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TOPIC: Ultra Rare Token Ideas

Ultra Rare Token Ideas 6 months 2 weeks ago #25

Leitz wrote: Lucky Pirate Coin

Better to be lucky than good.

Instead of rolling for initiative, flip this token. If it comes up heads you win initiative. If it comes up tails, you lose initiative.


Love this idea...not sure it's a UR but could definitely be a rare. I would want a lot of groups to get to use this in the dungeon.

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Ultra Rare Token Ideas 6 months 2 weeks ago #26

Eye Patch, Peg Leg and Hook with various effects related to being a Pirate. Argh Matey!

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Ultra Rare Token Ideas 6 months 2 weeks ago #27

David Harris wrote:

Leitz wrote: Lucky Pirate Coin

Better to be lucky than good.

Instead of rolling for initiative, flip this token. If it comes up heads you win initiative. If it comes up tails, you lose initiative.


Love this idea...not sure it's a UR but could definitely be a rare. I would want a lot of groups to get to use this in the dungeon.


I have strong concerns about the idea of this token.

1. What happens when half the party wants to use it and half don't?

2. It has the potential to be stronger than a party equipping a set of ten Charm of Awareness or Awakened Synergy.

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Ultra Rare Token Ideas 6 months 2 weeks ago #28

Harlax's +2 Hand and a Half Axe.
2-handed d12 +2 weapon but gains bonuses and benefits from tokens as if it was both a 1-handed and a 2-handed weapon. Barbarians and Fighters.

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Ultra Rare Token Ideas 6 months 2 weeks ago #29

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How about a slotless item that let's you "equip" an item for the purpose of counting towards a set without gaining the benefit of the item. I.e. if you wanted to get the arcane set bonus without wearing the belt.

Or an item that let you use a two handed weapon one handed.

Or a token that could be placed on the board in an unused slider as a bump stop to basically let you attack and flank at the same time.

Or a slidable non consumable "spell" that benefits from +spell damage and has to land on the monster image to hit.

I also like the idea of a death knight helm so that non plate classes could get the set bonus.

I would also love to see a healing ring.

I'm somewhat against having the guided strike power leave the bracer slot for fear of it becoming to easy to access and shutting down a larger design space. Personally I still feel like bracers were OP.
Semper Gumby, Always flexible.

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Ultra Rare Token Ideas 6 months 2 weeks ago #30

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Liches tincture, spotless, double your starting hps, you are undead and cannot be healed.
Semper Gumby, Always flexible.

Sartre sits in in a coffee shop and asks for a coffee without cream. The barista apologizes “Sorry, we don't have any cream. Can I offer you a coffee without milk instead?”

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Ultra Rare Token Ideas 6 months 2 weeks ago #31

Demonhide Armor (Torso)

Usable by: Barbarian, Bard, Druid, Fighters, Ranger, Rogue

+5 AC, -3 from Fire, Cold & Shock

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Last edit: by Matthew Hayward.

Ultra Rare Token Ideas 6 months 2 weeks ago #32

Victrix (2 handed compound melee/ranged-thrown weapon)

Usable by: Barbarian, Fighter, Monk, Paladin

Damage Wheel: 3, 4, 5, 6, 7, 8, 9, 10

Banish: Announce before slide, if a hit is scored on an outsider, player makes a FORT save with a DC of 10+monster save bonus. If they pass the monster takes additional damage equal to the player's HP. (1/game)

(Art note: This is a spear made of ivory)

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Last edit: by Matthew Hayward.

Ultra Rare Token Ideas 6 months 2 weeks ago #33

Swift gloves of the archer - + 2 ranged damage + 2 damage on ammo used
1/game may use as many ammo tokens as you want

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Ultra Rare Token Ideas 6 months 2 weeks ago #34

Have been editing this post through the day. reposting for those that didn’t catch the updates.


+2 sling of seeking.
D4+2
Gains additional +3 hit (+5 total)
(You may not do a lot of damage with this sling, but at least spell casters with minimal Dex bonuses might have a chance of hitting with bardsong)

+2 Viper Strike Shuriken
D4 + 5 damage wheel
Includes 3 points of poison damage

Tensor's +3 Staff of Transformation
Wizard, Bard(?)
d6 + 3 wheel
+1 spell damage
Mark of a level 2 spell to gain +8 str and heal 10hp. May not cast further spells this room.

Cloak of Adaptation
+5 to save of users choice, +2 to other saves

Bead Bracelets
Wrist Slot
+2 beads

Powder Monkey's Endless Ammo Case
Slotless
Turn in 3 of the same ammo at start. Record ammo hit and damage bonus on party card.

Must show combat DM ammo token and ammo case to gain any ammo effects beyond hit and damage

Death Knight Set Expansion ideas
Death Knight Ring
+2 melee damage
Gain 2hp on melee hit
-or-
Death Knight Ring
+3 str

Death Knight helm
Fighters / Cleric / Paladin
2 AC
+2 str
(Essentially crown of Might, but limited access in exchange for AC)

Death Knight Spiked shield
Fighters, Barbarian, Paladin
1AC
5 retribution damage

+2 Death Knight Sword
Fighters, Barbarian, other class (NOT Paladin)
Bastard sword damage wheel
Gain 2 health on hit

Make 5 piece and 7 piece set bonuses- note that only Fighters would be able to equip the whole set, so go wild with the 7 piece set bonus


Spear of the Phalanx
1H
Gains +1 damage for every other Phalanx item worn


+attribute rings, (exist to help round out attributes for people without Rod segments)
Ex:
Ring of dwarven steel
+3 con

Ring of Elven Grace
+3 Dex

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Last edit: by Endgame.

Ultra Rare Token Ideas 6 months 2 weeks ago #35

Demon Prince's Regalia (Back)

Usable By: All

Succeed at next saving throw (announce before rolling) (2/game)

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Ultra Rare Token Ideas 6 months 2 weeks ago #36

Seven League Boots (Feet)

Usable By: All

Cancel 2 Melee hits per game.

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