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TOPIC: Skull of Cavadar vs. Seven (7) Teeth

Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #13

Loremaster wrote: Anyone with all 7 teeth see a compelling game-reason to transmute? Note: I play melee builds. It may be more compelling for healers and spell-slingers.

It seems you get more mileage keeping all teeth, instead of trading them in to make the skull.

+7 HP versus Once-per-season class option. +1 damage if you already have another Eldritch item.


I have a Fighter and Rogue each with Kilts. I find psychic powers difficult to remember and a distraction (YMMV). Why I'm sending them is ASAP:
1) I don't have to wear a Ring of Heroism anymore (+2 damage with Ring of Drakes)
2) I get the +1 damage bonus for 2 Eldritch (and healing if I ever flex)
3) Assassin sub-class
4) Custom event
5) I can trade it in the future for a truckload of Totem Paint, an Auri's Candle, Tooth 4-7, and still have trade value left over.

To each their own, but if you decide you're not going to transmute it, I'd sell the 2nd Tooth - 1 less HP for $800+ is tight and someone else can transmute a Skull.

(Yes I'd like +7 HPs and/or a new lvl 8 ability, but this is the world we live in right now.)
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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #14

I am making 1 skull, and have an extra set of teeth 3-7 for the 5 HP if I want to do that instead. Or I can loan them out. The 5th psychic power (negate a Will save) can be pretty good.
Classes Played: Barbarian (65 times), Monk (56), Ranger (33), Rogue (25), Cleric (21), Fighter (13), Druid (12), Paladin (11), Dwarf Fighter (10), Bard (7), Elf Wizard (2), Wizard (2)

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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #15

A lesser consideration, but transmuting to the skull means 7 fewer tokens to carry around.

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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #16

Brokkr wrote: A lesser consideration, but transmuting to the skull means 7 fewer tokens to carry around.


Maybe 'lesser', but not insignificant. That token weight adds up fast.

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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #17

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I am transmuting my teeth for the skull. Just sold my semi-lich skull, so everybody wins!
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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #18

jpotter wrote:

jedibcg banjo 000 hides well wrote:

jpotter wrote: It's also +1 damage/+2 healing as the skull.


Huh? With 1 other eldritch it is +1 damage and +4 healing. Unless you mean with 2 or more other Eldritch.


Making the assumption here that you already have 2 pieces, it's +1 damage/+2 healing. Since we're doing some comparisons and OP seemed to want to make the argument it's marginally better as 7 hp.

With one other Eldritch it's not even a comparison, as it's +1 level in addition to the damage and healing, which far outweighs the 7hp.


Or you could have just asked a clarifying question. Assuming it's your only eldritch item, sure; +1 level is superior to +7 HP.

That aside, I would have liked to see it retain the HP bonus. Once-per-season events are awesome; and I like that. But after, it's kind meh. Also, I'm not interested in sourcing a second set just to switch back to equipping 7 individual ones.

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Last edit: by Kevrick.

Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #19

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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #20

Loremaster wrote:
Or you could have just asked a clarifying question. Assuming it's your only eldritch item, sure; +1 level is superior to +7 HP. .

Your original request was if anyone had compelling reason to do the transmute. Several have provided various reasons why it would be compelling for them. It might not be compelling for you, but that is fine. There is no right answer.
You either discover a star or you don't. You arrogant punk.

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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #21

jpotter wrote: It's also +1 damage/+2 healing as the skull.

That +2 Healing is a pretty big deal too. For most healers, that is over a 10% increase to Healing.

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Last edit: by Endgame.

Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #22

I was hoping the Skull would retain the hp bonus. Because it didn't, I'm going to keep a set or two of the Teeth for builds that need the extra hp. Would be happy if TPTB made a change and allowed the Skull to keep the HP.
"Many of the truths we cling to depend greatly on our point of view" - Obi Wan Kenobi

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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #23

Semi-Lich Skull was created so people that could not get tooth1-X could have a use for the teeth they have. So that way those later teeth were not useless.

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Skull of Cavadar vs. Seven (7) Teeth 3 years 1 month ago #24

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I'm looking forward to transmuting g mine just for the event. The other differences aren't that important to me.
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