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TOPIC: 2025 Transmuted Tokens

2025 Transmuted Tokens 3 months 1 day ago #1

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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2025 Transmuted Tokens 3 months 1 day ago #2

Bibwik's
The legendary bead transmute indicates that beads have a higher value than charms and ion stones. Is this the actual direction the game is going to go? So far this hasn't been very well implemented in all items. For example if a volunteer charm is +3 damage are we okay with a volunteer bead being +4 damage?

Woops... never mind it is a bracelet now, and sets beads and charms at the same power level.

I like the change to a bracelet a lot.
Last edit: by OrionW.
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2025 Transmuted Tokens 3 months 1 day ago #3

Ring of the Dire Ram
I recommend a boost to this item, as it feels underpowered. I think it was recommended making it 1/room in the last thread by a few folks.
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2025 Transmuted Tokens 3 months 1 day ago #4

I'd agree 1/room isn't too bad.

EDIT: 1/room FA 6 would be too good.
1/game FA 6 might need help
Maybe 8?

I think the trilliant progression should add, rather than change damage types. I'd also prefer if it didn't overlap SRoEC.

Here hoping the eye patch relic cost is similar to the gloves.

The relic participation transmutes are quite good.
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2025 Transmuted Tokens 3 months 1 day ago #5

I have more to type but have the kids… I don’t like the bead expander change. 8 of 10 characters have class legendaries in the neck slot making it a highly competitive slot. Why move away from this ? The two classes that don’t have class legendary neck slots get kinda shafted a bit.
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2025 Transmuted Tokens 3 months 1 day ago #6

OrionW wrote: Ring of the Dire Ram
I recommend a boost to this item, as it feels underpowered. I think it was recommended making it 1/room in the last thread by a few folks.


It's a free action now, but I'd rather see it as a 1/room standard action, so +1 to this,
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2025 Transmuted Tokens 3 months 1 day ago #7

Wade Schwendemann (Dr. Uid) wrote: I'd agree 1/room isn't too bad.

EDIT: 1/room FA 6 would be too good.
1/game FA 6 might need help
Maybe 8?

I think the trilliant progression should add, rather than change damage types. I'd also prefer if it didn't overlap SRoEC.

Here hoping the eye patch relic cost is similar to the gloves.

The relic participation transmutes are quite good.


The reason I think it should be 1/room at this level is because we already have what was likely an easier transmute with the same ability:
tokendb.com/token/figurine-of-power-horror/

I agree though it might be a little too strong at 1/room. Not sure exactly what the answer is for the transmute, but it just doesn't feel like it is worth the time for a newer player to create.

It also comes down to how hard it is to create the item.

(and I totally did miss the FA change on the transmute the first time I commented as well)
Last edit: by OrionW.
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2025 Transmuted Tokens 3 months 1 day ago #8

Thanks!

While I'm still not in favor of transmuted paths for slot enhancers, these are more balanced.

The Trilliants still seem overpowered, and I'm guessing they stack now. At least the overall limit of 20 DR per damage type will keep it from stacking beyond that. On the bright side, perhaps the introduction of these will drive the price of the SRoEC down to where I can pick one up again. I would recommend not duplicating damage types for these though. Why not have the Relic be -10 to Sacred and Shock, and the Legendary be -10 to Cold, Fire, and Sonic. That would be a nice progression of UR preventing one type, Relic preventing two, and Legendary preventing three with none of them stacking the same type.

I recommend replacing the Ring of the Dire Ram with something else, or enhancing it, because as it is it isn't worthy of a Ring Slot. Maybe make it once per room instead of once per game if you keep it.
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2025 Transmuted Tokens 3 months 1 day ago #9

4 beads or 4 charms is the new option for wrist.

Prefer a legendary path for Orions Belt to give 6 slots between ioun stones, charms and beads subject to individual caps
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2025 Transmuted Tokens 3 months 1 day ago #10

Crown of the Tavern

It would be nice to see a rare level healing potion added to the set to make this token feel a bit more useful. Maybe bring back something like:

tokendb.com/token/potion-hallowed-oasis-water/

Heals 8 points of damage, but the imbiber cannot benefit from any other healing (item, potion, scroll, spell, etc.) for the remainder of the room

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2025 Transmuted Tokens 3 months 1 day ago #11

edwin wrote: Prefer a legendary path for Orions Belt to give 6 slots between ioun stones, charms and beads subject to individual caps


Holy crap what a good idea!

I'm sure it gets poo-poo'd based on OB being out of print and not pre-declared. But I am so in on this legendary.
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2025 Transmuted Tokens 3 months 1 day ago #12

For a 2027 transmute, but relevant to this build cycle and while BoB is still available... can we have a Bead combiner for only the TEs? (e.g. 3 TE Beads -> 1 Bead)

Yes, Mythic Avarice, but is an effective expander for the non-Safehold players, doesn't hurt the Safehold player as they still get +1 bead.

And 1 token weighs less than 3.
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Last edit: by Lequinian.
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