Class necklaces for the two without them.
Paladin
Amulet of Guarding (reprint)
+1 guarding target
Greater Amulet of Vengeance
+1 target (same as UR), +2 AC, and +2 strength
NAME’s Oathsworn Amulet of Devotion
+1 target (same as UR), +2 Strength/AC, and user gets 5 points of sacred redemption that effect attackers even if the attack misses. (Ret damage on enemy miss cannot be buffed)
Bard
Pendant of the Spellsong
Bard clue as FA, +1 saves, can cast spells while playing instruments.
Greater Pendant of Reverberation
Bard clue as FA, +1 saves, can use Standard Action, and Bards equipped weapons deal +2 Sonic damage
NAME’s Pendant of the Performer
All the above, plus ability to attempt to play an Enchanted Melody (1/game) as a standard action. Ideas below:
Inspire - all players get +2 to damage for one round
Rock Off - The bard chooses a number less than their current HP value and informs the DM of a Rock Off. Both the Bard and an enemy roll a die, the highest number wins (no dice bonuses applied, and no rerolls allowed). The loser takes irreducible damage equal to the amount the Bard chose to gamble with, the winner is applauded for their masterpiece.
Charm - Charm all enemies for 1 round as a Standard Action. Charmed monster will not attack characters for that round.
Out of tune - purposely play the worse song possible, dealing 10 sonic damage to everything but gives the party Quick Strike if initiative was 15 or higher and won (Bards song counts as it’s action)