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TOPIC: 2022 Common Final Kind of

2022 Common Final Kind of 2 years 11 months ago #1

Okay...I gotta wrap this up because there is a lot to do AFTER the images are finalized, and the deadline is May 1st. This is your last chance to find a typo or some other dumb error by me.

truedungeon.com/files/Common.jpg
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2022 Common Final Kind of 2 years 11 months ago #2

Seems odd that Charm of Aiming is +dmg and not +hit.

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2022 Common Final Kind of 2 years 11 months ago #3

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2022 Common Final Kind of 2 years 11 months ago #4

Agree on Charm of Aiming

Should the corsair eye patch give -1 ranged to hit (no depth perception)?

Privateer longcoat: Should this be -1 from slashing? Seems like it'll be a bit of tough thing to determine if they hit you with a cutlass specifically.
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2022 Common Final Kind of 2 years 11 months ago #5

Ravager Cudgel has a damage wheel up to 8, and can be used for ranger offhand. Seems high for a common club, but not a big deal.

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2022 Common Final Kind of 2 years 11 months ago #6

Mystic Staff: "Deals Cold (Range only)" is different wording than the UC and UR mage staffs, and implies that perhaps this one (and only this one) can be used either to deal cold at range OR to deal not-cold in melee. Is that intentional? If not, I recommend rewording to "Deals Cold at Range" to match the other ones.
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2022 Common Final Kind of 2 years 11 months ago #7

David Zych wrote: Mystic Staff: "Deals Cold (Range only)" is different wording than the UC and UR mage staffs, and implies that perhaps this one (and only this one) can be used either to deal cold at range OR to deal not-cold in melee. Is that intentional? If not, I recommend rewording to "Deals Cold at Range" to match the other ones.


Good idea! Fixed on others
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2022 Common Final Kind of 2 years 11 months ago #8

Jeff Martin wrote:

David Zych wrote: Mystic Staff: "Deals Cold (Range only)" is different wording than the UC and UR mage staffs, and implies that perhaps this one (and only this one) can be used either to deal cold at range OR to deal not-cold in melee. Is that intentional? If not, I recommend rewording to "Deals Cold at Range" to match the other ones.


Good idea! Fixed on others


aha, now that I understand your intention, allow me to suggest that "Deals Cold when Ranged" or "Deals Cold if Ranged" would be clearer for all three of them

(I'm pretty sure a lot of us have been guessing wrongly that these were ranged-only until now, I know I have)

edit: now I'm again unsure about whether I understand your intention. I guess I'll see what the new wording says and hopefully I will understand it then.
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Last edit: by David Zych.

2022 Common Final Kind of 2 years 11 months ago #9

Matthew Hayward wrote: Last time I’ll mention this:

All comments for 4th level charaschrers.

Druids are Monks with no other tokens are +5 to hit with this common staff, because of their combined high DEX and wisdom.

Rangers are +3 to hit with a common ranged weapons.

Fighters are +4 to hit with common melee weapons.

Druids and monks should not be out-to-hitting ranged Rangers or melee fighters.

Druids abd Monks can also add +4 to hit and +4 to will saves with a single rare: Charm of Enlightenment, taking them to +9 to hit with one common and one rare.


Please remove the WIS to hit bonus, or
Remove Druids and Monks.

Both Wizards have a +4 to hit with this but can’t jump that up to +8 with Charm of Enlightenment.


Ok - Jeff just said elsewhere that these don’t include your DEX to hit bonus, so then everything is basically OK for level 4 characters.

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2022 Common Final Kind of 2 years 11 months ago #10

If I understand now how the Mystic Staffs work, it might be simpler to say instead:

"(To-hit calculated with INT or WIS)"

Instead of:

"(+ INT or WIS modifier to hit)"

The + led me to assume those things were added on top of normal DEX ranged to hit modifiers.

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2022 Common Final Kind of 2 years 11 months ago #11

Matthew Hayward wrote: If I understand now how the Mystic Staffs work, it might be simpler to say instead:

"(To-hit calculated with INT or WIS)"

Instead of:

"(+ INT or WIS modifier to hit)"

The + led me to assume those things were added on top of normal DEX ranged to hit modifiers.


Same here.

I assumed the +INT/WIS was meant to compensate for the spellcaster classes sacrificing dexterity and strength for spelldamage tokens.

If it's STR+INT/WIS at melee for to hit and DEX+INT/WIS at range for to hit it actually builds us to somewhat viable bonuses where we may hit in Nightmare on something other than a nat 20.

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2022 Common Final Kind of 2 years 11 months ago #12

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Arcanist Kolixela wrote:

Matthew Hayward wrote: If I understand now how the Mystic Staffs work, it might be simpler to say instead:

"(To-hit calculated with INT or WIS)"

Instead of:

"(+ INT or WIS modifier to hit)"

The + led me to assume those things were added on top of normal DEX ranged to hit modifiers.


Same here.

I assumed the +INT/WIS was meant to compensate for the spellcaster classes sacrificing dexterity and strength for spelldamage tokens.

If it's STR+INT/WIS at melee for to hit and DEX+INT/WIS at range for to hit it actually builds us to somewhat viable bonuses where we may hit in Nightmare on something other than a nat 20.


STR+INT/WIS at melee + DEX+INT/WIS at range sounds like a coaching nightmare waiting to happen. Can we just put a link directly to tdcharactorcreator.com right on the token (only half kidding)
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Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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