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TOPIC: 2026 Transmuted Tokens

2026 Transmuted Tokens 2 months 5 days ago #13

Impy wrote: Ring of the Sacred Circle
I'm a little worried about another +10 Darkrift DR Stat stick the year after Trilliant. We're gonna be at some very high levels (20 with Trilliant and this Ring) which may make some encounter design rather hard or swingy. As it is now isn't something I'd be upset with, I'm just a bit concerned about it.
I like the Corey Pressler's idea of:
+5 hp
+2 AC
+1 Saves
+1 Damage Resistance (Though I'm concerned about too much general DR overall)

I don't think +2 Stats makes any sense as we've had no benefit ever touching any of the stat line. These were all defensive item so a token that results in a bonus to hit and damage doesn't sit right with me no matter how short its wording is.


While none of the prior rings touched the stat line, they modify the same things that attributes do.

+5 hp (provided by 2 con)
+2 AC (provided by 4 dex)
+2 saves (provided by con, dex, and wis)

You could get the ballpark same result with:
+2 con, +2 dex, +2 wis, +1 AC, +1 saves.

That's much more verbose than +2 all stats (which is more elegant IMO). Yes, it gives a minor offensive power, but I think it's worth the trade off.

If ring of the first circle was 2 ranged DR, I could very much see a final solution that was:
+2 attributes, -1 Damage, excluding push and eldrich.

It's a fair amount of text on the token, but it would consolidate all the rings pretty nicely, while also yielding possible set benefits from the Arcanum set.
Last edit: by Endgame.
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2026 Transmuted Tokens 2 months 5 days ago #14

I think you named Vello's Cloak of Angels to poke fun at yourself. May have to do with body hair or software knowledge.
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2026 Transmuted Tokens 2 months 5 days ago #15

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Endgame wrote:

Impy wrote: Ring of the Sacred Circle
I'm a little worried about another +10 Darkrift DR Stat stick the year after Trilliant. We're gonna be at some very high levels (20 with Trilliant and this Ring) which may make some encounter design rather hard or swingy. As it is now isn't something I'd be upset with, I'm just a bit concerned about it.
I like the Corey Pressler's idea of:
+5 hp
+2 AC
+1 Saves
+1 Damage Resistance (Though I'm concerned about too much general DR overall)

I don't think +2 Stats makes any sense as we've had no benefit ever touching any of the stat line. These were all defensive item so a token that results in a bonus to hit and damage doesn't sit right with me no matter how short its wording is.


While none of the prior rings touched the stat line, they modify the same things that attributes do.

+5 hp (provided by 2 con)
+2 AC (provided by 4 dex)
+2 saves (provided by con, dex, and wis)

You could get the ballpark same result with:
+2 con, +2 dex, +2 wis, +1 AC, +1 saves.

That's much more verbose than +2 all stats (which is more elegant IMO). Yes, it gives a minor offensive power, but I think it's worth the trade off.

If ring of the first circle was 2 ranged DR, I could very much see a final solution that was:
+2 attributes, -1 Damage, excluding push and eldrich.

It's a fair amount of text on the token, but it would consolidate all the rings pretty nicely, while also yielding possible set benefits from the Arcanum set.


Fair enough, I'm not completely convinced but I'm neutral towards it. Its a elegant solution if nothing else
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2026 Transmuted Tokens 2 months 5 days ago #16

Vello's Cloak of Angels is way too good compared to Pharacus’ Greater Cloak of Destiny. If we need to make a new legendary in the same slot, it should be a comparable trade-off, not utterly eclipse the old one.

I also agree with others that Ring of the Sacred Circle is very underwhelming right now; +5hp is always welcome, but I'd much rather see it include the other interesting individual ring powers (melee DR and saves) instead of -10 Darkrift.
dmrzzz's trade thread

Yes, my AC is lower than the Wizard's. No regrets!
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2026 Transmuted Tokens 2 months 5 days ago #17

I think the Arcanum Greaves could use a bump to 3 DR. A Relic that takes 4 URs should not be only marginally better than some situational rares.

The Ring of the Sacred Circle, shouldn't this be a Grand Arcanum, and not a Relic? All previous transmutes from Premium items were not at Relic level. If we are going to leave text on it unlike the other Grand tokens, I would definitely want to see a boost in it's capabilities, right now it is worse than the Eldritch Relic ring, and as others have mentioned we have a ton of Darkrift mitigation already. +2 to All Stats, or a subtype that you can later define in TokenDB so you are not locked into something early on.

