td.events/conventions/vtd12/slots/21407
I have all 10 tickets and am looking for more players; post here with class preferences if you'd like to join! Cost is $74 each; I'll PM payment details once we have critical mass.
This will be an
Epic difficulty run, hopefully with
Weird variations made up by the DM that aren't officially part of the module! (NB: for the full experience you almost certainly want to do at least one "regular" run prior to this one)
1. David Zych:
Cleric (CoA x2, CoS x2, HHL x1)
2. David R:
Elf Wiz (CoA x6, CoAS x3, HHL 2+) {paid}
3. "Dave W" (Wiltey):
Fighter/Druid (CoA, CoAS x2, HHL x3) {paid}
4. Hallie Smith & stuffed bear named David:
Bard (CoA x2, CoAS x4, HHL x4) {paid}
5. Dave Kelly’s Son:
Paladin/Druid/flexible =
Rogue (CoA, CoAS, HHL) {paid}
6. Dave Autzen:
Paladin {paid}
7. other David's son (henry):
Ranger (CoA x2, CoAS x2, HHL x6) {paid}
8. other David's other son (henry+1):
Cleric/
Druid/flexible {paid}
9. kendal:
Monk (CoA, HHL) {paid}
10. David's Niece (BeLinda):
Barbarian
synergy totals: CoA x10+, CoAS x10+, HHL x10+
Epic-curious players welcome: if you aren't entirely sure whether your NM build is Epic-ready but you want to find out, that's cool with me!
- You don't need legendaries to play Epic; aside from CoA I didn't own any til last year.
- What you do need is enough max HP to not die before I can get around to healing you, and (for sliding classes) enough +hit for monster ACs in the 30-40 range
- You can generally plan on +4 bardsong and +2 prayer, so e.g. base +18 with +6 buffs will hit AC 40 on a natural 16 slide. Part of playing Epic is that it's okay to miss sometimes!
- High saves (20+) are good too, but another part of playing Epic is that it's okay to fail saves sometimes. And the party as a whole also needs to dish out plenty of damage, but it's okay that some people will hit harder than others; it all adds up. And if we die in room 7 but have a lot of fun, that's okay too!