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TOPIC: 2022 Final Images -- Please have a look (& of course they are not Final-Final)

2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #25

Nitpicking, but on the Scroll Remove Woe, change the & to "or".

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #26

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jedibcg wrote: Am I understanding correctly that If you have 10 of Harlax's Lamp it would give the party +20 to initiative? Is that the intent?


I don't think so - I think if there are 10 lamps the party gets +2 total to INIT for the party as well as 5 HP for each party member.

But I could be wrong.
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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #27

Arcanist Kolixela wrote: PLEASE PLEASE PLEASE change back the Participation token Ring. It's the first healing ring a healer has gotten in YEARS

What is the $1000 token that is starting the new 5 year Arcanum set?

Ghost Accelerator only works on a nat 1 for 90% of uses due to saving throw scaling. Please change how this token functions so it's useful.


Bead of Guided Strike feels WAY too strong, I know there's been a request for a replacement location but that seems like the wrong spot to give it.

Death Knight Mail should not give +2 STR to a token usable by Rangers.

Would like the Mage Staff of Power to add spell damage to it's damage instead of Ranged so it's actually making full use of spellcasting gear.


-1

Why should a Ranger not be allowed a +2str bonus armor?

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #28

The Triton Hat should probably be an MS and not a PS type.

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Last edit: by Beertram.

2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #29

bpsymington wrote:

jedibcg wrote: Am I understanding correctly that If you have 10 of Harlax's Lamp it would give the party +20 to initiative? Is that the intent?


I don't think so - I think if there are 10 lamps the party gets +2 total to INIT for the party as well as 5 HP for each party member.

But I could be wrong.


I can't see it coming out any other way.

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #30

Wade Schwendemann (Dr. Uid) wrote:

Endgame wrote:

Guedoji wrote:

Endgame wrote: Death Knight mail is back to the problem before that it duplicates the plate, giving the nice fighter and Paladin STR bonus to everyone.

Maybe switch it to +3 or +5 retribution damage? That would synergize well with the set bonus and the lower AC


Na, it should be STR, don't mind if it's +1 instead of +2, but it really should stick to the same theme.

The set bonus is retribution, but none of The items give retribution - this would be a good opportunity to fix that.


Giving more strength to melee rangers isn't probably a great thing.


Punishing other classes because of some edge case class that may use it isn't a good thing. There is no good reason that a chest slot should not have +STR, melee rangers can also equipt all the new STR charms and Iouns and now they can get a legendary to wear 4 additional... Don't see how this is really a real issue.

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Last edit: by Guedoji.

2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #31

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jedibcg wrote: Am I understanding correctly that If you have 10 of Harlax's Lamp it would give the party +20 to initiative? Is that the intent? Half the HP of a Relic and double the initiative in a slotless UR.

I'd happily bet that the intent is +2 to the party initiative, since there aren't individual initiatives there's no reason it would stack.

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #32

Matthew Hayward wrote: I’d consider restricting bead of guided strike to rogues, or move it to hands.

As is this takes a very powerful ability and puts it in one of the easiest slots uncontested slot.

Critical damage scales up the more damage you deal, so the power of this token (and all other crit range / bypass crit immunity items) will grow in power.

This enables 50-100 additional damage on a slid 17+ For legendary rogues in the scenario where the monster would have been immune.


Still may need to hit the 20 to get past some of those uber high ACs, though. My preferred class is Rogue, so I may be biased, but I have always felt like a sneak attack should do a lot more damage.

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #33

balthasar wrote:

Matthew Hayward wrote: I’d consider restricting bead of guided strike to rogues, or move it to hands.

As is this takes a very powerful ability and puts it in one of the easiest slots uncontested slot.

Critical damage scales up the more damage you deal, so the power of this token (and all other crit range / bypass crit immunity items) will grow in power.

This enables 50-100 additional damage on a slid 17+ For legendary rogues in the scenario where the monster would have been immune.


Still may need to hit the 20 to get past some of those uber high ACs, though. My preferred class is Rogue, so I may be biased, but I have always felt like a sneak attack should do a lot more damage.


I'm a Wizard main and also agree that Sneak Attack should do a lot more damage.

I am glad it's starting to become a solid source of damage with recent tokens.

(Still think bead slot is too open, but don't think restricting it to Rogue only is the best idea if the slot changes. Leave it open to all classes, just on a more restrictive slot)

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #34

Common / Uncommon / Rare / UR / Transmuted sheets look good to me. The changes seem to be for the better. Other than the missing $1K token and the minor errors on the Greater Charm Bracelets, it seems correct.

My Barbarian appreciates the +STR on the Death Knight Mail

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #35

balthasar wrote:

Matthew Hayward wrote: I’d consider restricting bead of guided strike to rogues, or move it to hands.

As is this takes a very powerful ability and puts it in one of the easiest slots uncontested slot.

Critical damage scales up the more damage you deal, so the power of this token (and all other crit range / bypass crit immunity items) will grow in power.

This enables 50-100 additional damage on a slid 17+ For legendary rogues in the scenario where the monster would have been immune.


Still may need to hit the 20 to get past some of those uber high ACs, though. My preferred class is Rogue, so I may be biased, but I have always felt like a sneak attack should do a lot more damage.


Sneak attack needs to be looked at and hopefully redesigned. Now'a days it's almost better for newer players to not even use it.

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2022 Final Images -- Please have a look (& of course they are not Final-Final) 7 months 1 week ago #36

The Charm of Choice tokens are too weak.

The existing +2 stat vol charms have very little interest, these will fall in that same space.

Maybe have the UR give +2 STR +1 Dex or +2 Dex +1 Str so it's a touch better.

Or have them give choice of STR/DEX +2 and +1 Con or something

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