Phil
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2026 Transmuted Tokens 2 months 5 days ago #18

Iross wrote: I'm very happy to see Rogues (and other classes) get a new Legendary weapon which doesn't require a 3-piece set bonus to use.


What legendary weapon requires a 3 piece set bonus to use?
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2026 Transmuted Tokens 2 months 5 days ago #19

Grizwald wrote:
Incense of X
Is there a limit of how many Incense can be turned in by a party? Because if all 10 players have a Censor of Divine Aid and turn in an Incense of Might, having +20 to hit and damage is a lot.


20 Exalted tokens, 10 of which are turned in permanently, seems like the correct level of investment for +20/+20 in melee for the party to me.

Half that many Exalted tokens, 10x Enchanter's Whetstones, offer the party +10/+10 in melee and ranged with rare weapons and require nothing to be turned in.
Last edit: by Matthew Hayward.
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2026 Transmuted Tokens 2 months 5 days ago #20

Impy wrote:
Ten Saints Cloak + Vello's
In isolation I think this is fine, this is a very fun item if 1 party member were to equip it. A silly fun gamble leading to exciting memories. However I think this token breaks down if the entire party equips it, at a moderate nightmare level we can assume the party will have around 50HP+ each. Meaning that this token heals the party on average 250HP a game at least in the level of difficulty we'd normally see it.


This analysis seems wrong to me. For 10x of St. Vello's Cloak to generate ~250 healing in a party of ~50HP players, each of the 10 players would have to die (and 5 would remain dead). That doesn't seem like a common scenario.
Last edit: by Matthew Hayward.
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2026 Transmuted Tokens 2 months 5 days ago #21

Phil Norton wrote: I think the Arcanum Greaves could use a bump to 3 DR. A Relic that takes 4 URs should not be only marginally better than some situational rares.

Blanket 2 DR for everything but eldrich and push (if we could get it to that point) is a lot better than 2dr to a single type. Add in the fact that there will be an arcanum set bonus, and I don't think it needs a bump.
Last edit: by Endgame.
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2026 Transmuted Tokens 2 months 5 days ago #22

David Zych wrote: Vello's Cloak of Angels is way too good compared to Pharacus’ Greater Cloak of Destiny. If we need to make a new legendary in the same slot, it should be a comparable trade-off, not utterly eclipse the old one.


You can use both.

Does it completely eclipse Pharacus?
A. How many times have you died in your last 10 adventures where you equipped legendary tokens?
B. How many times have you made a save you would have missed with 1 less save value?

In case A you'd prefer Vello's Cloak of Angels (unless the reason you died is by missing a save by 1...).

In case B you'd prefer Pharacus'.
Last edit: by Matthew Hayward.
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2026 Transmuted Tokens 2 months 5 days ago #23

Matthew Hayward wrote:

Iross wrote: I'm very happy to see Rogues (and other classes) get a new Legendary weapon which doesn't require a 3-piece set bonus to use.


What legendary weapon requires a 3 piece set bonus to use?


Asher's Viper Strike Fang grants a Sneak Attack crit capability to Rogues from its set bonus. There's not much reason to equip just the weapon on its own as you'd be better off just equipping an UR Nightshade's weapon at that point (since one can reasonably assume that any Rogue player using Legendary tokens will have an expanded crit range). And unlike Monks and Rangers, Rogues don't get to equip two copies to make the set bonus easier so they need to equip two old URs, which are at the low power level you would expect from very old UR tokens.
I play Rogue. Occasionally I even play Rogue well.

Current Rogue Build
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2026 Transmuted Tokens 2 months 5 days ago #24

Matthew Hayward wrote:

David Zych wrote: Vello's Cloak of Angels is way too good compared to Pharacus’ Greater Cloak of Destiny. If we need to make a new legendary in the same slot, it should be a comparable trade-off, not utterly eclipse the old one.


You can use both.

Does it completely eclipse Pharacus?
A. How many times have you died in your last 10 adventures where you equipped legendary tokens
B. How many times have you made a save you would have missed with 1 less save value?

In case A you'd prefer Vello's Cloak of Angels. In case B you'd prefer Pharacus'.


Yeah, I just don't see it coming into play often enough. A lot of people thought Butterfly Cloak would be useful. But since I so rarely die, I never equip it. I probably consider it slightly better than Pharacus, but not by much.

What would make it a total gamble is if you use the ability and fail you should not be able to be resurrected by Potion Death's door or any other ingestible item. Just random out loud thought.
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