Mike Steele wrote:
Kirk Bauer wrote: I really like the costs of the safeholds themselves. I think it is very solid. You can spend a total of $200, $600, $1200, $2000, or $3000 to get to each level. I think that's great.
As I think about it, I think the Follower is a tad too expensive, and perhaps should be just a bit lower like $500. I think Mythic I is too expensive and should be closer to $1,500. Remember, you spend $3,000 to be able to craft a Mythic I, so I think $2,000/ea on top of that is a bit steep.
Aren't you basically then pricing each Mythic I at about the cost of a Legendary (which I believe average about $1,500 to transmute)? Breaking the $3000 Stronghold cost down by the 10 Mythic tokens you can make just adds $300 each to them. That seems way too low to me. It seems like the starting point of a Mythic Recipe should be a Legendary token, and then add TG and GP on top of that.
Remember that market value of the most expensive legendary is $1,500 right now. The most expensive eldritch is RoSP at around $4,000. Mythic 1 is more than twice the most expensive out of print eldritch items. For perspective, for $10K, you can buy every eldritch that has been made plus a CoA and have enough left over for 5+ runs at GenCon.
In value selling courses, we teach that one of the ways to see if you found the sweet spot in pricing is if your target customers vocally complain, but mostly end of buying.
In that metric, assuming his target audience are collectors who get at least 1 $8K order just for themselves each year, Jeff nailed the pricing.
Personally, I’m in that group. The transmute costs are very high for the value presented but still at the edge of being reasonable. My question is will it be worth it to wait and just buy one off the resale market at half the cost versus building myself.
One problem with this high transmute cost is I can’t see doing more than 1 at all - as in zero chance probability of doing it. That’s not a good precedent for collectors trying to get 1 of everything as once we realize 4 tokens will be out of reach, it makes the effort to collect others less important as well. It immediately decreased my interest in RoSP parts 1 and 2 (the only missing pieces of UR+ for me that aren’t unique or near unique items.) I was surprised at how quickly those two dots got connected for me. The next logical step is do I really need new onyx sets every year and copies of the components used for multi-year transmutes like the path of enlightenment pieces beyond what is used up in the initial transmute. This probably only applies to a couple dozen of us, though.
I’d recommend lower pricing for making the 2nd+ copy but that begs the problem of the resale market canibalizing new transmutes. That could be prevented by making them soul-bound, though.
I appreciate how the lower levels are accessible for newer players to get, at least, something in this hierarchy.