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TOPIC: Thoughts on Viv's and Kilgor's, and Class Legendaries in general

Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #13

The fact that all non-COA Legendary Tokens are eternally relatively easy to transmute via Omni tokens does impact future Legendary design. I do agree that new Legendary tokens are best if they have pretty clear distinctions between existing Legendary tokens. I do hope that more of them have fun/neat effects instead of just Stat bonuses. I'm saying that just as an observer, since the only Legendary tokens I've ever transmuted are CoA tokens. :)

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #14

Mike Steele wrote: The fact that all non-COA Legendary Tokens are eternally relatively easy to transmute via Omni tokens does impact future Legendary design. I do agree that new Legendary tokens are best if they have pretty clear distinctions between existing Legendary tokens. I do hope that more of them have fun/neat effects instead of just Stat bonuses. I'm saying that just as an observer, since the only Legendary tokens I've ever transmuted are CoA tokens. :)


I have been blessed in life and have paid for a lot… mostly things I missed out on and even to this day… it’s cheaper to buy what I want / need on the 2nd market then prime ( most cases ). That being said, I do agree, from past to future Legendary… should be more class targeted. I understand it’s not possible to do it all the time every time without others feeling they were forgotten. But I do like how classes can be proud of there things. Out of all my items, even my coa, I most love, and hate Ava’s. It’s beautiful and made just for Paladins, but it’s outdated. Even b4 savage, paladins have one of the lowest dmg in the game. Can’t claim we are the big tanks as 4 other classes can say the same. The one thing outside evil outsider kill that makes us stand out, is guard…

I’m getting off track, my point is, I agree with what you are saying. But… I also understand how weapons like welfors need to be upgraded WITHOUT being made class locked. It allows me to try 3 different characters without having to buy unique gear for each. I’d advocate for more class spec gear at the L + lvl and have it more open at the 5pt relic and below lvl allowing fluidity between classes for those wanting to play multiples without having leg gear for each one…

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #15

I would personally feel better if the sword was multi class and a fighter set is created with the neck and sword. Kilgor's could than be +5 and 19-20 crit with overlap but the set bonus would provide a 18-20 crit and is already class limited. Give it some honorary name and it could be balanced easier going forward without reprinting or being limited by new tokens.
Will

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #16

Wiltey wrote: I would personally feel better if the sword was multi class and a fighter set is created with the neck and sword. Kilgor's could then be +5 and 19-20 crit with overlap but the set bonus would provide a 18-20 crit and is already class limited. Give it some honorary name and it could be balanced easier going forward without reprinting or being limited by new tokens.

+ 1

I get what you’re saying… big thing is Fighters don’t feel it’s… Human Fighter worthy and want them to sync with each other. I’d what that too if we got something to pair with Ava’s. Unfortunately I’m kinda biased wanting to power up more my class but, I deff what you guys to have something you like and are proud to wield.

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Last edit: by Tyraël The Just.

Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #17

Lequinian wrote:

Tyraël The Just wrote: Back to my main class: the predicament I have with my Paladin is that there is only 1 class specific Legendary and as a weapon it’s seriously underpowered. It had unique abilities that are just for paladins but the dmg on it sucks. I’m hoping that the revamp will help because it sucks being the least dmg dealer.


I feel your pain. Everyone wants the massive numbers, but respectfully the paladin is a key party role as they protect the weak (aka wizards). And it’s freaking cool when they one-shot the big baddie in room 7.


But isn’t this also the role of dwarf fighter who takes the first hit so the party doesn’t in a lot of rooms? Dwarf fighters are on the new sword, so I think it is fair for Paladins to get a weapon that does a lot of damage at some point too.

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #18

One question I have about a new set of Legendary weapons is will there be Mythic Weapons?

Am I going to want to chase a new legendary just to have it be replaced by a mythic in a year or two? Is a new Legendary going to be part of the recipe for Mythic? Both legendries? Lots of unknows. With the potential of it taking several years to build the resources up to craft these items, players would need to start earlier to be ready when it happens. And we have no idea what issues might come up.

Jeff Martin wrote: All damage is Sacred.

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #19

How many of the Legendary weapons really need to be rebalanced anyway? Welfor’s needed a bump due to Asher’s being the same damage. Averon’s is going to need a bump now that Kilgore’s is going to pass it. Besides those, that balance seems fine on the legendary stuff

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #20

Endgame wrote: How many of the Legendary weapons really need to be rebalanced anyway? Welfor’s needed a bump due to Asher’s being the same damage. Averon’s is going to need a bump now that Kilgore’s is going to pass it. Besides those, that balance seems fine on the legendary stuff

Ava’s. UR savage has better dmg than a legendary

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #21

Tyraël The Just wrote:

Endgame wrote: How many of the Legendary weapons really need to be rebalanced anyway? Welfor’s needed a bump due to Asher’s being the same damage. Averon’s is going to need a bump now that Kilgore’s is going to pass it. Besides those, that balance seems fine on the legendary stuff

Ava’s. UR savage has better dmg than a legendary

Yes, Ava’s could use a better damage wheel. Maybe even a larger rework.

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #22

The Bard Legendary Weapon AND Neck definitely needs one!

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #23

This is why I like the idea of sets with legendary weapons and necklaces so that we can balance the weakness in a set bonus. Pally set can just provide +5 damage to make the token more in line with other weapons without reprinting Ava's or just do a pally necklace instead of a new future weapon. Easier to change a paper set bonus each year than reprinting a token I would imagine.
Will

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Thoughts on Viv's and Kilgor's, and Class Legendaries in general 2 months 3 weeks ago #24

Kusig wrote: The Bard Legendary Weapon AND Neck definitely needs one!


I’m not sure what you mean?

Each class has one signature legendary token. Bards don’t have a legendary neck item, because their signature legendary token is an instrument. It’s not like bards are missing out because their token is an instrument and not a neck slot item.

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