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TOPIC: 2022 Ultra Rare Final Kind of

2022 Ultra Rare Final Kind of 7 months 1 week ago #1

Here are the big ones! The Earcuff of Orbits will be next year -- along with some Relic and Legendary upgrades.

truedungeon.com/files/Ultra.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"

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2022 Ultra Rare Final Kind of 7 months 1 week ago #2

What slot is the Brooch of Beading?

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2022 Ultra Rare Final Kind of 7 months 1 week ago #3

On the 2 Lucky items the "truedungeon.com/set: needs to be /sets or the address doesn't work.

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2022 Ultra Rare Final Kind of 7 months 1 week ago #4

  • NightGod
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I still believe Jealous Heroism needs a stronger downside. The average person using this likely isn't going to have the Broach of Beading (or have any plans to get one unless they transmute the bead), so they will essentially be getting an easy +level.

In the past, we've lost neck + rings, ioun stones + head and rings + -1 saves.

I'll reiterate my vote for it to be Bead + Earcuffs, but one of Neck or Waist or Wrist would be impactful, too.

I like Lucky Charm (heh). It will slot nicely into my son's bard build and let him have options for his Torso slot (likely Robe of the Sage, he prefers to use scrolls).

Just noticed how nice the art on Harlax's is. I still miss the die roll, but this remains an amazing tribute. The text looks great, too.

Flourite Sphere likely won't find a home in my build until Orbits transmute, but the healing boost is nice. Not sure melee need another ioun stone after Infernal Fire in 2019 and Jasper Ellipsoid in 2020 and the Havoc transmute already adding to melee damage in a large way this year, I'd suggest +2 heal and +2 hp received. I don't believe there ever has been a straight +healing ioun stone.

Earcuff is nice, +hit is always welcome.

Belt of the Deadshot seems to be toned down nicely and doesn't edge Orion's out of the slot so easily anymore.

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Last edit: by NightGod.

2022 Ultra Rare Final Kind of 7 months 1 week ago #5

Really, really like the changes. Beertram already covered the things I noted.

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2022 Ultra Rare Final Kind of 7 months 1 week ago #6

NightGod wrote: I still believe Jealous Heroism needs a stronger downside. The average person using this likely isn't going to have the Broach of Beading (or have any plans to get one unless they transmute the bead), so they will essentially be getting an easy +level.

In the past, we've lost neck + rings, ioun stones + head and rings + -1 saves.

I'll reiterate my vote for it to be Bead + Earcuffs, but one of Neck or Waist or Wrist would be impactful, too.

+1 - no Earcuff is an excellent option

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2022 Ultra Rare Final Kind of 7 months 1 week ago #7

Dave wrote: Really, really like the changes. Beertram already covered the things I noted.


The early worm gets the birds!

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2022 Ultra Rare Final Kind of 7 months 1 week ago #8

If the rare ravager armor is going to stay +1 melee damage to nearly everyone, you should switch the Death Knight Mail to +1 melee damage. DK mail will almost certainly sell better as +1 melee damage than - darkrift

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2022 Ultra Rare Final Kind of 7 months 1 week ago #9

I still think the Jealous Bead needs a bigger downside.

Brooch is in the Medal slot?

I'd like the Charm of Spell Storing to have a downside, otherwise I feel like it really outclasses the Ring.

I still don't think there needs to be 2 +3 to hit Range attacks in one set.

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2022 Ultra Rare Final Kind of 7 months 1 week ago #10

Hi Jeff!

Thanks for toning the Chaos Cannon damage wheel down a bit again. Without a misfire chance, it was too high.

I'm assuming Brooch of Beading is slotless, which I'm OK with.

Thanks for powering up Harlax's Helpful Lamp. It's probably a bit overpowered as a slotless token with the same HP boost as Charm of Synergy, but that's OK as a tribute token, plus +10 HP doesn't have the same impact now as it did when Charm of Synergy was made because max HP has gone up so much. I plan on getting 10 for my group now.

Mage Staff of Power: Between the two Wizard Staffs and the Ring of Expertise, the Wizards can now get three free spells per room that the Clerics and Druids are shut out of. That gap is getting way too big. I would ask again to make this a Mystic Staff of Power and include Clerics and Druids on it. If the reason Clerics and Druids (and Bards) keep getting left off of the free spell per room token is because of 7 free healing spells per Dungeon, why not just limit it to non-healing spells? So, please add Clerics & Druids (and maybe Bards), have WIS and INT add bonuses, and limit it to non-healing spells.

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2022 Ultra Rare Final Kind of 7 months 1 week ago #11

  • NightGod
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Mike Steele wrote: Mage Staff of Power: Between the two Wizard Staffs and the Ring of Expertise, the Wizards can now get three free spells per room that the Clerics and Druids are shut out of. That gap is getting way too big. I would ask again to make this a Mystic Staff of Power and include Clerics and Druids on it. If the reason Clerics and Druids (and Bards) keep getting left off of the free spell per room token is because of 7 free healing spells per Dungeon, why not just limit it to non-healing spells? So, please add Clerics & Druids (and maybe Bards), have WIS and INT add bonuses, and limit it to non-healing spells.

Quoting for support. As long as it has the non-heal restriction on it, I don't see any harm in letting priests (and bards?) use it.

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2022 Ultra Rare Final Kind of 7 months 1 week ago #12

Ack! Why does the chaos cannon damage wheel keep getting worse?
this is not a signature.

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