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TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 4 months 20 hours ago #1

  • Druegar
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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
If I write something in teal, it should not be taken seriously
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2025 Transmuted Tokens 4 months 19 hours ago #2

  • Impy
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All not mentioned: Looking good, I especially like shirt of Modest Luck!

Trilliants: UR and relic look pretty good! I think the legendary does a bit too much even if I am to assume -10DR is fine.
Please consider reducing types on the reduction. Perhaps change them so there is no overlap (or less overlap) with ring of elemental command.
I would suggest 3 types of reduction at legendary. Sacred, Darkrift and Force
If you want a bigger leap between legendary and relic, I'd suggest 4. Sacred, Darkrift, Force and Pyschic.

Unless this goal is to get new blood a similar effect to ring of elemental command for your design purposes. In that case I'd at least suggest leaving a type or two off it so it can't fully replace it.

Bead Bracelets: If they gotta exist, this is fine. I'd rather see them gone but again I am on the anti slot expander side of the community. A comment on if Charms and Beads are supposed to move to an equivalent power level would be appreciated. And if they're supposed to have a slot identity (right now charms have better damage and beads have much better attributes) stating that would be nice as well.

Bifrost Charm: I love the rainbow effect! I didn't notice that before. I think this is still too powerful, consider dropping to +3 damage choose at start so it doesn't eclipse Greater Ring of Havoc, since Ring Slot were always higher power than charms in the past
Last edit: by Impy.
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2025 Transmuted Tokens 4 months 19 hours ago #3

I like the bracelets, though I am sad about Luna's

The legendary trilliant takes a huge leap from relic (which is appropriately powered I feel)
I'd rather see one or two of psychic, force, acid, poison rather than the exact same 4 as SRoEC.

Love the new shirt.

The rest seem great as is.
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2025 Transmuted Tokens 4 months 19 hours ago #4

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I like the current Trillant design assuming you are limited to 1 Trillant. I might still suggest taking the legendary one down a bit on DR though. Something like
UR +2 Saves, -10 Dark
Relic +3 Saves, -10 Dark & light
Legendary +3 Saves, -10 Dark & Light & Fire & Cold

Maybe boost the legendary to +4 saves if you still want it to be a bigger jump but still preserve an element of chance.
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2025 Transmuted Tokens 4 months 19 hours ago #5

I think the trilliant chain is fine as is. Been tweaked a couple times. I’d rather bring the saves down to -2 and keep all the current damage types, but I think it’s fine as is, along with the relic.
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2025 Transmuted Tokens 4 months 19 hours ago #6

I think these look good and I like the addition of the shirt of modest luck.
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2025 Transmuted Tokens 4 months 19 hours ago #7

PERFECT!! Love the Trillant path and now with darkrift in the Sunstone, there’s not a real reason to allow the Topaz with it. I still think we should allow 2 but they look good and can possibly revisit it down the line if more Trillants come.
Last edit: by Tyraël The Just.
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2025 Transmuted Tokens 4 months 19 hours ago #8

I also like the addition of the Shirt of Modest Luck. Seems like a nice upgrade path :)
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2025 Transmuted Tokens 4 months 18 hours ago #9

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Ring of the Ram:
A mathematical comparison: Ring of Radiance (Rare, non transmuted) offers +2 damage on 2h Weapons. Assuming 3.5 combats per dungeon and 3 rounds per combat, we have Ring of Radiance delivering a long term damage of 21 damage over the course of the entire dungeon.

Even if we narrow it down to 1 room, that is 6 damage over the course of the dungeon. Ring of the Ram deals 6 damage 1 time. I understand it has burst capability, but it should have more burst than a normal rare ring would deliver in that room.
Consider increasing to 10 or 12 damage 1/game
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2025 Transmuted Tokens 4 months 17 hours ago #10

Legendary Trilliant

SRoEC is really -10 to four things, +3 Retribution, +1 damage, +2 healing for certain classes. +3 saves is much better than +3 Retribution, better than +3 Retribution and +1 damage. Rings have been more powerful than ISs. SRoEC is routinely not better than URs in builds.

So, Trilliant is more types of DR, the most important effect on a lot of runs is actually being a new +3 saves IS, it's in a slot that has been less powerful. it's a clear upgrade over ISs such as Mystic Orb (a non-standard UR) and Tanzanite (volunteer UR), where SRoEC may be replaced by a 4* or UR depending upon the dungeon.

Just seems like it's doing too much. If the point is to reduce damage types, I'd lower the saves on relic/legendary. If point is to be best saves IS in game, I'd rein in how many damage types it reduces.

It is funny how there remain some damage types that don't get messed with, so that psychic or acid are always a threat. Does make me think that it would be neat if IS Amethyst Ovoid could replace one of the URs in the legendary recipe and the legendary did something about psychic damage.
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2025 Transmuted Tokens 4 months 17 hours ago #11

IS Sapphire Trilliant / IS Sunstone Trilliant:
Going from 1 element -> 2 elements -> 6 elements seems like a pretty big jump. What if the Sunstone added resistance against Acid and Force instead, to protect against 4 elements and avoid overlap with the SRoEC?

+1 Archer's Buckler:
Presumably, this is transmuted from the Uncommon Archer's Buckler. Generally, Uncommons transmute into Enhanced (3-pt), not Exalted, but this does fit between the Uncommon and the UR, so maybe it's justified.

Crown of the Tavern:
Presumably, this is transmuted from the Uncommon Beer Drinker's Bead, Beer Drinker's Pants, and Beer Drinker's Shirt. Generally, Uncommons transmute into Enhanced (3 pt), not Exalted, though this does presumably take multiple Uncommons, so maybe it's justified.
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2025 Transmuted Tokens 4 months 17 hours ago #12

Ian Lee wrote: Legendary Trilliant

SRoEC is really -10 to four things, +3 Retribution, +1 damage, +2 healing for certain classes. +3 saves is much better than +3 Retribution, better than +3 Retribution and +1 damage. Rings have been more powerful than ISs. SRoEC is routinely not better than URs in builds.

So, Trilliant is more types of DR, the most important effect on a lot of runs is actually being a new +3 saves IS, it's in a slot that has been less powerful. it's a clear upgrade over ISs such as Mystic Orb (a non-standard UR) and Tanzanite (volunteer UR), where SRoEC may be replaced by a 4* or UR depending upon the dungeon.

Just seems like it's doing too much. If the point is to reduce damage types, I'd lower the saves on relic/legendary. If point is to be best saves IS in game, I'd rein in how many damage types it reduces.

It is funny how there remain some damage types that don't get messed with, so that psychic or acid are always a threat. Does make me think that it would be neat if IS Amethyst Ovoid could replace one of the URs in the legendary recipe and the legendary did something about psychic damage.

I agree with many parts of this. -10 darkrift, sacred, and psychic would be fantastic. With only 3 types of DR, Could continue the saves progression with +4 saves and I think the trilliant would be great. Another bonus of this layout is no worries about stacking with SRoEC
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