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TOPIC: 2023 Rare Beta Token Images

2023 Rare Beta Token Images 2 years 3 weeks ago #13

Matthew Hayward wrote: 1. Bracelets of Farsight: After fixing the confusion around "what does ranged mean?" two years or back, I'm not sure what "missile" means for +1 to dmg/w Missile Attacks. Could this be changed to say either:
* +1 to damage with ranged attacks"
OR
* "+1 to damage with physical ranged weapons"

The verbiage on hunter's leather armor (2020) is missile attacks, so I thought that was the current preferred way to differentiate spells from bows / thrown weapons? If physical ranged weapons is preferred, does that include Mystic Staffs as they are physical?
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2023 Rare Beta Token Images 2 years 3 weeks ago #14

Please could we get an update on how the Bracelets of Foesight work as this will help correctly judge the power level of the token. Does "+3 to Sneak Attack Total" mean
  • +3 damage after all modifiers have been applied, including crits, so the +3 is not doubled on a crit.
  • +3 damage to the Sneak Attack bonus itself, meaning it is not doubled on a crit unless you have a Viper/Nightshade effect
  • +3 damage while Sneak Attacking, doubled on a crit in the same as any other damage bonus
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2023 Rare Beta Token Images 2 years 3 weeks ago #15

Matthew wrote:

2. The various "Retrieval" items at rare (Belt, Gloves, Pants) and one at Uncommon (Hat of Minor Retrieval) all allow the user to drink any potion as a free action 1/game. Should Shirt of the Quick Sip be changed to:

a. Allow you to drink any potion 1/game
Or:
b. Allow you to drink a healing potion only 1/room

Fixed it to match Gloves of Retrieval and tweaked name.

If this stays as it is boosting "missile weapons" - do Mystic Staffs count as "missile weapons" for the purposes of Wind Runestone?

Good question. I would say no since they are not physical missile weapons.
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2023 Rare Beta Token Images 2 years 3 weeks ago #16

Cranston wrote: Ella’s Electric Earcuff is an example of spell bonus weirdness. Most spell damage is generic. Recent additions have a specific environmental aspect separate from the spell damage type. Hard enough to code, but impossible to deal with for DM’s at live events.


I could be wrong, but don't players tell the DM how much damage they do with a Spell? Couldn't players just add this in?
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2023 Rare Beta Token Images 2 years 3 weeks ago #17

Dr. Uid wrote:

Amulet of the Wild is better for Monks and Melee Rangers (assuming 2 hits) than Poly druids. Would +4 to Poly for druids be too good? Fixed.

Farsight to me implies accuracy rather than damage. Sniping I think precision (damage). Maybe I'm weird in this, but I could see either the effects or the names being swapped. Fixed.

Nova Sun Pellet. Didn't we have issues between this effect and boost? Affects all monsters is a pretty strong power. Good catch! I did up this one-time use Missile token a lot. I think it is time.

Please find a way to include a 3rd rare that transmutes to Alchemist's Ink. What should I remove?

Scroll Inertia Shield: I assume IS means Inertia Scroll? If so, perhaps, "no more than 1 Scroll IS per player per room?" Fixed.

I like the look of these, and rare players will have a lot to work with.
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2023 Rare Beta Token Images 2 years 3 weeks ago #18

Iross wrote: Please could we get an update on how the Bracelets of Foesight work as this will help correctly judge the power level of the token. Does "+3 to Sneak Attack Total" mean

  • +3 damage after all modifiers have been applied, including crits, so the +3 is not doubled on a crit.
  • +3 damage to the Sneak Attack bonus itself, meaning it is not doubled on a crit unless you have a Viper/Nightshade effect
  • +3 damage while Sneak Attacking, doubled on a crit in the same as any other damage bonus


Take the Total Sneak Attack damage the Rogue was going to do and add 3.
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2023 Rare Beta Token Images 2 years 3 weeks ago #19

Jeff Martin wrote:

Iross wrote: Please could we get an update on how the Bracelets of Foesight work as this will help correctly judge the power level of the token. Does "+3 to Sneak Attack Total" mean

  • +3 damage after all modifiers have been applied, including crits, so the +3 is not doubled on a crit.
  • +3 damage to the Sneak Attack bonus itself, meaning it is not doubled on a crit unless you have a Viper/Nightshade effect
  • +3 damage while Sneak Attacking, doubled on a crit in the same as any other damage bonus


Take the Total Sneak Attack damage the Rogue was going to do and add 3.


Thanks, these look good. Strong for a rare, but it's a wrist slot token and any Rogue equipping a rare in the wrist slot is likely only getting one Sneak Attack per combat anyway. Since they work this way, I wonder if this would be difficult to code in the app and website since it's further damage added after the final attack total including potential crit has been calculated?
I play Rogue. Occasionally I even play Rogue well.

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2023 Rare Beta Token Images 2 years 3 weeks ago #20

Jeff Martin wrote:
Please find a way to include a 3rd rare that transmutes to Alchemist's Ink. What should I remove?

I'd look to remove a scroll, as Alchemist's Parchment appears to be in great supply.

Maybe one of the scrolls could become a Potion with a similar effect?

Else perhaps one of the non-magical weapons or shields?

EDIT: I mistakenly thought there were 3 rare scrolls.

I would say maybe the runestone effect could become a Potion or Totem Paint, and we all know there is plenty of darkwood Plank about.
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2023 Rare Beta Token Images 2 years 3 weeks ago #21

Would be cool if Sacred Shuriken had a shape resembling the sun. The current art looks like one of those knife toys.
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2023 Rare Beta Token Images 2 years 3 weeks ago #22

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Jeff Martin wrote:

Cranston wrote: Ella’s Electric Earcuff is an example of spell bonus weirdness. Most spell damage is generic. Recent additions have a specific environmental aspect separate from the spell damage type. Hard enough to code, but impossible to deal with for DM’s at live events.


I could be wrong, but don't players tell the DM how much damage they do with a Spell? Couldn't players just add this in?


Used to be the case before it was baked into the current roller. Now we just get a total and whatever info the player decides to share.

Also would it be correct to assume this kind of typed spell add on damage is sucked up by crown of elemental mastery or would it stay typed.

Personally I love the item, but wish it was type less for simplicity sake (even if it kept the cool electric themed name)
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2023 Rare Beta Token Images 2 years 3 weeks ago #23

Arnold wrote: Would be cool if Sacred Shuriken had a shape resembling the sun. The current art looks like one of those knife toys.


It is a real weapon -- that looks like it will kill you! :dry:
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2023 Rare Beta Token Images 2 years 3 weeks ago #24

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Picc wrote:

Jeff Martin wrote:

Cranston wrote: Ella’s Electric Earcuff is an example of spell bonus weirdness. Most spell damage is generic. Recent additions have a specific environmental aspect separate from the spell damage type. Hard enough to code, but impossible to deal with for DM’s at live events.


I could be wrong, but don't players tell the DM how much damage they do with a Spell? Couldn't players just add this in?


Used to be the case before it was baked into the current roller. Now we just get a total and whatever info the player decides to share.

Also would it be correct to assume this kind of typed spell add on damage is sucked up by crown of elemental mastery or would it stay typed.

Personally I love the item, but wish it was type less for simplicity sake (even if it kept the cool electric themed name)

DMs often ask if you have any typed damage when we're doing vTD. If it's something that becomes important in a pTD, that question could be asked in coaching
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