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TOPIC: 2025 Volunteer and Participation

2025 Volunteer and Participation 2 months 1 week ago #1

  • Druegar
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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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2025 Volunteer and Participation 2 months 1 week ago #2

Charm of Valkyrie's Kiss.

I suggest having an always on ability in addition to the melee attack until end of combat ability. For example:

+2 melee Damage
If slain, make Melee attacks at +2 hit until end of combat (can't be raised until next room

+2 melee damage is roughly equivalent to a participation token from this set or a prior year's 3*, so it's not a substantially powerful ability to add to the charm. With the damage bonus, the charm always benefits the player instead of just when they die.
Last edit: by Endgame.
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2025 Volunteer and Participation 2 months 1 week ago #3

Endgame wrote: Charm of Valkyrie's Kiss.

I suggest having an always on ability in addition to the melee attack until end of combat ability. For example:

+2 melee Damage
If slain, make Melee attacks at +2 hit until end of combat (can't be raised until next room

+2 melee damage is roughly equivalent to a participation token from this set or a prior year's 3*, so it's not a substantially powerful ability to add to the charm. With the damage bonus, the charm always benefits the player instead of just when they die.


great suggestion, +1
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2025 Volunteer and Participation 2 months 1 week ago #4

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Endgame wrote: Charm of Valkyrie's Kiss.

I suggest having an always on ability in addition to the melee attack until end of combat ability. For example:

+2 melee Damage
If slain, make Melee attacks at +2 hit until end of combat (can't be raised until next room

+2 melee damage is roughly equivalent to a participation token from this set or a prior year's 3*, so it's not a substantially powerful ability to add to the charm. With the damage bonus, the charm always benefits the player instead of just when they die.

Great idea, +1
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2025 Volunteer and Participation 2 months 1 week ago #5

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2025 Volunteer and Participation 2 months 1 week ago #6

Overall looks good.

White Bifrost Charm and Indigo Bifrost Charm make me wonder: Are Mystic Staff attacks "missile" attacks? I would think yes.
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2025 Volunteer and Participation 2 months 1 week ago #7

Impy wrote:

Endgame wrote: Charm of Valkyrie's Kiss.

I suggest having an always on ability in addition to the melee attack until end of combat ability. For example:

+2 melee Damage
If slain, make Melee attacks at +2 hit until end of combat (can't be raised until next room

+2 melee damage is roughly equivalent to a participation token from this set or a prior year's 3*, so it's not a substantially powerful ability to add to the charm. With the damage bonus, the charm always benefits the player instead of just when they die.

Great idea, +1


+ 1

As it stands. I’ll get it but won’t use it unless it’s gonna be a known epic + run. A 1/game series use vs an always on effect or stat boost would take priority. I love it taking the place of the DK shirt…. But please bring it back next year…. I really liked it
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2025 Volunteer and Participation 2 months 1 week ago #8

Charm of Valkyrie's Kiss is fine as as.

There is an impulse in some people whenever True Dungeon attempts to print an interesting effect on a token, like this, or Butterfly Cloak, that people try to gas it up to the point where it also offers static benefits approaching the level of a UR toke in that slot. Tagging +2 damage onto this token as an always on ability is unnecessary.

If that's the direction volunteers want, just make it "Charm of the Heavens" and have it give +3 damage to melee and ranged like Charm of the Summer and Winter did.
Last edit: by Matthew Hayward.
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2025 Volunteer and Participation 2 months 1 week ago #9

Matthew Hayward wrote: Charm of Valkyrie's Kiss is fine as as.

There is an impulse in some people whenever True Dungeon attempts to print an interesting effect on a token, like this, or Butterfly Cloak, that people try to gas it up to the point where it also offers static benefits approaching the level of a UR toke in that slot. Tagging +2 damage onto this token as an always on ability is unnecessary.

When compared to the other Vol Charm, are they of comparable power? That is the most important question here - if Volunteer are motivated by UR vol tokens to volunteer (and the TPTB seem to indicate they believe that to be the case), it is not desirable to have them be dramatically different in power level. We've already been told that the attribute charm needs to be more powerful than prior attribute vol tokens, so I don't see why we would have one weak one that is so conditional that it won't be used in many builds while the other should be so powerful it will immediately be slotted into any build that uses Greater Onyx / Greater Quicksilver / Champion's choice.

Edit: Also want to note that even with the static +2 all saves, the butterfly cloak doesnt make many builds, thus reinforcing the idea that the Valk Charm needs more.
Last edit: by Endgame.
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2025 Volunteer and Participation 2 months 1 week ago #10

I want to equip valkyrie charm for fun.
I want to get it from a volunteer or volunteering

I'm not sure it's good enough gh to do that.

Maybe +1 to hit? Something
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