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TOPIC: 2024 Rare Token Images < Feedback Please!

2024 Rare Token Images < Feedback Please! 1 year 2 months ago #25

Matthew Hayward wrote: Since the UR Mystic Staff is now +2, should the Rare Mystic Staff be +1?


Done.
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2024 Rare Token Images < Feedback Please! 1 year 2 months ago #26

Jeff Martin wrote:

Matthew Hayward wrote: I liked the Prior version of Bracelets of Serpent Sight.

Melee has gotten +2 damage at Rare in the wrist slot since 2012 Bracers of fire (with additional damage types in 2015, 2017, and +2 STR Stalker Bracelets in 2023).

Physical Ranged has gotten +2 damage at Rare in the wrist slot since 2003 in Bracers of Archery (reprinted in 2004-7, 2008, and 2016).

Spell has no wrist damage bonuses at Rare.

I think a +2 to spell damage wrist slot item, or something like it is overdue.

Having a +2 to ranged damage wrist item at Rare gives Spell something Melee and Ranged have both had for a decade, and also acts as a reprint of Braces of Archery in this set for new players.


Done. Thanks!


Do you need to keep the bracers of fire reprint for the Surtr’s transmute?
Last edit: by Endgame.
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2024 Rare Token Images < Feedback Please! 1 year 2 months ago #27

Matthew Hayward wrote: I liked the Prior version of Bracelets of Serpent Sight.

Melee has gotten +2 damage at Rare in the wrist slot since 2012 Bracers of fire (with additional damage types in 2015, 2017, and +2 STR Stalker Bracelets in 2023).

Physical Ranged has gotten +2 damage at Rare in the wrist slot since 2003 in Bracers of Archery (reprinted in 2004-7, 2008, and 2016).

Spell has no wrist damage bonuses at Rare.

I think a +2 to spell damage wrist slot item, or something like it is overdue.

Having a +2 to ranged damage wrist item at Rare gives Spell something Melee and Ranged have both had for a decade, and also acts as a reprint of Braces of Archery in this set for new players.


Thanks for all the great feedback Matthew!
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2024 Rare Token Images < Feedback Please! 1 year 2 months ago #28

Iross wrote: This looks like a good set. I might suggest removing the Rogue ability from Seth's Ring of Shadows; the +2 to damage is plenty good on its own for a Rare ring and a once per game skip of a Sneak Attack prep round just isn't going to be used unless the owner doesn't own any other Rogue tokens.

Skipping a turn for the Sneak Attack prep round isn't a fun experience, and one of the first things a new Rogue player does is acquire one of the numerous low rarity tokens which allow them to skip all Sneak Attack prep rounds for the entire run - this will still be a top priority for a new player even if they already own Seth's Ring of Shadows.

Edit: Actually, if the Rogue ability were changed to a once per game Sneak Attack with a Ranged weapon, that would be a pretty great ability to have.


Y'all are killing it with the suggestions. Thanks.
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2024 Rare Token Images < Feedback Please! 1 year 2 months ago #29

Ho-Yi Fung wrote: 500 GP Pharoh's Cup is misspelled (should be Pharaoh)


Thanks. :blush:
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2024 Rare Token Images < Feedback Please! 1 year 2 months ago #30

Endgame wrote: Seth's Ring of Shadows should be +1 damage. Lots of precedent for that. If it needs a kicker, let rogue skip the prep round every room.

Edit:
For precedent, look at this year’s ring of sacred touch.

Blanket+2 damage shows up at higher rarity:
Ring of frost (transmute) and Ring of havoc (UR) that are +2 damage for melee

Edit 2:
Would the arrow of Horus be better at +3 hit and expanded Crit range? There are times where ammo doesn’t get used since it could miss. That said, if the arrow is targeted at those already with a mid to high Ranged hit, then no need to change anything.


I had it at +1 originally, but bumped it up to +2 because lots of nasty monsters are Darkrift resistant.
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2024 Rare Token Images < Feedback Please! 1 year 2 months ago #31

Jeff Martin wrote:

Matthew Hayward wrote: Since the UR Mystic Staff is now +2, should the Rare Mystic Staff be +1?


Done.


Now we just run into the Enchanter’s Whetstone problem again
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2024 Rare Token Images < Feedback Please! 1 year 2 months ago #32

Jeff Martin wrote:

Endgame wrote: Seth's Ring of Shadows should be +1 damage. Lots of precedent for that. If it needs a kicker, let rogue skip the prep round every room.

Edit:
For precedent, look at this year’s ring of sacred touch.

Blanket+2 damage shows up at higher rarity:
Ring of frost (transmute) and Ring of havoc (UR) that are +2 damage for melee

Edit 2:
Would the arrow of Horus be better at +3 hit and expanded Crit range? There are times where ammo doesn’t get used since it could miss. That said, if the arrow is targeted at those already with a mid to high Ranged hit, then no need to change anything.


I had it at +1 originally, but bumped it up to +2 because lots of nasty monsters are Darkrift resistant.

If damage type is the primary concern for making it +2, Could you keep it at +1 and change the damage type to something like cold or acid?
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