In regards to the bow Transmute chain.
As I mentioned in the UR thread, implementing damage based on dex bonus adds overhead to the app developers - may not be worth it if this will be the only instance of it happening. Also, having dex be an unbounded damage modifier as well as +hit, +AC, and + ref save may cause balance headaches going forward. You'll have to consider the interaction of every dex Item against the legendary bow to make sure it's not growing out of bounds with the rest of the game. You'll also have to take Brumel's into account if you want to make a Mythic Bow or other dedicated ranged weapon as it could very well end up being a better option.
The Relic bow could have a minimum dex assigned to equip and lock in the damage wheel at a larger number. You could even do that with the legendary - but what does it get us? It turns out that the new legendary bow isn't
dramatically different than Io's. If we had lots of legendary bow's a smaller distinction might be OK, but we only have one other one, and safe holds will allow players to make Io's with Omni Cubes / orbs. Basically, things are all setup for Io's to keep going long into the future. Let's look at some actual numbers:
I took a 2023 Max Damage Ranger Build
tdcharactercreator.com/#/character/edit/b251ad8a-9131-4d4b-861a-603537485d5f
Modified it to add more dex where it would add more damage, and got this:
tdcharactercreator.com/#/character/edit/b251ad8a-9131-4d4b-861a-603537485d5f
I then plotted the damage and got the following Chart, where High and Low do not include the chance for crit (just variance on the wheels) while average includes the average damage on the wheel and the average chance to crit. Crit is just flat max damage.
This image is hidden for guests.
Please log in or register to see it.
Basically, the new bow deals slightly more damage, however the expanded crit range on Io's means that it deals more damage on "average" since it crits more often. I assigned a 40% chance to slide a 18-20 and a 5% chance to crit with Brumel's but can adjust those numbers however is desired. Note that there is a proposed Oil in the rares that will alleviate any significant concerns about Io's not being able to crit as well. (Side note, Quiver of Anointment might be a fantastic reprint with that new oil)
In the end, since the Io's and Brumel's are not significantly different, I'd recommend going a different direction with the new transmute so we have 2 legendaries with very different identities instead of simlar ones. Could make it a super accurate bow, could do some crit effect or elemental damage, or even do some kind of Rouge Assassin's crossbow type thing.