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TOPIC: 2026 Transmute Token Ideas

2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #49

I don't think it's too good, I think it's an appropriate power level for a Grand Arcanum token.


Strong +1

Thank you Azzy and Endgame. I don’t play Rogue so completely missed this.

I’d really like to see the relic be an extension next year’s Darkbane Crossbow, and would truly like to see all classes (including Wiz and Cleric have access to the progression.

How about this:

+2 UR: bonus damage to Undead/Weres

+3 Relic: bonus damage and 3X crit. This essentially replicates the *already existing* UR effect from the Assassins Crossbow but adds bonus damage to undead and weres.

+4 Legendary: above plus 19-20 crit
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #50

Scott Kwiker wrote:

I don't think it's too good, I think it's an appropriate power level for a Grand Arcanum token.


Strong +1

Thank you Azzy and Endgame. I don’t play Rogue so completely missed this.

I’d really like to see the relic be an extension next year’s Darkbane Crossbow, and would truly like to see all classes (including Wiz and Cleric have access to the progression.

How about this:

+2 UR: bonus damage to Undead/Weres

+3 Relic: bonus damage and 3X crit. This essentially replicates the *already existing* UR effect from the Assassins Crossbow but adds bonus damage to undead and weres.

+4 Legendary: above plus 19-20 crit

That’s all too much. The 3x damage on all Crits alone puts it at legendary power level.
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #51

Elemental Eldritch is a Set.

Grand Eldritch and Eldritch Relic are rarity levels.

One Arcanum item, the Arcanum Shirt has the rarity Eldritch Relic.
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #52

What if the Power of the Arcanum Ring scaled with the difficulty level being played?
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #53

That’s all too much. The 3x damage on all Crits alone puts it at legendary power level.


Ok. How about 19-20 crit on the Relic, add 3X on the legendary and just restrict which classes can use the legendary to be the same as the biters bow?
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #54

I'm not into gilding the lily on tokens. If something is desirable at a particular rarity level, then it doesn't need to be better than that. The legendary model was to increase by two from the relic and done, not slap on a whole bunch of abilities to make one token do a host of different things. That's what took off with the class legendaries that has reset expectations in a way that I don't think is healthy for the game.

Would a +4 legendary crossbow that did 3x crit be desirable as a legendary weapon? I don't supercare about the undead/were bonus, so can tack that on if want in making the decision. If so, then don't need to keep trying to make it better. If not, I'm curious as to what makes it not desirable as that informs what sort of change would make sense to be made.

Keep in mind that current Io's is about expanded crit range (sure, it has a big damage wheel), so expanding crit range on new Io's makes them more similar. Some may favor that. I think it makes them less interesting, both of them less interesting. Want tokens that do different things so that not everyone has the same experience all of the time and so that there's a reason to own a wider collection of tokens.

Every year, it comes across to me like some people want every token to be the best thing ever, when there's a "what do you do after that?" problem when you do make the best thing ever. Just set up future problems with either people wanting to top whatever exists over and over or people ignoring anything that's inferior to the best thing ever. Should be striving for slots not being slotlocked and for not having powerful slotless effects to maintain future design space to keep sales steady, assuming want the game to persist for a long time.
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #55

Mike Steele wrote: This has to be more powerful than the RoSP and Skull of Cavadar, as those are both slotless and this takes a valuable Ring slot. I think Jeff has hit a good power spot for both Arcanum tokens and hope they are locked in at this level.


I wouldn't say more powerful, but equally powerful in a different way. This is the first Grand rarity item that is not slotless, and does not give access to a sub-class. So the RoSC where it sits right now with the text on token is well matched now with this decent stat boost across the board.

Phil
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #56

Ian Lee wrote: I'm not into gilding the lily on tokens. If something is desirable at a particular rarity level, then it doesn't need to be better than that. The legendary model was to increase by two from the relic and done, not slap on a whole bunch of abilities to make one token do a host of different things. That's what took off with the class legendaries that has reset expectations in a way that I don't think is healthy for the game.

Would a +4 legendary crossbow that did 3x crit be desirable as a legendary weapon? I don't supercare about the undead/were bonus, so can tack that on if want in making the decision. If so, then don't need to keep trying to make it better. If not, I'm curious as to what makes it not desirable as that informs what sort of change would make sense to be made.

Keep in mind that current Io's is about expanded crit range (sure, it has a big damage wheel), so expanding crit range on new Io's makes them more similar. Some may favor that. I think it makes them less interesting, both of them less interesting. Want tokens that do different things so that not everyone has the same experience all of the time and so that there's a reason to own a wider collection of tokens.

Every year, it comes across to me like some people want every token to be the best thing ever, when there's a "what do you do after that?" problem when you do make the best thing ever. Just set up future problems with either people wanting to top whatever exists over and over or people ignoring anything that's inferior to the best thing ever. Should be striving for slots not being slotlocked and for not having powerful slotless effects to maintain future design space to keep sales steady, assuming want the game to persist for a long time.


All I want out of the crossbow is to have it be a scaled up version of the assassins crossbow. I can live with the +2 to hit and +2 damage wheel it currently is. I would prefer +3 to hit and +3 damage wheel.
If there is an area to nerf in my opinion it should be the classes it’s available to at legendary. Also assassins crossbow only allows rogue’s to 3x on crits. I do prefer the current proposed item because it makes making the investment into the legendary less annoying when you get pushed out of class.
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #57

Could Io’s crossbow be named after someone else? It’s quite common to call legendaries by whom they’re named after, and we already have Io’s bow.

I think the Vello’s progression would be better if it gave an escalating chance to revive over giving up to full HP. It would be more reliable and doesn’t take as much away from the healing classes.
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #58

I think the current version of Io's +4 Ultra Lethal Crossbow is fine. Assassin's Crossbow is already a BiS token, it shouldn't be improved beyond giving it a couple more points in hit bonus and damage. The one thing that was needed was to improve the hit bonus for use at higher difficulty levels, which this version does just fine.

Vello's Cloak of Angels should be a +4 to saves and only restore half HP in my opinion, otherwise it far eclipses Pharacus' Greater Cloak of Destiny.

Arcanum Ring of the Sacred Circle seems good as its current version. Even in the smallest case of only using DEX and CON as your relevant stats, getting +2 to both along with 2AC, +2 to saves and a presumably-useful set bonus on top will still put this at an appropriate power level for a high rarity token. This is also nice, clean wording for the token.
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build
Last edit: by Iross.
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #59

edwin wrote: Any thoughts on adding a weaker version of the Mark of Enlightenment (UR level type power vs relic level type power) to support 8K orders after the transmute deadline for Ring-Con.


That is a good point. We did it with the Dragon Orb. Maybe. Any ideas on an effect?
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2026 Transmute Token Ideas < = Latest Version 1 month 3 weeks ago #60

What is the character limit for our names in the Mark of Enlightenment? I would like to insert my full name if possible.
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