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TOPIC: Uncommon Token Ideas

Uncommon Token Ideas 3 years 1 week ago #25

  • NightGod
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Endgame wrote:

NightGod wrote:

Endgame wrote:

Ian Lee wrote: War Medal (slotless, Fighter [not Fighters])
May equip 1 extra Charm & -4 HP

Human fighter has no identity outside of being "the easy class to play". Slotless is all upside, unless it isn't, thus the HP loss (war injuries).

It becomes an auto include for everyone - I’ll take a 4HP loss to fit another charm.

How about adding “may not equip other slotless items “

Auto-include for everyone playing a Fighter, which I believe was the point.


As written it would be
All classes +1 charm
All classes except Fighter: -4 hp.

This would be beyond UR good.

As written, it's Human Fighter only.

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Uncommon Token Ideas 3 years 1 week ago #26

Endgame wrote:

NightGod wrote:

Endgame wrote:

Ian Lee wrote: War Medal (slotless, Fighter [not Fighters])
May equip 1 extra Charm & -4 HP

Human fighter has no identity outside of being "the easy class to play". Slotless is all upside, unless it isn't, thus the HP loss (war injuries).

It becomes an auto include for everyone - I’ll take a 4HP loss to fit another charm.

How about adding “may not equip other slotless items “

Auto-include for everyone playing a Fighter, which I believe was the point.


As written it would be
All classes +1 charm
All classes except Fighter: -4 hp.

This would be beyond UR good.


You're misreading the intent

Class is Fighter (not Fighters)
or, Human Fighter (only) may equip this token

I like the idea, though this could potentially be part of a class redesign rather than a token.

That said, the idea that different classes can equip different numbers of tokens feels fun, if not VERY difficult for coaches to remember
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Uncommon Token Ideas 3 years 1 week ago #27

Wade Schwendemann (Dr. Uid) wrote:

Endgame wrote:

NightGod wrote:

Endgame wrote:

Ian Lee wrote: War Medal (slotless, Fighter [not Fighters])
May equip 1 extra Charm & -4 HP

Human fighter has no identity outside of being "the easy class to play". Slotless is all upside, unless it isn't, thus the HP loss (war injuries).

It becomes an auto include for everyone - I’ll take a 4HP loss to fit another charm.

How about adding “may not equip other slotless items “

Auto-include for everyone playing a Fighter, which I believe was the point.


As written it would be
All classes +1 charm
All classes except Fighter: -4 hp.

This would be beyond UR good.


You're misreading the intent

Class is Fighter (not Fighters)
or, Human Fighter (only) may equip this token

I like the idea, though this could potentially be part of a class redesign rather than a token.

That said, the idea that different classes can equip different numbers of tokens feels fun, if not VERY difficult for coaches to remember

Make it like greater mistletoe?

War Medal
Slotless
Fighter
+1 hit w/ melee and Ranged

It’s less powerful than a free charm slot, but still quite good and something every Fighter would equip.

Given the use of the word “Fighters” in class restrictions, if it’s desired to have Fighter have specific tokens, the Fighter (and probably wizard) should be renamed Human Fighter / Human Wizard

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Last edit: by Endgame.

Uncommon Token Ideas 3 years 1 week ago #28

Ian Lee wrote: War Medal (slotless, Fighter [not Fighters])
May equip 1 extra Charm & -4 HP

Human fighter has no identity outside of being "the easy class to play". Slotless is all upside, unless it isn't, thus the HP loss (war injuries).


I like the concept of "fighters get the best gear."

I would do this as: "+1 charm if only C/UC/R charms are equipped"

Allowing this to equip extra UR+ higher charms makes this a UR+ token.

Another alternative would be to make this an item that is equipped in both offhands to get the extra charm slot.

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Last edit: by Matthew Hayward.

Uncommon Token Ideas 3 years 1 week ago #29

Arcanist Kolixela wrote: Given the bump in Philosopher's stones required in transmutes from the 2021 necklaces it would be good to make at least 5 necklaces at uncommon for 2022 to boost the quantities.

Necklace of Stabbing
+1 to damage with melee weapons


Already a rare necklace that grants +2 STR and +5 HP. This feels too weak.

Necklace of true aim
+1 to ranged hit


This feels like an uncommon lense effect. Should be stronger in neck.

Necklace of safety
+1 to all saves


2020 had a +1 to AC & +1 to saves UC neck. Make this +3 to AC or +2 to saves or something.

Potion of Fiery Brew
Gain 1 Retribution as fire for 1 room


Potion Icy Blood is 3 cold Retribution at uncommon - should be 3.

Reprint the +2 Str and +2 Dex potions


Those +2 versions are commons. The uncommon are +4.

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Uncommon Token Ideas 3 years 1 week ago #30

What about a melee / ranged improvised weapon like a fishing pole? A “club” seems like common though I suppose maybe a reusable ranged weapon might be interesting. Maybe the “ammo” was fishing lures?
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Uncommon Token Ideas 3 years 1 week ago #31

Over the next three years the following earcuffs once per year.

+1 FORT & +1 RFLX
+1 RFLX & +1 WILL
+1 WILL & +1 FORT

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Uncommon Token Ideas 3 years 1 week ago #32

Matthew Hayward wrote: Over the next three years the following earcuffs once per year.

+1 FORT & +1 RFLX
+1 RFLX & +1 WILL
+1 WILL & +1 FORT

That’s double the saves over other uncommon ears. Probably better to do darkhold Earcuff style - 1 save + conditional save.

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Uncommon Token Ideas 3 years 1 week ago #33

Scroll Boarding Party

Usable by: Bard, Cleric, Druid

Party gets +1 to hit and may each drink 1 potion as a free action

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Uncommon Token Ideas 3 years 1 week ago #34

Polly's Cracker (Alchemical Weapon)

Usable by: All

Deals 3 sonic damage to all monsters. (one use)

(Standard action)

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Last edit: by Matthew Hayward.

Uncommon Token Ideas 3 years 1 week ago #35

Polly's Crackers (consumable)

Cures 5 pts, but you are nauseated for 1 round. (one use)

(Nauseated: unable to attack, cast spells (including bardsong), or anything else requiring attention; victim may move; AC is unaffected)

NOTE: See the anti-nausea earcuff in the common list - idea is to give players a way to discover/recognize token synergies.

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Last edit: by Matthew Hayward.

Uncommon Token Ideas 3 years 1 week ago #36

Rod of the Elements

1H Ranged Weapon, Druid/Wizards
2 (4?) damage
wheel is Fire-Cold-Sonic-Shock, possibly with a Dud and/or Misfire spot
I came here to sing and collect tokens, and I'm alllll out of money.

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