Amulet of Folkavngr: Technically creep when compared to Stu-pendous Pendant, but also given other items such as Medallion of Sweet Woods, and Medallion of Valhalla, I think this keeps consistent with the recent years of what stats in necklace should be. Creep occurred, but it occurred years ago and this is now and adjustment to a past token. Looks good to me, since we can't reverse creep at this point.
Charm of Echoed Taunts: I personally thought Charm of Critical Taunts was much much cooler. Sad to see it go. I did not think the damage buff achieved by it was overpowered in any way (we're talking about 2%ish of damage boost for the dungeon). This feels like a rare power given
tokendb.com/token/abyssal-lenses-of-taunting/
is a uncommon token. I'd say consider 1/extra taunt per combat? Which I think is probably fine now, but maybe too good depending on how class design goes.
Charm of the Hedgehog: Looks perfect and ready to print
Holy Symbol of Thor: I think this is a perfectly balanced token, I also think we have far too many damage charms this year and personally preferred its previous iterations. So I am not personally excited for it, but I'll leave it for the Clerics to talk about from here.
Picc's Grindstone: I personally believe this token is on par with most slots (ring, charm, runestone) triply so for slotless. It was a bit better on the runestone slot. I am pretty anti-slotless stat boosts since that just becomes and assumed creep in game design which I don't find personally fun. If it's must be slotless consider reducing to +1
Shield of Guarding: Looks ready to print to me. I preferred previous abilities, but I think this one is still pretty cool.
Thor's Mug of Melee: I think this is too strong personally. I'd suggest +2 Damage, 1/game drink a potion without turning it in (uncommon or lower).
If it must be these stats, please consider removing monk, as I think it is unclear how this works with flurry of blows.