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TOPIC: Final Mythic Token Recipes & Images

Final Mythic Token Recipes & Images 1 month 2 weeks ago #26

BasicBraining wrote: My understanding is that Coin of Wealth gives you the following over existing TEs:

+1-3 treasure (likely just +1)
Frees up 1 charm and 3 bead slots

This doesn't seem great compared to the other mythics, nevermind the much more expensive recipe.

+4 slots is pretty sold. It really depends on how you build the rest of the character, but that's basically some combination of Stalker Focus, Focus, Celcia, Stalker Skill, Champion, BoLT, or Boaz, and a charm of your choice.

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #27

Picc wrote:

BasicBraining wrote: My understanding is that Coin of Wealth gives you the following over existing TEs:

+1-3 treasure (likely just +1)
Frees up 1 charm and 3 bead slots

This doesn't seem great compared to the other mythics, nevermind the much more expensive recipe.


Unless somethings changed doesn't it also require the safehold 1 that frees up the 3 nugget slots.


You need a Safehold I to use Mythic tokens. Safeold I makes the 3 current Nuggies Slotless. So building a Safehold I gives an immediate effect. But any future Ioun TEs would not be slotless unless there was a change in the description of Safehold I.

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #28

BasicBraining wrote: My understanding is that Coin of Wealth gives you the following over existing TEs:

+1-3 treasure (likely just +1)
Frees up 1 charm and 3 bead slots

This doesn't seem great compared to the other mythics, nevermind the much more expensive recipe.


Here's another way to think of it, pretend we had under design a Mythic Token called:

Coin of Bling

That was: "Coin of Bling is Slotless, you may equip an additional charm and 3 additional beads"

Would you consider that token to be not great relative to the other mythics?

Then consider Coin of Wealth is subsatially better than the hypothetical Coin of Bling.




It's a slotless token that:

a. Effectively: gives an extra charm slot, and increases the maximum equippable charms by 1 from 10 to 11 (e.g. with other slot expanders you can get the effect of any 10 charms you want and also Charm of Avarice)

b. Effectively: gives 3 extra bead slots, and increases the maximum equippable beads by 3 from 8 to 11 (e.g. with other slot expanders you can get the effect of any 8 beads you want and also the three treasure boosting beads)

c. Gives the benefit of Charm of Avarice
d. Gives the benefit of UR Bead 1, 2, and 3
e. Gives +1 treasure

It is the most powerful non-artifact token ever printed on the basis of slots alone (net +4 slots) - and then it also gives you a bunch of treasure, reliably the most desirable thing a TD token does.

It is also certain to grown in power over time, as more and better Charm and Beads become available, the effect of the additional ones you can equip as a result will get better and better.




Test this idea out yourself:

Take a build you like that grants max treasure, and then:

A. See what happens when you add Coin of Wealth to the build and fill in the newly available Charm and Bead slots.

B. See what happens when you replace any token in that build with one of the other legendries.

Then report back on if you can ever manage a scenario where option B caused a better end result (leaving aside the fact that option A grants +1 treasure over option B ).

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Last edit: by Matthew Hayward.

Final Mythic Token Recipes & Images 1 month 2 weeks ago #29

Not my typical comment, but I hope the names can be worked on a bit. I don’t think we need “mythic” in the name for example, and these items feel like just any old UR - Legendary by name. Given these are mythic maybe they could be a little more unique?

Ex:
Mythic Ioun Stone of insight could be "The Sphinx Shard".
Mytic Bead of Defiance could be "The Aegis Bead" (Aegis is Zeus' shield, but I'm shooting for defense /defiance)

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #30

Matthew Hayward wrote:

BasicBraining wrote: My understanding is that Coin of Wealth gives you the following over existing TEs:

+1-3 treasure (likely just +1)
Frees up 1 charm and 3 bead slots

This doesn't seem great compared to the other mythics, nevermind the much more expensive recipe.


It's a slotless token that:

a. Effectively: gives an extra charm slot, and increases the maximum equippable charms by 1
b. Effectively: gives 3 extra bead slots, and increases the maximum equippable beads by 3
c. Gives the benefit of Charm of Avarice
d. Gives the benefit of UR Bead 1, 2, and 3
e. Gives +1 treasure

It is the most powerful non-artifact token ever printed on the basis of slots alone (net +4 slots) - and then it also gives you a bunch of treasure, reliably the most desirable thing a TD token does.

