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TOPIC: Mini GHC Feedback (Non-spoilers....I think)

Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #1

  • jedibcg
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It was great to do TD again in person. I felt the set were as good if not than when I last saw them in person (GHC 2019). The costumes looked great (including makeup). NPC, coaches, blue-hands, trainers, DM's and all TD stuff and other volunteers did a wonderful job. In fact one AC took the time to write me a small note that made the a particular run all the better, but that is for another thread for another time. Really it was a great experience.

All that said though there were some misses for me. Room 2 of Felurian's. I am still not a fan of video feeds. Though the graphics were decent, I don't do TD to see video loops. And though as much time, energy and cost may go into making a computer generated monster or NPC, I haven't been a fan of it each time it they appear in TD. Some thing I can of course live with just really not a fan or them. If I want to play a video game I would not sign up for TD. The monster in Felurian's that we had seen before also was a bit of a let down not because we had seen it before but because one of the monsters in Weird Magic seems also so similar. There was also way too much 'smoke' in that room. Overall great adventures. I was very entertained with a lot of the work that was does with the sets, story and characters.
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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #2

I agree on video feed for live runs - actors should definitely be the priority when possible. The dungeons were well done, overall.

I had a different issue with the last combat in Felurians, though. I'm ok with re-using creatures, I get the investments used with them. With that said, if you are taking a creature from Rothfuss's world, please don't directly contradict what Rothfuss wrote about it (spoiler below)









The Draccus was only violent in The Name of the Wind because it was addicted to Denner resin. Otherwise, they are nothing more than big dragon looking cows that like to roll around in fire. The teeth are described as flat because they are herbivores as well.

There wasn't a good narrative as to why this one would be violent. There was a work-around based on something it liked to eat but it bugged me that a non psychotropic substance would have made it violent to begin with.

Sorry to have to give negative geek feedback on that one. Otherwise, I thought everything was well done - the actors did a great job as well.

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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #3

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I agree the reuse of the monster would not have bothered me at all because it was from Rothfuss' world, however there was a mechanically very similar monster in the other dungeon that I found fault with. It felt a bit lazy to have 2 similar monsters to me.
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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #4

to not spoil....Andrew's room CRUSHED IT! that was so fun and so replayable. I hope to see tons more of the puzzle/combat choice. the storyline behind the concept worked great too although one of the kegs should have been some kind of "recovery brew" to remove fear of taking damage by going alt-path


and blocks....yeah, that was super awesome puzzle choice....and finally....

Gaelin....PERFECT PUZZLE CHOICE

Really well done on puzzle replay...that was exceptional.
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Last edit: by Jamie Campbell.

Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #5

I appreciate the perspectives shared here. I don't mind some video NPCs, especially given the difficulty with staffing in person events currently, I expect we may see more of that over time. I honestly don't mind an ethereal projection vs. an animatronic enemy we saw in another room. I think the balance was right.

Puzzle replayability is big for me as many of us run these a number of times. That said we ran Weird more times than Fellurian's - it took all three runs through Fellurian for us to finally get all the puzzles right!

We don't typically complain about combat a second time because there is the element of luck in the die rolls and dexterity in the mode of attack which changes the outcome each time. When a puzzle requires those types of elements on top of memorization, it increases their replayability.

I echo the comment that having a choice to do combat instead of a memorization puzzle we have solved is a better way to spend those 12 minutes.

Also I love anytime there are "hidden" possibilities. Those little easter eggs are fun as we attempt alternate solutions.

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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #6

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Ohhh I did have 1 real complaint about GHC. The exit. That sucked big time. It was a poorly lit door that dumped into another hall that did not allow access back to the front of the hall directly. You had to cross it to the hallway and then way back to the front.
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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #7

jedibcg wrote: Ohhh I did have 1 real complaint about GHC. The exit. That sucked big time. It was a poorly lit door that dumped into another hall that did not allow access back to the front of the hall directly. You had to cross it to the hallway and then way back to the front.


I'd agree there. I was definitely confused when exiting. My mental map just couldn't process exiting into the end of Hall A after entering the top of Hall B. A shortcut back would have been nice.

With that said, knowing the space after helping with install - there really wasn't much room to build a corridor back inside the TD area. Seriously, we modified the wall sizes, etc just to fit into that hall and might not have left the 8 feet between the dungeon walls and the building walls like we were supposed to.

The only solution would have been to cut out an extra corridor of space to allow exit back towards the entrance. That would have really cut into dungeon space, though (equivalent to removing 3ish dungeon rooms of space.)

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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #8

The exit was a little weird, but understandable considering the space. I be willing to walk around for more dungeon space for sure. Also, I was thankful the D&D Adventurer's League was cool with TDers sitting down at there empty tables for 10-15 minutes after a run, we asked the first time and they were super cool and said go ahead. It let us reset quickly.

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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #9

Which cons have good exits?

Origins - dumped in hallway not near entrance.

Gen Con - dumped in hallway not near entrance.

At least that's been my experience.

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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #10

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Ian Lee wrote: Which cons have good exits?

Origins - dumped in hallway not near entrance.

Gen Con - dumped in hallway not near entrance.

At least that's been my experience.


I imagine having the exit not near the entrance is a feature, not a bug. You don't want to jam up the entrance as new players are coming in an getting processed, looking for where to go, etc.
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Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #11

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Not being able to walk to the front of hall A though could have been avoided as could have better lighting the door itself.
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Last edit: by jedibcg.

Mini GHC Feedback (Non-spoilers....I think) 2 years 5 months ago #12

David Harris wrote: The exit was a little weird, but understandable considering the space. I be willing to walk around for more dungeon space for sure. Also, I was thankful the D&D Adventurer's League was cool with TDers sitting down at there empty tables for 10-15 minutes after a run, we asked the first time and they were super cool and said go ahead. It let us reset quickly.


Early Thursday the exit was UNMARKED and covered with a black wall curtain and the Epilogue people were ignoring a player rolling into a panic attack due to being unable to find an exit.

Said player dropped all their remaining event tickets and isn't planning to attend again. at least partially due to that.

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