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TOPIC: Final-Final Token Images (minor tweaks this round)

Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #109

Endgame wrote:

Rob F wrote: Just looked at the UR Gloves and I feel the same way about them as I do about the UR Robe. Too much on one Token. This year Gloves of the Deadshot provide +3 to hit with Ranged and a set bonus. This seems reasonable for UR Gloves. Adding the healing to the Gloves seems too much. Why not reprint Gloves of Weapon Finesse which was last printed 10 years ago in 2013 and then next year give the healing classes a cool UR set of Gloves? Maybe a +3 to Healing instead of +2.

The gauntlets ARE gloves of weapon finesse for everyone but Cleric and Druid. Cleric and Druid will now have to choose between superior combat options (especially brute) vs having weapon finesse with a Healing kicker.

Honestly, the problem with the gloves of weapon finess is that gloves of the brute basically obsoleted them - in many cases they give you the same +3 hit and also +3 damage.


And bard and ranger. I think they are 100% fine as is, but more classes have healing spells than Cleric and Druid.

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Last edit: by Matthew Hayward.

Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #110

David Harris wrote:

Daniel White wrote: May I suggest Robe of Peril instead? Jeopardy has a very...specific connotation that comes with theme music.


I know what your thinking, but Weird Al came to my mind...."I lost on Jeopardy, baby, Ooh, a oh oh!"


Glad I'm not the only one.

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Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #111

Jeff, I really appreciate your willingness to explain some of the rationale for various decisions as you are doing here on this thread. It is very enlightening and enjoyable for me.

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Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #112

Matthew Hayward wrote: Jeff, I really appreciate your willingness to explain some of the rationale for various decisions as you are doing here on this thread. It is very enlightening and enjoyable for me.


Thanks for sharing your thoughts as well. Sorry that we always don't agree, but we have fun every year doing this crazy thing. :P
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Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #113

Matthew Hayward wrote:

Jeff Martin wrote:

Josh M. wrote: On the UR Necklace of the Zephyr, what does "No mods allowed" mean?

I notice the UR tome got shifted from an Instant Action to a free action. Is there a reason for that? It didn't seem all that powerful to begin with, it feels even less so now.


Thanks for the feedback!

Necklace - you cannot modify the spell for extra damage in any way -- just like with the Bracelets.


TL;DR: Don't print Necklace of the Zephr with the restriction that spells not be modifiable, drop it and do something else.

Details:

This is a huge bummer for me; I think this token sailed through design without comment because everyone though it was OK, and the spells were modifiable, just as those cast through Ring of Quick Blessing's spell portion which had the same wording.

I feel given what Ring of Quick Blessing does, having a a similar effect in the neck slot and allowing modifications was reasonable.

There is an existing Rare neck item (Necklace of the Norns ) with a similar effect to the proposed Zephyr effect, except:

1. You don't have to mark the spell you cast with a free action off your card.
2. But it is limited to 1st level spells, and must be used in the round you case a 1st level spell.

This iteration of Necklace of the Zephyr is arguably worse than:

* rare Neclkace of the Norms.
* rare Ring of the Norns which has the same effect as Necklace of the Norns but is limited to level 0 spells and in a ring slot
* Ultra Rare Earcuff of Energy , which has the same effect as Necklace of the Norns but in the Ear slot
* The 15 year old 3c combo token Bracelets of the Zephyr , due to the wrist to neck slot move which is both a more powerful slot in general, and also prevents equipping the new Necklace of the Zephyr with class based relics and legendries

I have a strong preference to not printing this token at UR.

Rather than printing this, I suggest to drop it and put in a reprint people were asking for.

If there is a desire to have a free action spell something-or-other in the neck slot this year, here are some ways that the tokens power could be placed somewhere between where it is now and the prior versions where (people thought?) spells cast with it were modified by spell healing/damage modifiers.

* Spells can be modified, but are limited to some levels

* Recast an unmodified version of a spell just cast, with a wider range of spells (Level 0-2?, Level 1-2? etc.)

* Cast modified spells, but limit spell type somehow: Only healing spells, only damage spells, or only healing and damage spells, etc.