Here's a challenge:

Take a build you like with max treasure, and then:

A. See what happens when you add Coin of Wealth to the build and fill in the newly available Charm and Bead slots.

B. See what happens when you replace any token in that build with one of the other legendries.

Then report back on if you can ever manage a scenario where option B caused a better end result (leaving aside the fact that option A grants +1 treasure over option B ).

Do note, the power from this assumes that the player actually desires treasure and is on a run where TEs are equipped. There are players that don't care about the treasure, and there are runs where you just get XX treasure included no TEs required, like patron runs.

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #31

Endgame wrote: Not my typical comment, but I hope the names can be worked on a bit. I don’t think we need “mythic” in the name for example, and these items feel like just any old UR - Legendary by name. Given these are mythic maybe they could be a little more unique?

Ex:
Mythic Ioun Stone of insight could be "The Sphinx Shard".
Mytic Bead of Defiance could be "The Aegis Bead" (Aegis is Zeus' shield, but I'm shooting for defense /defiance)


Really like the idea of getting rid of "Mythic" in the name. +1 to this.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #32

Endgame wrote:

BasicBraining wrote: My understanding is that Coin of Wealth gives you the following over existing TEs:

+1-3 treasure (likely just +1)
Frees up 1 charm and 3 bead slots

This doesn't seem great compared to the other mythics, nevermind the much more expensive recipe.

+4 slots is pretty sold. It really depends on how you build the rest of the character, but that's basically some combination of Stalker Focus, Focus, Celcia, Stalker Skill, Champion, BoLT, or Boaz, and a charm of your choice.

This would be true in a vacuum, but with Bibwik’s you’re already able to equip the 4 best beads. Depending on the class you’re already wearing most or all of the great UR+ options. Compare that to having almost 2 mythic tokens for the same price giving you something like +8 damage, +8 saves, and possibly mitigating a bunch of mythic mechanics. COW seems to fall behind when that’s taken into account.

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #33

The more I think about this the more I think I won’t be making a coin.

I was all aboard making sh1 for me and my wife when the “new CoA” was announced. I don’t even really mind the cost ($3000 in auction price for the TGs) but what is hanging me up is turning in my old CoA.

I think the liquidity on this token will be non-existent, especially requiring sh1 to use. You go from a $1000 extremely liquid CoA to an unmovable $4000+ token that requires another big $ token to play. If we ever quit the game I think those tokens will be unmovable unless at a $1000+ loss.

Now that probably won’t be a big deal for a lot of people but for only +1 treasure and four slots I’ll probably be happy with the IS slots from sh1 and call it a day.

In fact I’ll probably take the coin of wealth TGs and make the mythic tokens so I can play mythic instead.

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #34

I think you bring up an excellent point. All the mythic tokens will require a Safehold I to equip and therefore the potential market for selling them is only to people with a safehold I.

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Final Mythic Token Recipes & Images 1 month 2 weeks ago #35

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Rob F wrote:

Endgame wrote: Not my typical comment, but I hope the names can be worked on a bit. I don’t think we need “mythic” in the name for example, and these items feel like just any old UR - Legendary by name. Given these are mythic maybe they could be a little more unique?

Ex:
Mythic Ioun Stone of insight could be "The Sphinx Shard".
Mytic Bead of Defiance could be "The Aegis Bead" (Aegis is Zeus' shield, but I'm shooting for defense /defiance)


Really like the idea of getting rid of "Mythic" in the name. +1 to this.


I would second this. "Mythic Ioun Stone of Insight" is functional but nowhere near as cool as something like "Eye of Odin" I hope we can land on some names that connect to "real world" earth prime mythology.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Last edit: by Picc.

Final Mythic Token Recipes & Images 1 month 2 weeks ago #36

Dave wrote: I think you bring up an excellent point. All the mythic tokens will require a Safehold I to equip and therefore the potential market for selling them is only to people with a safehold I.


Over time there will be enough Safehold I's out there. And here's the thing, players who don't have a Safehold I are most likely not going to be in a position to buy a Mythic. The number of buyers willing to drop that much cash on a Token is going to be extremely small, those that are willing will have, or be on track towards a Safehold I anyway.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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