Bead Necklace:
Should only be 1 bead, unless the desire is to dramatically outclass prior UR Necks. (If the desire is to obsolete prior UR necks, please note it in the FAQ so we can give up talking about it)
For example:
Bead expander using Stalker bead of Skill = Stu-pendous Pendent
Bead expander using Bead of the Champion = Amulet of the Champion
Bead expander using Stalker Bead of Focus = More focus than any existing UR
Additionally, must take into account non attribute effects such as bead of Guided Strike, or the proposed Bead of Celecia.
Charm of Valkyrie's Kiss
Are there any problems with unlimited rounds to extra attacks? If below zero, can you still activate Mage Powers for spells?
Coin of Temptation
Can all 3 classes use the first rogue box, or do they need to spread them out across the dungeon? If only one can use each rogue box, will there be problems if there are only 2 rogue boxes on a run?
Death Knight Helm
Prior Death Knight Items have given Strength and the set bonus adds retribution damage. Please consider DK Helm with 3 Strength - basically making it a class restricted Crown of Might for a few classes that could really use the strength. Drop barbarian from the token if necessary for balance.
Earcuff of the Cabal
Love it, but other cabal items are pretty hard to track down. Will next year have more cabal items, or maybe there could be room in this set for extra cabal items so people can complete sets?
Holy Symbol of Selenwa
Is the old Greater holy Symbol of Pelor not powerful enough that this needs to creep it? When do the characters heal? Can a cleric turn undead in every room (even non combat ones) to heal the party 3? If healing is a desired theme, perhaps this could be a split healing holy symbol instead of adding anything to turn undead?
Ioun Stone Roby Trilliant
-10 fire damage is a lot - Topaz Trilliant already can dramatically swing the damage dealt in a darkrift room. Would this be better at -5 since fire is a more common damage type than darkrift?
Nightshades Grim Gloves
That's a whole lot of extra modifiers - Can almost certainly drop +2 sneak attack hit and still be a very, very powerful token with 3x crit at 19-20
Picc's Norn Runestone
Redeem at Start, may reuse is unclear, as redeem implies (to me anyway) that it's turned in. Perhaps redeem without turning in, or may reuse, or similar?
Master Taunt Charm
The name is missing something - Perhaps:
Charm of Epic Taunts
Monumental Taunting Charm
Power wise, 1 round of of +hit feels off and adds extra tracking. Perhaps make it a lower value that triggers if the dwarf taunted. Ex:
+2 hit w/ Melee for room after taunting monster
Thor's Mug of Melee
+5 damage is a lot when compared to the 3 str provided by the class limited Death Knight shield. Perhaps limit to fighters / Paladin? Or drop to +2 damage and drink potion as FA, which would merge to rares?