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TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 7 months 1 week ago #61

Whew! Thanks all! I just want to take a moment to thank you all for being careful, kind and considerate with your feedback on the tokens this year. It has made my job much easier I am appreciate it. I also need to say thanks for putting up with me not being as communicative as I could have been with your feedback -- forcing some of you to re-share opinions over and over again. I do understand that is a pain, and I do thank you for allowing me to maximize my time on making changes (and not talking about those changes as much as I should have done).

The last week has been a bit nuts for me time-wise, so thanks for letting me short y'all on the communication you deserved.

Changes coming soon:

Trilliants = I'll make sure FAQ says only one Trilliant can be equipped. Change Relic energy to Darkrift and Sacred so it does not overlap with SRoEC.

I added a Shirt of Modest Luck. Seems like a fun transmute idea.
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Last edit: by Jeff Martin.
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2025 Transmuted Tokens 7 months 1 week ago #62

Jeff Martin wrote: Changes coming soon:

Trilliants = I'll make sure FAQ says only one Trilliant can be equipped. Change Relic energy to Darkrift and Sacred so it does not overlap with SRoEC.


Is it too late to make one more appeal that the UR and the Relic don’t overlap, that way the UR still has a scenario where it is useful even though its total numbers are strictly less than the Relic?

Thanks for involving the community in the design process.
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2025 Transmuted Tokens 7 months 1 week ago #63

Jeff Martin wrote: Whew! Thanks all! I just want to take a moment to thank you all for being careful, kind and considerate with your feedback on the tokens this year. It has made my job much easier I am appreciate it. I also need to say thanks for putting up with me not being as communicative as I could have been with your feedback -- forcing some of you to re-share opinions over and over again. I do understand that is a pain, and I do thank you for allowing me to maximize my time on making changes (and not talking about those changes as much as I should have done).

The last week has been a bit nuts for me time-wise, so thanks for letting me short y'all on the communication you deserved.

Changes coming soon:

Trilliants = I'll make sure FAQ says only one Trilliant can be equipped. Change Relic energy to Darkrift and Sacred so it does not overlap with SRoEC.

I added a Shirt of Modest Luck. Seems like a fun transmute idea.


Thanks, Jeff! It would be great if the Legendary Trilliant doesn't overshadow the SRoEC. It doesn't seem right for a Legendary token to be better than a Eldritch Token. Maybe make the Trilliant -10 to Darkrift, Sacred,
Acid, and Force so it doesn't overlap with the SRoEC resistance?
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2025 Transmuted Tokens 7 months 1 week ago #64

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Mike Steele wrote:

Jeff Martin wrote: Whew! Thanks all! I just want to take a moment to thank you all for being careful, kind and considerate with your feedback on the tokens this year. It has made my job much easier I am appreciate it. I also need to say thanks for putting up with me not being as communicative as I could have been with your feedback -- forcing some of you to re-share opinions over and over again. I do understand that is a pain, and I do thank you for allowing me to maximize my time on making changes (and not talking about those changes as much as I should have done).

The last week has been a bit nuts for me time-wise, so thanks for letting me short y'all on the communication you deserved.

Changes coming soon:

Trilliants = I'll make sure FAQ says only one Trilliant can be equipped. Change Relic energy to Darkrift and Sacred so it does not overlap with SRoEC.

I added a Shirt of Modest Luck. Seems like a fun transmute idea.


Thanks, Jeff! It would be great if the Legendary Trilliant doesn't overshadow the SRoEC. It doesn't seem right for a Legendary token to be better than a Eldritch Token. Maybe make the Trilliant -10 to Darkrift, Sacred,
Acid, and Force so it doesn't overlap with the SRoEC resistance?


+1, though I'd say just Darkrift, Force and Sacred. One type at each rarity level seems very appropriate if we're going this route.
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2025 Transmuted Tokens 7 months 1 week ago #65

Tyraël The Just wrote:

Tyraël The Just wrote: I really like the Bead of Asgard and Charm of Bifrost!

IS Trillants: I love them, artwork is beautiful, effects are not crazy and with the DR Cap I think this curbs the ability to overclock DR and unbalance the game. I real think though, if Darkrift is on the UR, it should also be in the Relic and Legendary. Lastly I’d still like to suggest a name change to the Relic and /or Legendary.

IS Safír Trillant
IS Sólarstein Trillant

These are the Nordic words for Sapphire and Sunstone.

Finally I wanted to loop back to the Bead Expander Bibwiks: I’m really confused as to the change. I can get behind the reduction of the expansion I can understand. Though it capping at 8 when the expand gets you to 7 feels weird. What I really am struggling with is the change to wrist. In the neck slot ( which there is only one slot ) there are 8 class legendarys. At least in the neck slot it forced an extremely hard choice. Use you class legendary necklace, or the expander. In the wrist slot, there is no class legendary. In thr neck slot you could expand your beads, or enhance your classes powers. I think choosing between a class legendary vs other legendarys forces a much harder character load out choice. Enhance special abilities specific to your class, or expand your beads. I would highly suggest going back to the neck. If the hard cap for beads is 8 unlike charms anc IS which are at 9 and 10.. I think 2/3/5 may suit better allowing for the cap to be hit with the expander. Leaving an odd one out just feels… unfinished.


Or……since the neck slot is a safe bet that slot expanders won’t interfere with Class Legendary Necklaces ( in 20 years of TD there hasn’t been 1 necklace that accommodates multiple classes outside fighters and wizards cover both types of fighters and wizards ) … it’s only fair that Bards and Paladins get a class legendary necklace. Not this year I know but it’s a safe slot


It would be nice if non-bards and non-paladins get a hand slot class legendary at the same time.

