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TOPIC: 2022 Transmuted Token Images

2022 Transmuted Token Images 4 months 3 weeks ago #25

Fred K wrote: Recommendations:
Re-print Eldritch Runestone with a new recipe:
Any 2 different rune-stones
5 Mystic Silk
5 Darkwood Planks
100 gp

Re-Print +3 Ammo of Alteration
Any 2 different kinds of ranged ammo
5 Darkwood planks
5 Philosopher's stones
1 Enchanter's Munitions
100 gp

Scrag Weapon Poison (+5 damage oil - essentially a reprint of oil of deadly venom)
Any rare weapon and 1 potion
5 Darkwood Planks
5 Philosopher's Stones
5 Mystic Silk
1 relevant monster bit (scrag claw, etc.)
100 gp


Those seem fine

Fred K wrote: Elixir of Vitality Reprint
1 relevant monster bit
100 gp
2 healing potions
3 Mystic Silk
3 Darkwood Planks


That one seems a little heavy on the cost. Could see dropping it a bit

Fred K wrote: New item: Life Debt called in from the Djinn'
Effect: Raise dead on entire party
1 each of 2 years' monster bits
A transmute token from 2022
10 Darkwood Planks
10 Mystic Silk
10 Philosophers' Stones
10 Dwarven Steel
10 Minotaur's Hides
5000 GP


Not knowing what you mean by "a transmute token from 2022", this one feels like the cost would need to be bumped about 50%. Not only are you combining the effect of 10 Gem of Last Hopes into one token, you're also making it so that no action is needed to use each gem separately. Note: I'm assuming you mean restore to full health, rather than return to life with 1 hp. If that assumption is wrong, then I'd say the cost is too high instead.

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2022 Transmuted Token Images 4 months 3 weeks ago #26

Jeff Martin wrote: Here are the big ones. Thank you for your considered feedback.

truedungeon.com/files/Transmute2022.png

NOT SHOWN - a +1 level item with no penalties - Relic


Will other +1 level items with drawbacks get rolled into this recipe (cooks hat, Ring of Fateful Heroism, maybe even Medallion of Heroism)
I could see someone buying the UR 1 to 3 years ago being mad that there item is not included.

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2022 Transmuted Token Images 4 months 3 weeks ago #27

Fiddy wrote:

Fred K wrote: Recommendations:
Re-print Eldritch Runestone with a new recipe:
Any 2 different rune-stones
5 Mystic Silk
5 Darkwood Planks
100 gp

Re-Print +3 Ammo of Alteration
Any 2 different kinds of ranged ammo
5 Darkwood planks
5 Philosopher's stones
1 Enchanter's Munitions
100 gp

Scrag Weapon Poison (+5 damage oil - essentially a reprint of oil of deadly venom)
Any rare weapon and 1 potion
5 Darkwood Planks
5 Philosopher's Stones
5 Mystic Silk
1 relevant monster bit (scrag claw, etc.)
100 gp


Those seem fine

Fred K wrote: Elixir of Vitality Reprint
1 relevant monster bit
100 gp
2 healing potions
3 Mystic Silk
3 Darkwood Planks


That one seems a little heavy on the cost. Could see dropping it a bit

Fred K wrote: New item: Life Debt called in from the Djinn'
Effect: Raise dead on entire party
1 each of 2 years' monster bits
A transmute token from 2022
10 Darkwood Planks
10 Mystic Silk
10 Philosophers' Stones
10 Dwarven Steel
10 Minotaur's Hides
5000 GP


Not knowing what you mean by "a transmute token from 2022", this one feels like the cost would need to be bumped about 50%. Not only are you combining the effect of 10 Gem of Last Hopes into one token, you're also making it so that no action is needed to use each gem separately. Note: I'm assuming you mean restore to full health, rather than return to life with 1 hp. If that assumption is wrong, then I'd say the cost is too high instead.


I was assuming 1 hp for the party but full hp actually fits the description better. In the latter case, the ingredients would need to be a larger swath of stuff. Probably 5X this amount.

In terms of transmuted items - I was thinking about the Lenses of the Owl and similar tokens that we end up with quite a few extras and nothing to do with. Throwing in something like that since those tokens can't even be mulched into trade goods.

Fred
What do we want? Evidence based science! When do we want it? After peer review!

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2022 Transmuted Token Images 4 months 3 weeks ago #28

Miathan wrote:

Arnold wrote:

Miathan wrote:

Arcanist Kolixela wrote: I think the Charm Bracelets transmute path is a dangerous path to start for Legendary tokens.

