This was a particularly good (easy) dungeon for meta runs.
The worst hindrance in the whole adventure could be avoided by
Knowing that would go a long way.
Knowing about the
could let you equip to avoid that (although, it's a pretty safe bet lately that that's going to be a factor.
Just, in general, knowing
that there were no missile hindrances but some magical hindrances and a LOT of melee hindrances could easily guide you into a heavy missile build for a meta run
Although, any builds that already went that way were greatly advantageous in this dungeon. At some point, the screw is going to go in the other direction (maybe both directions at once???), it's just hard to say where the tipping point will be.
Knowing about all the immunities and vulnerabilities would be very helpful on a meta run.
Also, I don't think any of the puzzles changed over the weekend. And, yes, some of them took more than 12 minutes to figure out, which was fine if you had more than one run.