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TOPIC: 2025 Rare Tokens

2025 Rare Tokens 2 months 1 week ago #1

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Have you looked it up in the TDb ?
Please post TDb corrections in this thread .
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2025 Rare Tokens 2 months 1 week ago #2

Like it a lot.

Fang of Fenir: I think this is more balanced but I also feel it’s not as cool anymore 😂

Sutr & Valkyrie Runestone: love them, nice to see runestones I can use in my fitting based!

Scroll Odins Spear: love the same but really think we missed a HUGE opportunity to make Odins Spear as a weapon.

Love the art work and I think we are in great shape here.
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2025 Rare Tokens 2 months 1 week ago #3

I generally detest the changes to Trinkets based on the information we have so far, so not crazy about the change to Trinket of Bearform. If this is the direction we are going, extra damage is not enough. Trinkets should offer things like flight, extra damage to certain creatures, or situational DR. In other words they need to be special to justify Druids only being able to polymorph once in a dungeon.
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2025 Rare Tokens 2 months 1 week ago #4

Fang of Ragnarok: is this one less total; or one less per round? If the former, maybe reword to "monster's next Melee attack misses (1/combat)"; if the latter, maybe reword to "monster make one less Melee attack each round (no stacking)"
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2025 Rare Tokens 2 months 1 week ago #5

Shirt of Humble Luck: Maybe this could be "+3 to saves for 4th level characters"? I worry new players won't know what "only 1 UR+ item" means.
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2025 Rare Tokens 2 months 1 week ago #6

Nice, the Defender items are a great inclusion as it's been a while since heavy armor wearers had access to a rare helm.

The change to Fang of Fenrir is interesting, essentially a more limited stun effect which seems about right given that there is already an UR weapon which fully stuns on a 20.

Lens of Odin's Lament and Linked Shirt of the Valkyrie feel about right to me now.

Overall this looks like a good set.
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Last edit: by Iross.
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2025 Rare Tokens 2 months 1 week ago #7

I worry about Sunstone trilliant amd Sunstone cube having g such different effects. I am likely overthinking this one.
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2025 Rare Tokens 2 months 1 week ago #8

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Fang of Fenir, so if a monster were written with only one attack per round (like say an AOE) would this mean that it effectively just stopped attacking? I guess its better then the monster dying since the party still has to burn through its HP but without the burst it is also easier to trigger. Not saying its a deal breaker for me, just something to think about.

Thor's Gloves of Carnage, boosting the sea raider stuff without being part of the set is interesting.

Is there any chance that one of the Raven statues could have a blue glow (asking for a friend ;))
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2025 Rare Tokens 2 months 1 week ago #9

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Matthew Hayward wrote: Shirt of Humble Luck: Maybe this could be "+3 to saves for 4th level characters"? I worry new players won't know what "only 1 UR+ item" means.


That's a really elegant idea.
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2025 Rare Tokens 2 months 1 week ago #10

Hm... I have a new idea for a token. How do you feel about this?
Crusader's Wrath: Cleric only. Slotless.
Once per game, as an Instant Action, a Cleric may channel the wrath of [war god] to add their Focus to their weapon damage if no other effect already adds Focus to weapon damage. This bonus lasts for the rest of the room; however, while consumed by wrath, the Cleric may not take any action other than Melee attack (e.g., no Spell may be cast; no Powers may be invoked; no Scrolls, Potions, or other items may be used), and any side effects from damage dot (such as instakill) do not apply. New weapon oils may no longer be applied, but any previously applied oils still take effect. The Cleric may drop this bonus (and accompanying restrictions) for the rest of the room as an Instant Action on any round they have not yet made a Melee attack.

What if instead [ Click to expand ]


What if I now told you [ Click to expand ]


tl;dr [ Click to expand ]
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Last edit: by Ho-Yi Fung.
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2025 Rare Tokens 2 months 1 week ago #11

Picc wrote: Fang of Fenir, so if a monster were written with only one attack per round (like say an AOE) would this mean that it effectively just stopped attacking? I guess its better then the monster dying since the party still has to burn through its HP but without the burst it is also easier to trigger. Not saying its a deal breaker for me, just something to think about.


It reduces their number of melee attacks. Are there monsters that only have melee attacks?
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2025 Rare Tokens 2 months 1 week ago #12

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Matthew Hayward wrote:

Picc wrote: Fang of Fenir, so if a monster were written with only one attack per round (like say an AOE) would this mean that it effectively just stopped attacking? I guess its better then the monster dying since the party still has to burn through its HP but without the burst it is also easier to trigger. Not saying its a deal breaker for me, just something to think about.


It reduces their number of melee attacks. Are there monsters that only have melee attacks?


Probably fewer going forward, its happened in VTD recently though.
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Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”
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