Impy wrote: Ring of the Sacred Circle
I'm a little worried about another +10 Darkrift DR Stat stick the year after Trilliant. We're gonna be at some very high levels (20 with Trilliant and this Ring) which may make some encounter design rather hard or swingy. As it is now isn't something I'd be upset with, I'm just a bit concerned about it.
I like the Corey Pressler's idea of:
+5 hp
+2 AC
+1 Saves
+1 Damage Resistance (Though I'm concerned about too much general DR overall)
I don't think +2 Stats makes any sense as we've had no benefit ever touching any of the stat line. These were all defensive item so a token that results in a bonus to hit and damage doesn't sit right with me no matter how short its wording is.
While none of the prior rings touched the stat line, they modify the same things that attributes do.
+5 hp (provided by 2 con)
+2 AC (provided by 4 dex)
+2 saves (provided by con, dex, and wis)
You could get the ballpark same result with:
+2 con, +2 dex, +2 wis, +1 AC, +1 saves.
That's much more verbose than +2 all stats (which is more elegant IMO). Yes, it gives a minor offensive power, but I think it's worth the trade off.
If ring of the first circle was 2 ranged DR, I could very much see a final solution that was:
+2 attributes, -1 Damage, excluding push and eldrich.
It's a fair amount of text on the token, but it would consolidate all the rings pretty nicely, while also yielding possible set benefits from the Arcanum set.