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TOPIC: April 14 Ultra Rares

April 14 Ultra Rares 1 year 11 months ago #13

Rob F wrote:

Mike Steele wrote: Jeff, please go back to the original version of the robe. It was a good robe for the Druid and Cleric, now it is only a good robe for the Cleric. This robe enhances nearly all of the Cleric's spells and the robe next year will enhance nearly all of the Wizard's spells, but there is no longer any robe worth using for the Druid. If you go back to the original design, the robes between this year and next year provide worthwhile robes for all three classes.


I don't see how this doesn't benefit the Druid if you want to go the healing route. And if next year's Robe includes the Druid and is a spell damage/polymorph damage Robe Druid wins again because they get another cool Robe to chose from in the form of both spell and polymorph damage. So two cool Robes whereas the Clerics and Wizards get only one. Get one of each and then use the one you want based on the build path you want to take. I think this is one of the great things about my Druid, is that I have more choices to make for different build options.

And let's not forget that super kick ass Token right next to the Robe!.... Why, it's a UR Shirt that gives the Druid +3 boosts to spell damage, healing, and polymorph damage!! Having another Token the same year in a different slot that does the same exact thing is overkill IMO. Plus it's boring. With both the Shirt and Robe the Druid gains +6 healing and +3 damage. Very powerful.


We'll have to agree to disagree on this, obviously. I disagree about the "healing route" or "damage route" point of view on Druids. Druids are split between the two, they are both healing and damage. The current robe designs give Clerics & Wizards bonuses on nearly all their spells, but Druids are going to have two inferior choices that only boost half their spells. I recognize that you and I are never going to agree on that topic. You think this robe is awesome for Druids, I think it's terrible and would never consider outfitting it.
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April 14 Ultra Rares 1 year 11 months ago #14

Mike Steele wrote: We'll have to agree to disagree on this, obviously. I disagree about the "healing route" or "damage route" point of view on Druids. Druids are split between the two, they are both healing and damage. The current robe designs give Clerics & Wizards bonuses on nearly all their spells, but Druids are going to have two inferior choices that only boost half their spells. I recognize that you and I are never going to agree on that topic. You think this robe is awesome for Druids, I think it's terrible and would never consider outfitting it.


There are few things that boost wizards more than a +3 healing robe that we're not allowed to wear.
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April 14 Ultra Rares 1 year 11 months ago #15

OrionW wrote: Both the gloves and robes are no longer attractive to my Druid build. Hopefully we can get something better next year. Disappointed to say the least.

Edit: Can we maybe change the Arcane Charm to +2 focus (include polymorph damage) so there is at least something in this year's set?


Done! Thanks.

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April 14 Ultra Rares 1 year 11 months ago #16

Jeff Martin wrote:

OrionW wrote: Both the gloves and robes are no longer attractive to my Druid build. Hopefully we can get something better next year. Disappointed to say the least.

Edit: Can we maybe change the Arcane Charm to +2 focus (include polymorph damage) so there is at least something in this year's set?


Done! Thanks.


This feels like a good change to me. Almost might as well just say +2 focus, but then I guess non spell casters couldn't use it to get ranged damage.
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April 14 Ultra Rares 1 year 11 months ago #17

Mike Steele wrote: and next year will be +3 damage spells and polymorph (based on the earlier comments).


Jeff made no statements one way or another about what the 2024 Wizard Robe would entail.
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April 14 Ultra Rares 1 year 11 months ago #18

It feels like a focus charm as opposed to an Arcane Charm. Weird given the other Arcane items have nothing to do with Polymorph.

Either way, you've got another Oxford comma to delete :)
"IMHO we like to solve problems here on the forums that are only perceived problems due to a myopic view." -Bob C
Last edit: by dokkaebi.
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April 14 Ultra Rares 1 year 11 months ago #19

Jeff Martin wrote:

OrionW wrote: Both the gloves and robes are no longer attractive to my Druid build. Hopefully we can get something better next year. Disappointed to say the least.

Edit: Can we maybe change the Arcane Charm to +2 focus (include polymorph damage) so there is at least something in this year's set?


Done! Thanks.


Looks beautiful to me. It might be cleaner if you just gave it a focus bonus to reinforce that focus is a proper keyword now, but then it'd be sad if it didn't boost regular ranged people.
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Last edit: by Azzy.
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April 14 Ultra Rares 1 year 11 months ago #20

Any chance we can get Ranger added to the tome of useful scrolls to use with the legendary neck?
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April 14 Ultra Rares 1 year 11 months ago #21

Kenban wrote: Any chance we can get Ranger added to the tome of useful scrolls to use with the legendary neck?


If it wasn't 1/game I could see an issue, since Rangers are already one of the top damage dealing classes and don't tend to have much use for their bonus action, so they could use damage scrolls to get even higher. I don't see one damage scroll per game doing a whole lot though. I'd be perfectly fine with Rangers getting to play with this too.
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April 14 Ultra Rares 1 year 11 months ago #22

Mike Steele wrote:

Rob F wrote:

Mike Steele wrote: Jeff, please go back to the original version of the robe. It was a good robe for the Druid and Cleric, now it is only a good robe for the Cleric. This robe enhances nearly all of the Cleric's spells and the robe next year will enhance nearly all of the Wizard's spells, but there is no longer any robe worth using for the Druid. If you go back to the original design, the robes between this year and next year provide worthwhile robes for all three classes.


I don't see how this doesn't benefit the Druid if you want to go the healing route. And if next year's Robe includes the Druid and is a spell damage/polymorph damage Robe Druid wins again because they get another cool Robe to chose from in the form of both spell and polymorph damage. So two cool Robes whereas the Clerics and Wizards get only one. Get one of each and then use the one you want based on the build path you want to take. I think this is one of the great things about my Druid, is that I have more choices to make for different build options.

And let's not forget that super kick ass Token right next to the Robe!.... Why, it's a UR Shirt that gives the Druid +3 boosts to spell damage, healing, and polymorph damage!! Having another Token the same year in a different slot that does the same exact thing is overkill IMO. Plus it's boring. With both the Shirt and Robe the Druid gains +6 healing and +3 damage. Very powerful.


We'll have to agree to disagree on this, obviously. I disagree about the "healing route" or "damage route" point of view on Druids. Druids are split between the two, they are both healing and damage. The current robe designs give Clerics & Wizards bonuses on nearly all their spells, but Druids are going to have two inferior choices that only boost half their spells. I recognize that you and I are never going to agree on that topic. You think this robe is awesome for Druids, I think it's terrible and would never consider outfitting it.


Things could be worse Mike. You could always be a Fighter or Bard... ;)
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi
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April 14 Ultra Rares 1 year 11 months ago #23

Arnold wrote: It feels like a focus charm as opposed to an Arcane Charm. Weird given the other Arcane items have nothing to do with Polymorph.

Either way, you've got another Oxford comma to delete :)


The belt gives +melee damage. So poly is fine.
AND the belt gives missile damage, so don't take that away either.

Also, Oxford comma should stay. If you delete the comma, I suggest you remove an ability so it is only 2 things.
this is not a signature.
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April 14 Ultra Rares 1 year 11 months ago #24

I’d like to see the Ioun stone go back to a +3 personally. The Ioun stone slot is so full right now that I’m not sure how many people will really want it at +2

My Ioun stones for example
Silver nugget
Gold nugget
Platinum nugget
Topaz trilliant
Tanzanite cube
Mystic orb
Last slot will rotate of
Banshee prisms
Quicksilver cube

I expect this is common and with more good Ioun stones than I can run I just don’t see it getting PYPed if it’s only +2 cold plus -2 cold damage.

Just my opinion
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