Some more thoughts on the Ring of the Sacred Circle:
Looking at the other Transmuted Grand Eldritch tokens that have come before, those were just the name, picture, and serial number. I'm wondering if the same treatment should be given to the Ring. This would give it a more mystical vibe like the others and also allow it to be refined in a way that trying to do that on the token is problematic. I still think the ring is too good and needs to be reduced in power, but just by a little bit.
When it comes down to it, it gives +5 HP, +3 Saves, +3 AC, +1 to hit and damage in melee, +1 to hit in range with some other minor things like intelligence and maybe another FoP.
Another option is to just list the stats on TokenDB like with the Rod of 7 parts. Here's the thing, if it more matches the 5 individual rings, then the stats would be:
1. +5 HP
2. + 2 AC
3. +2 Saves
4. -2 damage from Melee attacks
5. +1 to all Ability Scores
Which translates to:
+ 5 HP, +2/3 AC, +2/3 Saves, -2 damage from Melee attacks, +0/1 to hit in melee, +0/1 damage in melee, +0/1 to hit in range, and a few other minor things.
The Ring of the Sacred Circle is clearly better than the sum of its parts comparing to the individual rings. You get 1 superior ring what would take up 5 slots.
For the sake of simplicity and bringing the power level down just a bit, here is my suggestion:
This uniquely numbered token grants the powers from all five of the individual rings, as shown below:
+5 HP
+2 to AC
+2 to Saves
-2 damage from melee attacks
+1 to all ability scores
In addition to the aforementioned powers which are always active, once per calendar year you may play a special sub-class character for a single adventure run.
What this does is it doesn't make the extra to hit in melee and ranged and the extra damage in melee a given. So it's just a small tweak but it makes it an exact sum of its parts. Also, it provides a bonus which is the subclass card, and for those that missed out on the rod this is a cool bonus!
Cleric since '09. Moonlights as Dwarf.