Weighing in on the Nightshade gloves again... I see some people saying they're underpowered now, and at least one saying overpowered, so it sounds to me like they're probably in a pretty good spot.
Just wanted to address a couple comments...
Iross wrote: [snip of some valid questions which I'm not qualified to answer]
I'd also suggest letting this work with ranged weapons as well - otherwise Nightshade's +2 Throwing Dagger suddenly goes from being a very decent ranged weapon to falling way behind all the other UR+ Rogue weapons since it's the only one which is missed out by both Gladiator Gloves and Nightshade's Gloves.
I can think of at least one good reason not to have it work with ranged: Because then we'd have to figure out how it interacts with the Assassin's Crossbow. Does 3x on crit stack with the Crossbow 3x damage? Does it make x4 or x5? Either way is extremely overpowered. This token doesn't offer as awesome a combo as the Crossbow & Raphiel's, but it does offer rogues one way to get a triple crit in melee. It probably won't appeal to Ranged Rogues, but that's okay.
One thing to keep in mind: It *does* work with the Nightshade Throwing Dagger. That dagger doesn't have to be used exclusively for ranged. At lower levels of play (not Nightmare/Epic, where builds are significantly min-maxed) this is still an excellent token for an entry-level UR Rogue who doesn't have a ton of equipment, and might switch between Melee and ranged depending on the specifics of a particular combat.
Matthew Hayward wrote: Nightsahde's Grim Gloves: This token just feels troubled. Now I think it might be too weak to be desirable. Maybe this could bypass crit immunity on the attack it is used for as well?
I think this token doesn't stack up well against some other gloves/gauntlets... but it doesn't have to. It fills a niche. It's an answer to the request for a Melee route to Triple Crit on Sneak attacks. It's not overpowered. People with a lot of glove options may have to make some hard choices if they want to use these. Newer Rogues who haven't invested in UR gloves yet will probably really like them.
There's one other advantage which has barely been mentioned... a sort of "secret" set bonus if you will... Since the power of Nightshade's Shortsword/Throwing Dagger is that it allows Sneak Attack to double on a crit, these gloves - when used with their namesake daggers - will (probably) cause that Sneak Attack damage to triple. (And before anyone looks aghast and says "That's way too powerful now!" we're talking an extra 15 or 20 damage, no more than once/combat, which is nice, but hardly game-breaking).
This would also work with the Viper Strike set bonus, but fewer and fewer folks are using that bonus now, especially since there's better options in most locations where the Viper set slot in.
Iross wrote: Another thought that occurred to me on Nightshade's Grim Gloves.
Could they be renamed to Nightshade's Viper Strike Gloves?
Oh. Ooooooh. Ooooooooooooooooooh!
I *like* this!!!
I was even thinking, "Aw, Jeff was awesome and added a little blue dagger on the backs of these gloves, just to make the Thieves Guildmaster happy!" (Spoilers alert: it worked!) and that blue dagger looks a lot like a punch dagger. Renaming them to Nightshade's Viper Strike Gloves would be *chef's kiss* perfect!