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TOPIC: 2026 Transmute Tokens

2026 Transmute Tokens < = Latest Version 2 months 1 day ago #13

The figurine is so good if everyone has that you’ll never need a cleric in your party again. You sure you don’t want to give it the ability to grant Turn Undead too?

I joke but I look at that figurine and it is a cleric substitute. It’s an immediate use by all classes due to the relative lack of power level at figurine.

I implore you not to make clerics unemployed.
Last edit: by Flik.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #14

I feel like we're backsliding now with this round of revisions.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #15

Ian Lee wrote: The two legendary paths:

I made the comment before about how figurine is an interesting slot currently. I may have even run a common in an Epic build at some point, but I definitely run uncommon, rares, various URs, Dog in various builds because there's no extreme power token in the slot that is open to a large number of classes.

By creating a legendary path for figurine, going to slotlock one of the slots that's not only interesting but probably the most interesting slot in the game when you heavily meta dungeons like I do. The UR is the sort of thing that I can get more use out of than a lot of people because I run dungeons multiple times and care a lot about not being cursed when curses appear. I'd like to still want to run Saluki or whatever in 2026.

I'm all for a set bonus for Accursed, but this ability score path is crazy powerful and very nonintuitive.

So, if not these, then what?

More so on Discord, there have been posts about wanting the Ring of the Vampire to have a transmute path. I'm inclined to believe that such would appeal to me much more than either of these legendary paths while getting other players excited by something with thematic as well as mechanical value. There's probably some intuitive progression that can get the design process locked down quickly and, maybe, with less controversy.

Rob's idea of using the Branding Mace for a legendary path sounds cool, too. Even if it was just same ability and +3 at relic and +5 at legendary, that seems cool and, maybe more importantly, easier for the players to process than these more significant changes from earlier versions of the set.

Thor's Hammer really should have been class limited for multiple reasons. Branding Mace can be the cleric legendary for smashy clerics and be a different mechanic than Thor's for any class. While there is the awkwardness of switching between weapons that give healing and weapons that don't, the reality is that that option already exists in the game. Branding Mace effect is so much better suited for in person play, anyway, where switching weapons is much easier than in VTD.


+1 to what you've said regarding the Figurine slot. And I think a transmute path for the Vampire Ring would be awesome! Very thematic.

I don't like the new Relic/Legendaries.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #16

I just want to go back to the not Cleric breaking crossbow and legendary Shadowskin. The crossbow isn’t for me as a Cleric player, but it fulfills a common reprint request and puts it at the correct rarity. The Shadowskin cloak was something that I figured would eventually end up in a build if I ever moved away from legendary redoubt items.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #17

Endgame wrote: I just want to go back to the not Cleric breaking crossbow and legendary Shadowskin. The crossbow isn’t for me as a Cleric player, but it fulfills a common reprint request and puts it at the correct rarity. The Shadowskin cloak was something that I figured would eventually end up in a build if I ever moved away from legendary redoubt items.

+1 to that.
Azzy#6968 on Discord- pop on and say hi!

Unofficial TD Community Discord Server.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #18

It is very interesting for me reading the other comments on the legendary and relic figurine of power. About there power level and all. I opinion was kind of the opposite when first looking at the list. I’m like who other than a collector is going to make this.

I currently use Figurine of power panther, rever, stocker squirrel, and horror in my rotation. Panther always for in person but I have figured out it is such a headache for VTD I stopped using it there. I like figurines that I will use almost every time I play and can’t see myself crafting either of these figurines. All that said these tokens are not ment for me and that is ok.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #19

Endgame wrote: I just want to go back to the not Cleric breaking crossbow and legendary Shadowskin. The crossbow isn’t for me as a Cleric player, but it fulfills a common reprint request and puts it at the correct rarity. The Shadowskin cloak was something that I figured would eventually end up in a build if I ever moved away from legendary redoubt items.


+1

I, too, was looking forward to working towards the new crossbow.

I’m relatively new but have wanted to work towards an assassin’s-like crossbow since I picked up Rogue.

Without this as an option, I doubt I’ll ever get my hands on the original from years back.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #20

Hi Jeff!