I would suggest replacing the +2/+5 Melee belt with a +2/+3 Ranged Belt on the UR level

Then a Relic that is +3/+4
and Legendary that is +3/+6 (or +4/+5)

Avoid adding a 4 charm bracelet or 4 Ioun Stone earcuff with a request for the other the next year.


I very much agree about no legendary slot expanders.


I don't understand the opposition, mostly because of the hard cap.

But to each his / her own.


I think of the legendary items as awesome themselves. Expanders are awesome they are just multiple lessor items.


I agree, Legendary items should be cool Tokens that do "something", not just expand a slot. And yes we have a cap now but it won't take long for people to start complaining about the cap. "i just spent all this money on a Legendary and I can't fully use it because of the cap..." If this Legendary goes through (although I hope it doesn't) I'll have my violin ready for playing...
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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Last edit: by Rob F.

2022 Transmuted Token Images 4 months 3 weeks ago #29

I think someone mentioned this in the prior thread. What about the Dragon Orbs?
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Albert Einstein

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2022 Transmuted Token Images 4 months 3 weeks ago #30

Arnold wrote: Would it be an option to hold off on a Charm Bracelets transmute this year (and Charm Bracelets PYP), and use the design for an Earcuff of Orbits transmute instead?

Earcuff Relic - 3 IS slots
Earcuff Legendary - 4 IS slots

The Earcuffs were delayed in 2021, so they are already expected this year. Having both Charm Bracelets and Earcuff of Orbits in the same year kind of eats up some easily mineable design space.

*bonus points - 'Luna' and 'orbits' both have a celestial body theme.


I am very excited about the Charm transmute.

I could care less about an Ioun Stone Transmute.

You can add up to +7 charms, as opposed to only +4 Iouns to your build total.

There is already: +2 Ioun from Earcuff, +2 Ioun from wrists (printed just a year or two ago), +2 Ioun from Belt of Orion (which does not seem to be in much demand), so there are 3 different ways to get to max Ioun.

The only way to get to max charm is to equip neck slot Charm Necklace, and Ear Slot Arcane Earcuffs, and Wrist slot Charm Bracelets.

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2022 Transmuted Token Images 4 months 3 weeks ago #31

I personally like the Charm Bracelet transmutes a bunch.

There are so many cool, but marginal, Charm effects that I can't fit into my build often like Questor's Charm of Luck or the Volunteer Charms.

I also think it is very minor power creep, as this is adding your worst two additional charms, so in the absolute best case scenario this adds your 6th and 7th best Charm over the UR charm bracelets (could be down to 9th and 10th best depending on what else you equip).

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2022 Transmuted Token Images 4 months 3 weeks ago #32

Fred K wrote: I know at this stage the thread is focused on refining proposed transmutes but it occurred to me that order volumes could be decreasing next year due to the vast amounts of Trade 1 goods out there from VTD.

With VTD, existing players have done many more runs than they normally do (yes - more runs are done in a normal year overall but half of those players are newer whereas maybe 20% of VTD are new players.) The amounts of trade goods we have is well above any other year. Doing the math, since VTD began, I've likely gotten at least 1,500 treasure pulls and 100+ 10 packs just from the runs. That's 5-10 times would I would have normally gotten. Even if someone did just 1 run in every VTD so far, that's 250-300 draws and 12 10 packs. My guess is most people do more than 1 run. All that treasure adds up.

I recommend adding a consumable transmute (or 2 or 3) to the list to encourage people to use up those trade goods while still needing new condensed orders for 2022. For example, I have enough DP, PS, MS, DS, and MH to not need any from a new 8K order next year and still do every new relic and legendary transmute. Increasing the costs for relics and legendaries pushes new players out more than TD probably wants. The solution is to offer ways to use up those trade goods. Gems of last hope were a good solution last year.

Recommendations:
Re-print Eldritch Runestone with a new recipe:
Any 2 different rune-stones
5 Mystic Silk
5 Darkwood Planks
100 gp

Re-Print +3 Ammo of Alteration
Any 2 different kinds of ranged ammo
5 Darkwood planks
5 Philosopher's stones
1 Enchanter's Munitions
100 gp

Scrag Weapon Poison (+5 damage oil - essentially a reprint of oil of deadly venom)
Any rare weapon and 1 potion
5 Darkwood Planks
5 Philosopher's Stones
5 Mystic Silk
1 relevant monster bit (scrag claw, etc.)
100 gp

Elixir of Vitality Reprint
1 relevant monster bit
100 gp
2 healing potions
3 Mystic Silk
3 Darkwood Planks

New item: Life Debt called in from the Djinn'
Effect: Raise dead on entire party
1 each of 2 years' monster bits
A transmute token from 2022
10 Darkwood Planks
10 Mystic Silk
10 Philosophers' Stones
10 Dwarven Steel
10 Minotaur's Hides
5000 GP

Fred


I'm pro consumable transmutes in general.

