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TOPIC: 2022 Rare Token Images

2022 Rare Token Images 3 years 7 months ago #13

Would love to see those Lenses of Sharpness let rogues ignore sneak attack immunities, since it would be both considerably more useful for new players (who wouldn't end up wasting two rounds sneak attacking something immune) as well as unlocking wrist slot for better equipped rogues.
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2022 Rare Token Images 3 years 7 months ago #14

Azzy wrote: Would love to see those Lenses of Sharpness let rogues ignore sneak attack immunities, since it would be both considerably more useful for new players (who wouldn't end up wasting two rounds sneak attacking something immune) as well as unlocking wrist slot for better equipped rogues.


That seems like a very good suggestion

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2022 Rare Token Images 3 years 7 months ago #15

Please include at the rare level a weapon and armor for wizards.
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2022 Rare Token Images 3 years 7 months ago #16

jedibcg wrote: Please include at the rare level a weapon and armor for wizards.


Rare Wizard armor is generally not an every year thing.

Weapon though, sure.

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2022 Rare Token Images 3 years 7 months ago #17

Could move the Mage/Mystic staves to Rare maybe a combo that allows you to choose INT or WIS

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2022 Rare Token Images 3 years 7 months ago #18

Fiddy wrote:

jedibcg wrote: Please include at the rare level a weapon and armor for wizards.


Rare Wizard armor is generally not an every year thing.

Weapon though, sure.

Valid but since they don't have a weapon I figured it was worth pointing out they also don't have armor. At the rare level feels like they should get at least something
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Last edit: by jedibcg.

2022 Rare Token Images 3 years 7 months ago #19

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Arcanist Kolixela wrote:

Azzy wrote: Would love to see those Lenses of Sharpness let rogues ignore sneak attack immunities, since it would be both considerably more useful for new players (who wouldn't end up wasting two rounds sneak attacking something immune) as well as unlocking wrist slot for better equipped rogues.


That seems like a very good suggestion


That seems like way to much for a rare.

I do agree it would be cool to have a sneak 1st round item though. How about if it replaced the ranged ac portion of armor bording, since a bording is literally a sneak attack.

Or on belt of dancing silk since rogues and monks frequently share weapons.

Or boots of the buccaneer since that sounds rogue-ish, +2 dex rogues may sneak first round actually sounds like a solid item to transition into a ranged UR build with, which would be well timed with blunderbusses this year.
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2022 Rare Token Images 3 years 7 months ago #20

Matthew Hayward wrote: Cloistered Holy Symbol - making sure I understand it:

Turn Undead now grants becomes 20 points of damage (+spell damage bonus), no skill test possible, to be distributed as the Cleric sees fit among all undead?


With "total" it's not clear the spell bonus would apply either. I much preferred the straight +X with no further attacks, as an alternative to previous R holy symbols that gave +2 with no drawback.
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2022 Rare Token Images 3 years 7 months ago #21

Picc wrote: That seems like way to much for a rare.


-UC level ignores sneak immunities for one creature type.

-UR level ignores sneak immunities and also lets every class ignore crit immunities.

R level ignoring sneak immunities (while not touching crit immunity) is perfectly in line with that power curve.
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2022 Rare Token Images 3 years 7 months ago #22

I'm looking at the Captain's Cup and trying to figure out how it interacts with Bard instruments. The restriction on Captain's Cup is that it takes the "off-hand Melee slot for game". I'm trying to figure out exactly which slot Bard instruments occupy. Are they in Melee Mainhand, Ranged Mainhand, or both?

The UR Widseth's Lute gives some guidance for how it interacts with other melee off-hand items like Orb of MIght and Brawler's Mug:
tokendb.com/token/widseths-mystical-lute/

And it would seem Fae Blowgun Flute is clearly a Ranged instrument.

But, how does this interact with more general Bard instruments like the Uncommon Conch this year? Which "Mainhand Slot" do they take? And does that slot preclude Bards from equipping both an instrument and a Captain's Cup?

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Last edit: by Marc D.

2022 Rare Token Images 3 years 7 months ago #23

Marc D wrote: I'm looking at the Captain's Cup and trying to figure out how it interacts with Bard instruments. The restriction on Captain's Cup is that it takes the "off-hand Melee slot for game". I'm trying to figure out exactly which slot Bard instruments occupy. Are they in Melee Mainhand, Ranged Mainhand, or both?

The UR Widseth's Lute gives some guidance for how it interacts with other melee off-hand items like Orb of MIght and Brawler's Mug:
tokendb.com/token/widseths-mystical-lute/

And it would seem Fae Blowgun Flute is clearly a Ranged instrument.

But, how does this interact with more general Bard instruments like the Uncommon Conch this year? Which "Mainhand Slot" do they take? And does that slot preclude Bards from equipping both an instrument and a Captain's Cup?


My understanding is Bard instruments go in the Bard Instruments slot, like how Holy Symbols go in the Holy Symbol slot. Though you can have multiple instruments you can only use one at a time.

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2022 Rare Token Images 3 years 7 months ago #24

Would it be too much for the +1 blunderbuss to get a bliss style weapon bonus while on a ship deck?
Likewise could the +1 triton trident get a similar bonus when wet.
This could give it oddball evergreen usefulness. It could be raining in a room. There could be Sea spray on the ship deck. Have another player create water and throw water on you. Underwater combat in general.

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Last edit: by Kory.
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