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TOPIC: 2024 Transmuted Token Images < SUPER FINAL IMAGES !

2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #1

Take 13! Let's get these locked down today...so I can get the artwork sheets done this weekend.

Thanks for your patience!

truedungeon.com/files/CS24_Round06_Transmuted.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #2

I liked the gloves better when they were for both one handed and two handed
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #3

  • Impy
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I really like the addition of the special transmutes to this page! Very good touch!

Savage Sword: Again, looks fine. I'd love to see the heal on any crit ability, its more flavorful. I assume stacking crit is just too complicated a mechanic and hard to put on a token at this point so I'll just let that desire fade into the wind.

Gloves: Do these apply to bows, crossbows and two handed melee wepaons? If so I really like them, nice to see those types get a much needed boost! Though the relic increase from UR is really sad. I'd up damage of relic and legendary by 1 each
Last edit: by Impy.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #4

Going from +4 to hit vs +5 to hit for an expanded crit range only makes sense if the legendary neck did not already provide 19-20 crit range. +5 still seems fine to me personally.

The wheel average went down 1, which if that matches with the next wave of weapons.... cool.
Will
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #5

I like the changes to the sword. My favorite was when it healed on hit, but this version is solid.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #6

Pstyle wrote: I liked the gloves better when they were for both one handed and two handed


+1

However, this version is the cheapest on me for 2024 😂😂 will give me time to focus on my Safehold :) As always I appreciate all you do and appreciate you putting up with all of us 😎👍
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #7

This version of the sword doesn't leverage Viv's as much, but given the other things Viv's does, that's probably OK. 14.5 damage is higher than Averon's, but seems a reasonable balance if Averon's is also going to get bumped up and Asher's stays where it is.

Should orb of annihilation be in the same box as the other participation token items?
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #8

Wiltey wrote: Going from +4 to hit vs +5 to hit for an expanded crit range only makes sense if the legendary neck did not already provide 19-20 crit range. +5 still seems fine to me personally.

+1

For the class specific Legendary, this version of the sword is less exciting with the drop to +4, also losing an ability, and still overriding the ability of the class specific necklace.

It's also the only +4 melee Legendary

Maybe:
Back to +5
18-20 crit
Requires 20 STR
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #9

Graven wrote:

Wiltey wrote: Going from +4 to hit vs +5 to hit for an expanded crit range only makes sense if the legendary neck did not already provide 19-20 crit range. +5 still seems fine to me personally.

+1

For the class specific Legendary, this version of the sword is less exciting with the drop to +4, also losing an ability, and still overriding the ability of the class specific necklace.

It's also the only +4 melee Legendary

Maybe:
Back to +5
18-20 crit
Requires 20 STR


and.... back to heal on hit but maybe 4 points instead of 8 heal this time.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #10

  • Impy
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Kusig wrote:

Graven wrote:

Wiltey wrote: Going from +4 to hit vs +5 to hit for an expanded crit range only makes sense if the legendary neck did not already provide 19-20 crit range. +5 still seems fine to me personally.

+1

For the class specific Legendary, this version of the sword is less exciting with the drop to +4, also losing an ability, and still overriding the ability of the class specific necklace.

It's also the only +4 melee Legendary

Maybe:
Back to +5
18-20 crit
Requires 20 STR


and.... back to heal on hit but maybe 4 points instead of 8 heal this time.

I'd say Heal 10 on crit instead.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #11

Graven wrote:

Wiltey wrote: Going from +4 to hit vs +5 to hit for an expanded crit range only makes sense if the legendary neck did not already provide 19-20 crit range. +5 still seems fine to me personally.

+1

For the class specific Legendary, this version of the sword is less exciting with the drop to +4, also losing an ability, and still overriding the ability of the class specific necklace.

It's also the only +4 melee Legendary

Maybe:
Back to +5
18-20 crit
Requires 20 STR


It's so hard to answer where it should be.

If the new 2H weapon is going to be 14 average damage, it's OK that Kilgor's is +4 given it's a 14.5 average wheel.

The expanded crit range lowers the dependency on also having Viv's, and Viv's offers a lot of things other than just the 19-20 crit range.

Without more data, it's hard to say if Kilgore's is in a good place. Putting it at +5 without adjusting the wheel is probably OK though.
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2024 Transmuted Token Images < SUPER FINAL IMAGES ! 1 year 3 months ago #12

I think the +4 is a good trade off for the higher crit. 18+ crit is almost too good as there are going to be some very generous sliding boards.

I could see dropping the crit and going with a +8 hit for true synergy with power attack when using Viv’s, but that would be a different weapon entirely.
Last edit: by OrionW.
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