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TOPIC: 2025 Ultra Rare Tokens

2025 Ultra Rare Tokens 9 months 3 weeks ago #1

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2025 Ultra Rare Tokens 9 months 3 weeks ago #2

I like the switch to bracelets for the transmute path. Choices are good to force.

I'm not sure charm.of pointed insuits does enough. I hope it is part of a transmute recipie.

Charm of the hedgehog is very,very good.

Death Knight helm is a welcome change

Greaves could probably be -2 rather than -3

Love the grindstone.

Overall, many positive adjustments.
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2025 Ultra Rare Tokens 9 months 3 weeks ago #3

Thor's Mug of Melee

I like the change, and it feels spot on form a power level now.
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2025 Ultra Rare Tokens 9 months 3 weeks ago #4

Nightshade's Grim Gloves - needs additional text of "(does not stack with other 3x effects)", since these gloves should definitely not be combinable with the Assassin's Crossbow. The "does 3x damage" text should also be replaced with "crits at 3x damage" to make it clear that the gloves are expanding the crit range and not just tripling the damage as a separate effect. Otherwise, with the current wording if you slide a 20 you will both crit and deal triple damage, in other words 6x damage.

I like the changes to Picc's Grindstone and Thor's Mug of Melee, and really like the shield-only restriction on Shield Maiden Bracers, it avoids potential for balance issues in the future.

I'd normally think Death Knight Helm is too strong, but since Ranged got Cranston's Helpful Hat it feels fine to give melee the helm as currently designed.
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Last edit: by Iross.
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2025 Ultra Rare Tokens 9 months 3 weeks ago #5

Charm of insults - why limit it to DF? Open to all. It’s only one round and the DF has to be taunting.

Shield - still think Druid and bard and cleric don’t know how to use a tower shield. Adding them will encourage next rounds of token design to add them to the the “tower shield ++” UR cause “they already were…”
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2025 Ultra Rare Tokens 9 months 3 weeks ago #6

Thanks! The token names, art, and designs are wonderful, please just consider these possible design tweaks. :)

Bead Bracelets: Seems more balanced

Belt of the Hunter: Could be overpowered if Dex starts adding to missile damage

Charm of the Hedgehog: Retribution Damage seems too high. Maybe 4/6/8?

Charm of Valkerie's Kiss: I preferred it as all attacks and not just melee, but I know that got pushback.

Death Knight Helm: This seems like a Helm that Barbarians normally wouldn't be allowed to use.

Holy Symbol: I really preferred sliding for 3x damage, that was much more fun and imaginative.

Topaz Trilliant: I think it was better doing this reprint than doing another one with a different -10.

Nightshade's Grim Gloves: Is it clear that this 3x damage doesn't stack with other critical damage (maybe making it 6x or 9x)?

Picc's Grindstone: I'm glad the Grindstone name is back.

Shield Maiden Bracers: It seems good enough without the +1 Saves

Shield of Guarding: This seems too powerful for the Paladin, but balanced for other classes. +4 AC in the Shield Slot and Guard another Player are both UR worthy abilities by themselves for the Paladin, they are overpowered combined in one token.

Thor's Mug of Melee: I greatly preferred it as the original Thor's Mug or the Loki's Mug versions. Both were more fun and unique than just another damage bonus.
Last edit: by Mike Steele.
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2025 Ultra Rare Tokens 9 months 3 weeks ago #7

Awe :/ shield does guarding now? I really liked the ability to interact guard with missile attacks.
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2025 Ultra Rare Tokens 9 months 3 weeks ago #8

How often can the Bead of Celecia be used? Once a game? Once a room? Once an ability?

Jeff Martin wrote: All damage is Sacred.

Acherin wrote: I also added VTD support for the most annoying token of 2024 the +2 Sun Scimitar.

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2025 Ultra Rare Tokens 9 months 3 weeks ago #9

Death Knight Helm

This feels like a lot in the head slot item, but as other's have said Cranston’s Helpful Hat offers a lot as well. With +3 strength it feels like maybe you could drop the AC.

I also like the idea of putting Barbarians on the item as they are kind of left out if this goes to print (none of the previous UR head slots are this good for a melee character).
Last edit: by OrionW.
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2025 Ultra Rare Tokens 9 months 3 weeks ago #10

Lequinian wrote: Charm of insults - why limit it to DF? Open to all. It’s only one round and the DF has to be taunting.

Shield - still think Druid and bard and cleric don’t know how to use a tower shield. Adding them will encourage next rounds of token design to add them to the the “tower shield ++” UR cause “they already were…”

Cleric is on the Redoubt shield, Templar shield, and most (all?) other shields. Cleric has always had access to heavy armor, so this fits in, and is inferior to the listed shields. Druid and Bard could be dropped.

The bigger concern is the power - 1/game extra guard isn’t very appealing compared to guard working vs missile
attacks
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2025 Ultra Rare Tokens 9 months 3 weeks ago #11

OrionW wrote: Death Knight Helm

This feels like a lot in the head slot item, but as other's have said Cranston’s Helpful Hat offers a lot as well. With +3 strength it feels like maybe you could drop the AC.

I also like the idea of putting Barbarians on the item as they are kind of left out if this goes to print (none of the previous UR head slots are this good for a melee character).

Barbarian is current only the DK helm. That said, Barb has also selectively been left off other helms in the past (ex, pern’s), so if Barb got dropped that would be fine too.

As for power level, it’s a class restricted crown of might with a slight power increase to account for the class restriction.
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2025 Ultra Rare Tokens 9 months 3 weeks ago #12

Endgame wrote:

OrionW wrote: Death Knight Helm

This feels like a lot in the head slot item, but as other's have said Cranston’s Helpful Hat offers a lot as well. With +3 strength it feels like maybe you could drop the AC.

I also like the idea of putting Barbarians on the item as they are kind of left out if this goes to print (none of the previous UR head slots are this good for a melee character).

Barbarian is current only the DK helm. That said, Barb has also selectively been left off other helms in the past (ex, pern’s), so if Barb got dropped that would be fine too.

As for power level, it’s a class restricted crown of might with a slight power increase to account for the class restriction.


I kind of feel like class restrictions shouldn't justify +1 strength and +2 AC over Crown of Might (which is why I am more receptive to the Cranston's argument).

If Cranston's is the baseline the class restrictions should probably go away (most other classes are going to want 2 eye slots anyway). Do we really want to keep a melee bard or a melee ranger from using this?
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