Endgame wrote:
Mike Steele wrote:
Endgame wrote:
Mike Steele wrote: Perhaps it also needs to be a new difficulty level though if they are so powerful that Epic Level wouldn't be enough of a challenge? I don't play Epic level - do people that are currently playing it find it to be not challenging enough now?
I've done several Epic Double Downs where I've never felt that myself or the party was threatened when I've played Cleric, and we didn't do any significant preplanning. My druid build is substantially more powerful and there would be plenty of room to grow in party power.
So that sounds like a Mythic Difficulty level might be needed. Out of curiosity, what is an Epic Double Down?
Epic Difficulty where each player buys 2 tickets but only plays 1 and ghosts the other. That means that you run the dungeon with 5 characters. I've done one blind epic double down as well (no one in the group has run the dungeon before and has avoided spoilers). We also won that one without issue.
I'll bet that was fun, and that does sound like Mythic level is definitely needed! We ran this last GENCON with six players, and it reminded me of 2003 when I think six players was the normal amount.
Taking another look at the Mythic tokens, I'm mostly OK with them other than that they might need to be toned down a bit.
Mythic Charm of Fate: I like that it doesn't negate the Special Auto Attack, but instead allows a savings throw. I'd hope that the savings throw would just reduce the damage and not negate it.
Mythic Ioun Stone of Insight: I don't like that it completely negates the monster's Special Defense. I'd prefer it if it instead gave the player a percentage chance of success but still had a possibility of the Special Defense working. Maybe the percentage chance of success with the Mythic token would vary monster to monster.
Mythic Bead of Defiance: I like that it doesn't negate the Special Attack but instead allows a savings throw against it. Maybe in cases like getting polymorphed into rabbits it the savings throw would negate it, but in cases like an eldritch blast from the sky it would just reduce it. Some unpredictability would be fun.
Coin of Wealth: I like that it replaces the CoA, 3 Ioun Stones, and 3 Beads. It's a huge bonus that it gives the player back seven slots to equip. Perhaps it should be +26 Treasure Chips to be consistent with earlier designs, one extra Treasure Chip in addition to the extra seven slots seems right. If Jeff really wants it to be +30 which would give an extra five Treasure Chips, that also seems OK. I do think that it should be limited to not stacking with the CoA, HoP, AoTF, RoR, CoGF, 3 Ioun Stones, and 3 Beads so that any future Treasure Enhancing tokens would stack with it.
The recipe might also be adjusted to not have the Ioun Stones in it to be consistent with Jeff's proclamation from 8 years ago. An easy fix would be to do something like "any 10 UR TE tokens" instead of the Ioun Stones. For those that are concerned about the amount of Silver Nuggets in circulation, that would add some additional TE Nuggets back into circulation.
Ring of Glory: I'm totally OK with this, but perhaps it does require a ruling that HoP and AoTF (and any future neck TE tokens) can't stack with each other.