I don't think Jeff likely needs anything more in his plate in the next week before shipping the art to the printer.

I'm not worried about the glut of trade goods from VTDs:

A. Has someone counted how many VTD runs there are/were vs. a normal season? Maybe it's not even an increase?

B. Recent auctions show ~$5 on AI, AP, DS, PS

I agree we could use some DP and MS sinks as those seem to be piling up.

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2022 Transmuted Token Images 4 months 3 weeks ago #33

Overall 3* and 4* Transmute thoughts

Lenses of Hunting
Prior Hunting eye slot items have been +1 hit (Hunter's Lenses) and +1 damage (Lenses of the Hunter).

For consistency, you may want these to combine both effects (+1 hit and +1 damage). As a 3* a mix of hit and damage may be most appreciated for lower rarity token players anyway.

Ring of Last Call
Love this! I assume it transmutes from the earcuff? Is the change from Ear to Ring OK?

Charm of the Fire newt.
This is a switch from neck to charm, but also from ranged to melee. Maybe stay consistent in bonus and just change slot?

Bead of Brawn
Consistency note: Non consumable brawn items have -1 dex.
Presuming this transmutes from con bead? If so, do you want it to stay a +str item, or switch it to something else?

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Last edit: by Endgame.

2022 Transmuted Token Images 4 months 3 weeks ago #34

I feel like I should channel my inner Incognito and fight the power creep, but I will probably have to get both of these Legendaries for my Ranger build.
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2022 Transmuted Token Images 4 months 3 weeks ago #35

For Rings of Havoc and other tokens, is wear the same as equipped?

I would prefer range to hit versus more damage bonuses if this can be managed.

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2022 Transmuted Token Images 4 months 3 weeks ago #36

Matthew Hayward wrote:

Fred K wrote: I know at this stage the thread is focused on refining proposed transmutes but it occurred to me that order volumes could be decreasing next year due to the vast amounts of Trade 1 goods out there from VTD.

With VTD, existing players have done many more runs than they normally do (yes - more runs are done in a normal year overall but half of those players are newer whereas maybe 20% of VTD are new players.) The amounts of trade goods we have is well above any other year. Doing the math, since VTD began, I've likely gotten at least 1,500 treasure pulls and 100+ 10 packs just from the runs. That's 5-10 times would I would have normally gotten. Even if someone did just 1 run in every VTD so far, that's 250-300 draws and 12 10 packs. My guess is most people do more than 1 run. All that treasure adds up.

I recommend adding a consumable transmute (or 2 or 3) to the list to encourage people to use up those trade goods while still needing new condensed orders for 2022. For example, I have enough DP, PS, MS, DS, and MH to not need any from a new 8K order next year and still do every new relic and legendary transmute. Increasing the costs for relics and legendaries pushes new players out more than TD probably wants. The solution is to offer ways to use up those trade goods. Gems of last hope were a good solution last year.

Recommendations:
Re-print Eldritch Runestone with a new recipe:
Any 2 different rune-stones
5 Mystic Silk
5 Darkwood Planks
100 gp

Re-Print +3 Ammo of Alteration
Any 2 different kinds of ranged ammo
5 Darkwood planks
5 Philosopher's stones
1 Enchanter's Munitions
100 gp

Scrag Weapon Poison (+5 damage oil - essentially a reprint of oil of deadly venom)
Any rare weapon and 1 potion
5 Darkwood Planks
5 Philosopher's Stones
5 Mystic Silk
1 relevant monster bit (scrag claw, etc.)
100 gp

Elixir of Vitality Reprint
1 relevant monster bit
100 gp
2 healing potions
3 Mystic Silk
3 Darkwood Planks

New item: Life Debt called in from the Djinn'
Effect: Raise dead on entire party
1 each of 2 years' monster bits
A transmute token from 2022
10 Darkwood Planks
10 Mystic Silk
10 Philosophers' Stones
10 Dwarven Steel
10 Minotaur's Hides
5000 GP

Fred


I'm pro consumable transmutes in general.

I don't think Jeff likely needs anything more in his plate in the next week before shipping the art to the printer.

I'm not worried about the glut of trade goods from VTDs:

A. Has someone counted how many VTD runs there are/were vs. a normal season? Maybe it's not even an increase?

B. Recent auctions show ~$5 on AI, AP, DS, PS

I agree we could use some DP and MS sinks as those seem to be piling up.


Would agree on MS. But I am running short on DP these days and would prefer AP instead be used.

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