* Spells can be modified, but the number of activations is reduced from 1/room down to 2 or 3/game

* Spells can be modified, but can only be cast as a free action when some other precondition is met:
+ The party wins initiative
+ Party rolls a 15+ on initiative
+ You damaged a monster last round
+ A monster damage you last round
+ Only usable during the 3rd round of combat
etc.

For some of those brainstormed effects, I think it also should move out of the neck slot. For example, if it were to allow you to cast a spell as a free action when the party rolls a 15+ on initiative, this would seem to be a spellcaster version of Charm of Quick Strike, and might be better in the charm slot.


TLDR, but I think this will be one of the least sought-after URs if it stays as-is.

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Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #114

Beertram wrote:
TLDR, but I think this will be one of the least sought-after URs if it stays as-is.


I agree.

I asked a few times during development if this was the same as the bracelets due to the name zephyr, and suggested changing it as I assumed it wasn't.

I also assumed this was meant to be a UR level surrogate for the mage Medallion, which it would do very well if it were unrestricted.

How about we make
"Minor Mage Medallion"
1/room, may use the quicken power (only) from the Mage Medallion?
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Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #115

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Per your request in the previous thread , I only noticed the extra text on the Arcane Charm this time around.

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Final-Final Token Images (minor tweaks this round) 1 year 11 months ago #116

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Ian Lee wrote: Commons

Potion Warm Spirits

Chilled doesn't currently exist. What does currently exist is a whole bunch of conditions I don't see get used and I only know exist because I was looking for other things in the PHB. Fear exists, Shaken exists, Diseased, even Nauseated.

Chilled exists. We encountered it in one or two rooms of the first underwater dungeon, in the Icecrag Cliffs (name might be off) adventure and most recently in vTD when we fought the Yeti. Those are the times I remember, at least.

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Final-Final Token Images (minor tweaks this round) 1 year 9 months ago #117

This may have been noted before but shouldn't the bead of bounty have the transmuted link on it since its going to be part of a transmute in 2026?
Lori-gorgon Survivor.

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Final-Final Token Images (minor tweaks this round) 1 year 9 months ago #118

Jeff Martin wrote: If you are still with me...you are a super-star. Thanks so much for your invaluable help with polishing up these final images. Please have ONE LAST LOOK at this images -- especially the Participation tokens. If you give feedback, please state which Rarity level you are focusing on with your comments.
Note: Due to the uncertainty of next year as well as the possibility of a Bead expander, I dropped the number of Treasure Chips down to +2 with the Ultra Rare Bead of Bounty.

truedungeon.com/files/Common_23.jpg

truedungeon.com/files/Uncommon_23.jpg

truedungeon.com/files/Rare_23.jpg

truedungeon.com/files/Ultra_23.jpg

truedungeon.com/files/Transmuted_23.jpg

truedungeon.com/files/Participation_23.jpg


Looking between the proposed recipes and the images here:

truedungeon.com/files/Transmuted_23.jpg

The one boot Billy maps on page 8 read that each chip is worth 20 Tokens but the image read 10 tokens.

truedungeon.com/files/QTR2023_BETA.pdf

Is this an error on the chip image or the proposed recipe ?

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Final-Final Token Images (minor tweaks this round) 1 year 9 months ago #119

Tyraël The Just wrote:
Looking between the proposed recipes and the images here:

truedungeon.com/files/Transmuted_23.jpg

The one boot Billy maps on page 8 read that each chip is worth 20 Tokens but the image read 10 tokens.

truedungeon.com/files/QTR2023_BETA.pdf

Is this an error on the chip image or the proposed recipe ?


The image says 20. Not sure if you have an old version or what's going on.
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Final-Final Token Images (minor tweaks this round) 1 year 9 months ago #120

jpotter wrote:

Tyraël The Just wrote:
Looking between the proposed recipes and the images here:

truedungeon.com/files/Transmuted_23.jpg

The one boot Billy maps on page 8 read that each chip is worth 20 Tokens but the image read 10 tokens.

truedungeon.com/files/QTR2023_BETA.pdf

Is this an error on the chip image or the proposed recipe ?


The image says 20. Not sure if you have an old version or what's going on.


Okay, thank you. I figured it was already addressed but it never hurts to make sure. I’ll try to find updated links.

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