: Considering the Arcanum tokens have recipes that include 18 Ultra Rares that have to be obtained over more than a decade, the power level of both the items and the set seem appropriate.

What does years out number of URs have to do with Set power?

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2026 Set Bonuses 1 month 4 weeks ago #14

The accursed items just removing a penalty that made them worse than their counterparts doesn't make for a good set. All of the items are worse than prior printed URs and similar in the same slots before the penalties.

The set bonus should have a positive benefit, not just remove a self-imposed penalty. Something like +1 level or immune to poison, diseases, and curses would make sense.
What do we want? Evidence based science! When do we want it? After peer review!

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2026 Set Bonuses 1 month 4 weeks ago #15

Fred K wrote: The accursed items just removing a penalty that made them worse than their counterparts doesn't make for a good set. All of the items are worse than prior printed URs and similar in the same slots before the penalties.

The set bonus should have a positive benefit, not just remove a self-imposed penalty. Something like +1 level or immune to poison, diseases, and curses would make sense.


The belt is equal to a relic and not a UR once the penalty is gone. I'd argue that it's better than its counterparts even with the penalty.

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2026 Set Bonuses 1 month 4 weeks ago #16

Mike Steele wrote:

Fred K wrote: The accursed items just removing a penalty that made them worse than their counterparts doesn't make for a good set. All of the items are worse than prior printed URs and similar in the same slots before the penalties.

The set bonus should have a positive benefit, not just remove a self-imposed penalty. Something like +1 level or immune to poison, diseases, and curses would make sense.


The belt is equal to a relic and not a UR once the penalty is gone. I'd argue that it's better than its counterparts even with the penalty.


The Belt of the Accursed has been dialed back to +4 STR, -2 Will in the latest edition at truedungeon.com/forum?view=topic&catid=762&id=258427

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Last edit: by Matthew Hayward.

2026 Set Bonuses 1 month 4 weeks ago #17

Mike Steele wrote:

Fred K wrote: The accursed items just removing a penalty that made them worse than their counterparts doesn't make for a good set. All of the items are worse than prior printed URs and similar in the same slots before the penalties.

The set bonus should have a positive benefit, not just remove a self-imposed penalty. Something like +1 level or immune to poison, diseases, and curses would make sense.


The belt is equal to a relic and not a UR once the penalty is gone. I'd argue that it's better than its counterparts even with the penalty.


Looking at str character builds across the board and you don't see prioritization on dex. You see prioritizing will saves, though. Fighters with the class relic or legendary can mostly ignore reflex saves.

95% of players would prefer a -1 to dex than -2 to will on a melee build. The question is why someone would replace something they already have for this set. If you have a belt of the brave or stone giant belt, would the average player invest $75+ to replace that item with this one? I could go to Trent's and buy an Orion's belt for $60 (lower than a new PYP). Is this belt comparable to what you could get with Orion's and just rares filling in those slots (+6 dmg?) Similarly, would the average player pay $80+ for a +4 str and -2 will or would they rather pay $15 for +2 to hit and +2 damage with no penalty (belt of the brave - overpowered but a zillion are in circulation)?
What do we want? Evidence based science! When do we want it? After peer review!

Elf Wizard build
truedungeon.com/forum?view=topic&catid=570&id=247398

Rogue build
truedungeon.com/forum?view=topic&catid=569&id=245490#287189

Items for Sale or Trade
truedungeon.com/forum?view=topic&catid=583&id=247555

Items needed to complete my collection
truedungeon.com/forum?view=topic&catid=61&id=253058

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2026 Set Bonuses 1 month 4 weeks ago #18

Matthew Hayward wrote:

Mike Steele wrote:

Fred K wrote: The accursed items just removing a penalty that made them worse than their counterparts doesn't make for a good set. All of the items are worse than prior printed URs and similar in the same slots before the penalties.

The set bonus should have a positive benefit, not just remove a self-imposed penalty. Something like +1 level or immune to poison, diseases, and curses would make sense.


The belt is equal to a relic and not a UR once the penalty is gone. I'd argue that it's better than its counterparts even with the penalty.


The Belt of the Accursed has been dialed back to +4 STR, -2 Will in the latest edition at truedungeon.com/forum?view=topic&catid=762&id=258427


I hadn't noticed that, thanks!

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2026 Set Bonuses 1 month 4 weeks ago #19

Jeff Martin wrote: T
Arcanum Set:
2 piece set power: +1 level, +4 HP, +1 to AC & saves, you may equip +1 figurine of power
Additional pieces: +2 to max HP and +1 to AC & saves for each additional piece


Does the +1 level on the Arcanum set make the Totem of Heroism almost worthless? Given that the Arcanum Greaves are just about the best item for the Greaves slot and the Ring of the Sacred Circle has to be the best ring for the ring slot (at the very least 1 of 4 rings when the earcuff of greater glory is released), I would assume most people would equip these 2 items. They would then get the plus 1 level just with those 2 items equipped, thereby making the totem unnecessary.

Could the +1 Level be removed and instead replaced with access to a sub class once per year?
Cleric since '09. Moonlights as Dwarf.

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2026 Set Bonuses 1 month 4 weeks ago #20

Corey Pressler wrote:

Jeff Martin wrote: T
Arcanum Set:
2 piece set power: +1 level, +4 HP, +1 to AC & saves, you may equip +1 figurine of power
Additional pieces: +2 to max HP and +1 to AC & saves for each additional piece


Does the +1 level on the Arcanum set make the Totem of Heroism almost worthless? Given that the Arcanum Greaves are just about the best item for the Greaves slot and the Ring of the Sacred Circle has to be the best ring for the ring slot (at the very least 1 of 4 rings when the earcuff of greater glory is released), I would assume most people would equip these 2 items. They would then get the plus 1 level just with those 2 items equipped, thereby making the totem unnecessary.

Could the +1 Level be removed and instead replaced with access to a sub class once per year?

The Eldrich set already does the same thing. Have a Skull and a Kilt? Don't need the totem of Heroism.

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2026 Set Bonuses 1 month 4 weeks ago #21

Totem is best for loaning to someone who might like to try 5th level.
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2026 Set Bonuses 1 month 4 weeks ago #22

Endgame wrote:

Corey Pressler wrote:

Jeff Martin wrote: T
Arcanum Set:
2 piece set power: +1 level, +4 HP, +1 to AC & saves, you may equip +1 figurine of power
Additional pieces: +2 to max HP and +1 to AC & saves for each additional piece


Does the +1 level on the Arcanum set make the Totem of Heroism almost worthless? Given that the Arcanum Greaves are just about the best item for the Greaves slot and the Ring of the Sacred Circle has to be the best ring for the ring slot (at the very least 1 of 4 rings when the earcuff of greater glory is released), I would assume most people would equip these 2 items. They would then get the plus 1 level just with those 2 items equipped, thereby making the totem unnecessary.

Could the +1 Level be removed and instead replaced with access to a sub class once per year?

The Eldrich set already does the same thing. Have a Skull and a Kilt? Don't need the totem of Heroism.


Gotcha. I didn't know that. I guess its fine then.
Cleric since '09. Moonlights as Dwarf.

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2026 Set Bonuses 1 month 4 weeks ago #23

I rarely use the ToH and then only when someone can't get to 5th level like at Gencon or a PUG VTD
Two Tongues

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2026 Set Bonuses 1 month 4 weeks ago #24

Same here. So many Skulls and Kilts floating around that the Totem is only used at a PUG run to easily get someone to 5th level without changing anything else on their build.

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