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TOPIC: 2026 Transmute Tokens < = Latest Version

2026 Transmute Tokens < = Latest Version 2 months 2 days ago #13

Regarding the Vampire Ring:
I think once / room, melee only, and lower damage is sufficient. For example:

UR is 2 damage / 3 healing once room
Relic could be 3 damage / 4 healing once room
Legendary could be 5 damage / 5 healing once room

at +5 damage and +5 heal one / room, It's probably better than Muk's at a straight melee, but Muk's is useful in any build you run. The goal shouldn’t be to replace Muk’s but to compliment Muk’s.

As for the crossbow, can you have the legendary work like the Assassin’s crossbow? That way the app developers shouldn’t need to do anything special, right?
Last edit: by Endgame.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #14

Wayne Rhodes wrote: Also that ring is stupidly good. But like mucks it boost wizard spells as well and would render Relsa’s a cleric and Druid token basically.


For myself it would be better than Resla's for both Druid and Wizard along with being Resla's and SRoEC being tied for 3rd best ring.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #15

Matthew Hayward wrote: Craven's Vampire Ring is now strictly better than Muk's Ring of Havoc:

I'd:
Set it at +4 or 5 damage
make the damage type (melee or ranged) is choosen at start, or make it Melee only
make it so you can't equip multiple Vampire rings.

I'd also put the Relic ring at +3 damage so it's not strictly better than Relic Ring of Havoc for Melee players.


Not an issue to me. Just similar to Bibwik's vs Luna's. Gives players more options.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #16

Prefer the FOP instead of the Crossbow. FOP would usable by all 12 classes as opposed to the Crossbows being used by less than 12 on higher end builds.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #17

Assuming the legendary ring stays benefitting ranged, does damaging a creature with a spell count as a "hit" for the purposes of the life gain effect?
Last edit: by Matthew Hayward.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #18

I think the ring of the sacred circle is now too much, knowing that the set will boost AC and Saves. Perhaps +2 all ability scores, +1 AC, and +1 saves?
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #19

Endgame wrote: I think the ring of the sacred circle is now too much, knowing that the set will boost AC and Saves. Perhaps +2 all ability scores, +1 AC, and +1 saves?


I think the Ring is right at the correct power level.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #20

Jeff Martin wrote: Thanks for your feedback and patience. See attached. Having a 3X Crit mechanic has issues for the programmers and DMs, so I went down the track of making the crossbow a cool creepy-monster killer.

I obviously can't speak to anything anyone says to you privately, but following along the token dev threads so far doesn't necessarily seem to align with this.

For instance, I thought Raven has said the problem from a DM perspective was from non-weapon tokens that modify crit range/damage, specifically talking about the Hat of Critical Thinking. In this case the x3 would be printed on the weapon itself.

Raven wrote: There's no easy way for the DM to know when a player is wearing this hat.

Unlike most expanded crit ranges which are printed on the weapon token, the DM won't see this particular detail, so players are going to have to call it out every time.


On the other hand, I had thought Cranston said the problem on the programming end wasn't a straight x3 damage, but specifically the +1 hunter crossbow, which had x3 on a crit AND a slid 20 AND against vampires all at the same time, with the problem being the stacked contingencies.

Cranston wrote: The only one from Common, Uncommon and Rare causing me any concern from a code standpoint is the +1 Hunter Crossbow. it provides a x3 Crit on a 20 and only with Vampires. That can be used by any class, including Monks, and Rogues with Sneak Attack and Rangers with Sharpshooter. That's a lot of repeated code to handle all contingencies. I would prefer a +3 vs Vampires, or any + damage. Even a straight x3 on a 20 can work, but then it is too close to the Assassin's Crossbow. Just a thought. Thanks

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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #21

Thank you Jeff for removing the FoP. 10 of those in a party and you'd never need to heal again maybe even at Epic difficulty. Just give everyone a Death Die and a FoP and just focus on all damage. I see some people were excited to make it but it would make all healing clerics at high levels essentially only bringing Prayer to the table. If the answer is "groups don't need a cleric' then that is not a good argument. That could be argued for any specific token for any reason.

I think the ring is a bit overpowered like everyone above me have stated but I don't have any better ideas than them.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #22

You currently do not need a Cleric to survive Epic. Not everyone runs a healing battery Cleric. Those folks that would exclude a Cleric are the type that I don't run with.
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #23

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Endgame wrote: I think the ring of the sacred circle is now too much, knowing that the set will boost AC and Saves. Perhaps +2 all ability scores, +1 AC, and +1 saves?

+1, this will still be the most powerful ring ever made at these stats
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2026 Transmute Tokens < = Latest Version 2 months 2 days ago #24

Impy wrote:

Endgame wrote: I think the ring of the sacred circle is now too much, knowing that the set will boost AC and Saves. Perhaps +2 all ability scores, +1 AC, and +1 saves?

+1, this will still be the most powerful ring ever made at these stats


+2
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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