Or if the bead expander had a restriction that it could not be equipped if one equips a class legendary regardless if the class legendary is a neck slot or hand slot to keep a level playing field.
Last edit: by edwin.
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2025 Transmuted Tokens 7 months 1 week ago #66

Impy wrote:

Mike Steele wrote:

Jeff Martin wrote: Whew! Thanks all! I just want to take a moment to thank you all for being careful, kind and considerate with your feedback on the tokens this year. It has made my job much easier I am appreciate it. I also need to say thanks for putting up with me not being as communicative as I could have been with your feedback -- forcing some of you to re-share opinions over and over again. I do understand that is a pain, and I do thank you for allowing me to maximize my time on making changes (and not talking about those changes as much as I should have done).

The last week has been a bit nuts for me time-wise, so thanks for letting me short y'all on the communication you deserved.

Changes coming soon:

Trilliants = I'll make sure FAQ says only one Trilliant can be equipped. Change Relic energy to Darkrift and Sacred so it does not overlap with SRoEC.

I added a Shirt of Modest Luck. Seems like a fun transmute idea.


Thanks, Jeff! It would be great if the Legendary Trilliant doesn't overshadow the SRoEC. It doesn't seem right for a Legendary token to be better than a Eldritch Token. Maybe make the Trilliant -10 to Darkrift, Sacred,
Acid, and Force so it doesn't overlap with the SRoEC resistance?


+1, though I'd say just Darkrift, Force and Sacred. One type at each rarity level seems very appropriate if we're going this route.

So long as Darkrift doesn't ever leave thw trilliant, +1
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2025 Transmuted Tokens 7 months 1 week ago #67

Impy wrote:

Mike Steele wrote:

Jeff Martin wrote: Whew! Thanks all! I just want to take a moment to thank you all for being careful, kind and considerate with your feedback on the tokens this year. It has made my job much easier I am appreciate it. I also need to say thanks for putting up with me not being as communicative as I could have been with your feedback -- forcing some of you to re-share opinions over and over again. I do understand that is a pain, and I do thank you for allowing me to maximize my time on making changes (and not talking about those changes as much as I should have done).

The last week has been a bit nuts for me time-wise, so thanks for letting me short y'all on the communication you deserved.

Changes coming soon:

Trilliants = I'll make sure FAQ says only one Trilliant can be equipped. Change Relic energy to Darkrift and Sacred so it does not overlap with SRoEC.

I added a Shirt of Modest Luck. Seems like a fun transmute idea.


Thanks, Jeff! It would be great if the Legendary Trilliant doesn't overshadow the SRoEC. It doesn't seem right for a Legendary token to be better than a Eldritch Token. Maybe make the Trilliant -10 to Darkrift, Sacred,
Acid, and Force so it doesn't overlap with the SRoEC resistance?


+1, though I'd say just Darkrift, Force and Sacred. One type at each rarity level seems very appropriate if we're going this route.


A progression of Darkrift at UR, Darkrift/Force at Relic, and Darkrift/Force/Sacred at Legendary sounds pretty good.
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2025 Transmuted Tokens 7 months 1 week ago #68

edwin wrote:

Tyraël The Just wrote:

Tyraël The Just wrote: I really like the Bead of Asgard and Charm of Bifrost!

IS Trillants: I love them, artwork is beautiful, effects are not crazy and with the DR Cap I think this curbs the ability to overclock DR and unbalance the game. I real think though, if Darkrift is on the UR, it should also be in the Relic and Legendary. Lastly I’d still like to suggest a name change to the Relic and /or Legendary.

IS Safír Trillant
IS Sólarstein Trillant

These are the Nordic words for Sapphire and Sunstone.

Finally I wanted to loop back to the Bead Expander Bibwiks: I’m really confused as to the change. I can get behind the reduction of the expansion I can understand. Though it capping at 8 when the expand gets you to 7 feels weird. What I really am struggling with is the change to wrist. In the neck slot ( which there is only one slot ) there are 8 class legendarys. At least in the neck slot it forced an extremely hard choice. Use you class legendary necklace, or the expander. In the wrist slot, there is no class legendary. In thr neck slot you could expand your beads, or enhance your classes powers. I think choosing between a class legendary vs other legendarys forces a much harder character load out choice. Enhance special abilities specific to your class, or expand your beads. I would highly suggest going back to the neck. If the hard cap for beads is 8 unlike charms anc IS which are at 9 and 10.. I think 2/3/5 may suit better allowing for the cap to be hit with the expander. Leaving an odd one out just feels… unfinished.


Or……since the neck slot is a safe bet that slot expanders won’t interfere with Class Legendary Necklaces ( in 20 years of TD there hasn’t been 1 necklace that accommodates multiple classes outside fighters and wizards cover both types of fighters and wizards ) … it’s only fair that Bards and Paladins get a class legendary necklace. Not this year I know but it’s a safe slot


It would be nice if non-bards and non-paladins get a hand slot class legendary at the same time.

Or if the bead expander had a restriction that it could not be equipped if one equips a class legendary regardless if the class legendary is a neck slot or hand slot to keep a level playing field.


I would love if all classes had a class specific legendary. And as for keeping it on a fair field.. wouldn’t work. No one would want to play if it was restricted not allowing class legendaries. I get where you coming though 😂
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