Hail Forum Faithful!
It has become apparent that we need to finalize any new rules for character cards (class) changes slated for 2025 before we can start on the new Mythic tokens. To that end, please give me your feedback on these ideas. We don't have to get any of the new character cards for 2025 done this month, but we need to finalize any changes to the general rules very soon. Each class may get some little tweaks here and there. We don't need to talk about spells and power here...just the important changes to combat mostly. I am mentioning the Druid and Elf Wizard as those are the ones I plan on changing the most.
Rule Change Ideas
1) Dexterity will now be treated like Strength is for both to hit and damage with MISSILE attacks (not Ranged). Thus, a DEX of 18 will give the archer +4 to hit and +4 to damage.
2) Wisdom will also do this exact same + to hit / + to damage for Clerics and Druids who need to slide a hit to do damage. This will not change the amount of Healing they do.
3) Intelligence will be the same for Wizards as Wisdom is for Clerics/Druids -- bonus to hit and damage.
4) The Elf Wizard will be turned into a spellcaster that 80-90% of the time needs to slide to hit to do damage -- but when it does it the target it will delivery more average damage than the Wizard. The normal Wizard will have none or very little slide spells. This will give the classes a more distinct and interesting flavor. Focus will continue to work normally for everyone.
5) Charisma will do the same to hit/damage bonus for Bards with to hit spells, and we will set up bonus damage for Bardsong based on certain levels of Charisma. However, these won't be based on the other standard bonuses for Attributes like Strength. It will be more like +1 to damage at a Charisma of 18, +2 for a Charisma of 22, etc.
6) Monks gain a bonus to AC as Clerics do with Wisdom (we may have to tweak their starting AC).
7) Paladins gain additional healing pts, on their first use of Lay on Hand, equal to their Wisdom bonus
8) The Druid class will get tweaked so that it best represents a "jack of all trades" class. This includes changing polymorphing do it is naturally built into the class to give the druid fun/cool useful powers. If Druid want to be a big fighter in a room, they can do that with a Trinket token.
NOTE: Please note the number of the point you are addressing in your reply. Thus, if you want to talk about Point #4, please start your thoughts with something like "Regarding #4..."
Thanks for your quick feedback. I am sorry I don't have the time to write out a big post about each point. I appreciate your patience. Thank you for your kind and considered replies.
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"