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TOPIC: 2023 Ultra Rare Token Ideas

2023 Ultra Rare Token Ideas 2 months 4 weeks ago #121

Spectral Staff (2 handed melee)
Unlocks psychic potential and grants +1 tier of psychic

Bonus to melee hit and damage equal to half your psychic tier, rounded up.

Damage wheel: 1, 2, 3, 4, 5, 6
Usable by: all

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #122

+2 Cutlass
D8+2 Damage Wheel
Fighters gain +2 Dex
Barbarian, Fighters, Paladin, and Rangers
1 Hand

Fighters are suppose to have the best gear, so lets make something that's better for Fighters.

Jeff Martin wrote: All damage is Sacred.

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #123

Nightshade's Thorn (offhand)
usable by All, but not casters (aside from Druid)

+2 str

Rogue: When a Rogue Sneak Attacks with a melee weapon (not ranged/thrown attacks) and a Natural 20 is rolled (or Natural 19-20 if using Nightshade's Sword or Dagger ) the Rogue may both Attack and use their Flanking skill on the next round.

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #124

Krym wrote: Nightshade's Thorn (offhand)
usable by All, but not casters (aside from Druid)

+2 str

Rogue: When a Rogue Sneak Attacks with a melee weapon (not ranged/thrown attacks) and a Natural 20 is rolled (or Natural 19-20 if using Nightshade's Sword or Dagger ) the Rogue may both Attack and use their Flanking skill on the next round.


This would be great in VTD, but would need another puck in physical for using the flank ability as well as attacking.
I play Rogue. Occasionally I even play Rogue well.

Current build: tdcharactercreator.com/#/character/edit/54550c58-0964-4b14-af03-5c485ca2ef70

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #125

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Iross wrote:

Krym wrote: Nightshade's Thorn (offhand)
usable by All, but not casters (aside from Druid)

+2 str

Rogue: When a Rogue Sneak Attacks with a melee weapon (not ranged/thrown attacks) and a Natural 20 is rolled (or Natural 19-20 if using Nightshade's Sword or Dagger ) the Rogue may both Attack and use their Flanking skill on the next round.


This would be great in VTD, but would need another puck in physical for using the flank ability as well as attacking.

There's 2-4 unused pucks in every combat room, so that shouldn't be an issue

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #126

Ring of Brooching. +1 AC. Wearer may equip up to 2 different back-slot items, but may not use a 2-handed weapon or anything in the off-hand slot. (Usable by Any).

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #127

Ioun Stone of Good Fortune.

While I do not want a reprint of the Charm of Good Fortune, understanding that it would cause a negative financial fallout to people who have it, and I am not trying to create an alternative path to the Charm of Avarice (because it's recipe does NOT grant any sort of points for ISGF), I would like to see another way to add "Good Fortune" for the purpose of totaling all 10 players.

Over time it feels as though, with these tokens getting harder to obtain, it becomes progressively harder to find other players that have them, which then means that having the CoGF or CoA doesn't actually give it's owner the full reward.

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #128

Caleb M Davis wrote: Ioun Stone of Good Fortune.

While I do not want a reprint of the Charm of Good Fortune, understanding that it would cause a negative financial fallout to people who have it, and I am not trying to create an alternative path to the Charm of Avarice (because it's recipe does NOT grant any sort of points for ISGF), I would like to see another way to add "Good Fortune" for the purpose of totaling all 10 players.

Over time it feels as though, with these tokens getting harder to obtain, it becomes progressively harder to find other players that have them, which then means that having the CoGF or CoA doesn't actually give it's owner the full reward.


Could just go with “grants effect of CoGF” and “1-5: 2” “6-9 : 3” “10 : 4” “token pulls”.
Could be printed in slots every 12-14 years, never reprint, and change the slot up so choice and opportunity are available. It could also just “change the CoA to say “<year> CoGF” and keep reprinting the actual CoGF and adding it to the next CoA #, it would allow teaming and it would remove them from circulation, requiring the reprint again.

This from a guy who has no CoGF left … oh, wait, what are these doing here? Enough for 3 pulls if the regulars show up!

We have had treasure growth (ioun stones) for 6 years. I originally thought those should be reprinted in the next cycle as it was never said “we won’t reprint the stones” as I remember.

I am actually interested in more CoGF more than another community x10 variant that will only be available in the 1% club as CoGF currently is. I love the 1% club, I just would like full treasure when I PUG also like I thought the CoGF would be.
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macXdmg
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Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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2023 Ultra Rare Token Ideas 2 months 3 weeks ago #129

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macxdmg wrote:

Caleb M Davis wrote: Ioun Stone of Good Fortune.

While I do not want a reprint of the Charm of Good Fortune, understanding that it would cause a negative financial fallout to people who have it, and I am not trying to create an alternative path to the Charm of Avarice (because it's recipe does NOT grant any sort of points for ISGF), I would like to see another way to add "Good Fortune" for the purpose of totaling all 10 players.

Over time it feels as though, with these tokens getting harder to obtain, it becomes progressively harder to find other players that have them, which then means that having the CoGF or CoA doesn't actually give it's owner the full reward.


Could just go with “grants effect of CoGF” and “1-5: 2” “6-9 : 3” “10 : 4” “token pulls”.

I personally like "Grants Good Fortune effect", if the plan is to put it into different slots. It could include a "& may not wear other Good Fortune tokens", erata the CoGF to include the same restriction and call it good.

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2023 Ultra Rare Token Ideas 2 months 2 weeks ago #130

NightGod wrote:

macxdmg wrote:

Caleb M Davis wrote: Ioun Stone of Good Fortune.

While I do not want a reprint of the Charm of Good Fortune, understanding that it would cause a negative financial fallout to people who have it, and I am not trying to create an alternative path to the Charm of Avarice (because it's recipe does NOT grant any sort of points for ISGF), I would like to see another way to add "Good Fortune" for the purpose of totaling all 10 players.

Over time it feels as though, with these tokens getting harder to obtain, it becomes progressively harder to find other players that have them, which then means that having the CoGF or CoA doesn't actually give it's owner the full reward.


Could just go with “grants effect of CoGF” and “1-5: 2” “6-9 : 3” “10 : 4” “token pulls”.

I personally like "Grants Good Fortune effect", if the plan is to put it into different slots. It could include a "& may not wear other Good Fortune tokens", erata the CoGF to include the same restriction and call it good.

So “cannot benefit twice from same effect” shouldn’t need to be clarified. Using a CoA and a CoGF does take up two slots, and does nothing. Bless from a scroll and bless from a spell doesn’t stack (that I am aware of). Having the clarification on the token so someone new that pulls it knows it is good for extra treasure pulls was the reason for the extra text. It was just an idea, and the tokendb should have extra data on CoGF effects for all tokens that provide CoGF.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats

Trade thread truedungeon.com/forum?view=topic&catid=61&id=253064#406060

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