While the FOP Angel is an awesome token and I'd love to have it, I think it massively takes away from the Cleric class. My favorite part of the Cleric class Legendary was the ability to raise someone from the dead at full HP. If there is now a token that can give all classes the ability to have a 100% chance of raising from the dead at full HP I'm not sure why a cleric is even needed anymore. I'd be onboard with it if you removed the "raise" from the token. Healing to full HP, removing all bad conditions, and restoring a spell or power seems like enough.

I'm not sure why the Ioun Stone and Charm are called accursed, as they have no downsides to them. At first glance they seem overpowered.

I'm sure Divine Water is the better name, but it would be fun to call it Holier Water or Holiest Water. :)
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #21

Matthew Hayward wrote: Bel's Figurine of Power Angel - Healing concerns.

Heals or raises to full HP in and of itself seems likely to cause trouble. I wasn't bothered by the cloak as it was:
a. Only in combat
b. Not a sure thing
But this can be triggered by a player whenever they want.

In particular - it seems this allows you to raise yourself:
a. In a different room than the one you died in (this could be cleared up in TokenDB, but just reading the token it's not clear why you couldn't do this).

b. After the horn has sounded / at the very end of a room so you don't have to deal with a monster that is attacking you.

The self raise should be:
a. During combat only.
b. In the same room you died only.
c. Probably limited to 20 HP or something.

Thinking back over the history of TD, only a very few things have ever been banned / errated due to power level, but some of them are:

1. High healing bonuses from the Eldritch Elemental Set (+10 from the 2 piece set).
2. Doubling of healing from old version Lenses of Divine Sight
3. Negating 1 melee or missile hit per room from old version of Cloak of Shadowskin

All three of these things provided too much healing / player durability.

Nowadays with legendary players probably walking around at 50-100 HP each (lets say an average of 50), this token provides 500 HP of healing benefit across the party (assuming each has one).

That strikes me as the ballpark of the total healing benefit which was banned by removing the +10 heal from the Eldritch Elemental 2 piece set and removing the full duplication of healing spells from Lenses of Divine Sight for a party of Druid + Cleric with decent spell bonuses and each having those tokens.


That is a very good point, Matthew. It leaves a pretty bad taste for the Druids and Cleric to get their healing Nerfed in multiple ways because it was supposedly unbalancing (which I never agreed with), and then for massive amounts of healing to be introduced to the party available to all classes. It makes me want to have the old Lenses of Divine Sight back.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #22

Matthew Hayward wrote:

Jeff Martin wrote:

Matthew Hayward wrote: Figurine of Power: Saint: Removing all harmful conditions 1/game seems to me to be quite similar to "you are immune to all harmful conditions."

Being immune to harmful conditions or being able to clear harmful conditions at doesn't strike me as actually fun.

Much like a token that said "all your combat slides are 20" might make people think they want it, I think the actual experience in the dungeon would be degraded by that, and will be degraded by this FoP.

To make it more fun, I suggest that you have to make a slide of AC-15+ to clear the bad condition, or it allows you a DC-??? save to clear the condition (DC and save type set by module and difficulty).


It is just once per game so I think it is okay.


Can you not equip both the Relic and the Legendary?

If you can have both that's 2 per game to clear any condition.


Pretty close to 3 per game if you also equip the UR.
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #23

Mike Steele wrote: Hi Jeff!

While the FOP Angel is an awesome token and I'd love to have it, I think it massively takes away from the Cleric class. My favorite part of the Cleric class Legendary was the ability to raise someone from the dead at full HP. If there is now a token that can give all classes the ability to have a 100% chance of raising from the dead at full HP I'm not sure why a cleric is even needed anymore. I'd be onboard with it if you removed the "raise" from the token. Healing to full HP, removing all bad conditions, and restoring a spell or power seems like enough.

I'm not sure why the Ioun Stone and Charm are called accursed, as they have no downsides to them. At first glance they seem overpowered.

I'm sure Divine Water is the better name, but it would be fun to call it Holier Water or Holiest Water. :)


Great point about the FOP making the Cleric somewhat obsolete at higher build levels.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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2026 Transmute Tokens < = Latest Version 2 months 1 day ago #24

Kind of lowers the value of a Paladin as well. No need to guard me. Just let me die and I'll come back at full hp. Probably won't happen until the 2nd or 3rd combat anyway.
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