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TOPIC: Token Images Going to Print! < No Longer True!

Token Images Going to Print! 4 years 2 months ago #25

NightGod wrote:

Mike Steele wrote: Thinking about Wizard potential damage. Let's assume that a Wizard has 51 HP, and 35 spell damage bonus, as well as that spell damages on the card will double (per Jeff).

A Wizard with the Relic or Legendary can cast a 40 point lightning storm, 35 points bonus spell damage, 100 points of Channel damage (bringing HP to 1) for 175 points as a Free Action. The Wizard can also cast a 36 point scorching ray plus 35 points bonus spell damage for another 71 points of damage as a Standard Action. That is 246 points of damage in one round by one Wizard.

Yup, that math looks right. And then they have 1hp and an angry mob to deal with.

But, as Dave said, Jeff has said there's more information to come, so this is still somewhat speculative.


All I'm going to say is play with the variables. The math has only just begun and I'm certain there's a lot more discussion to come with it. But still waiting to see Jeff's writeup first.
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Token Images Going to Print! 4 years 2 months ago #26

Mike Steele wrote: Thinking about Wizard potential damage. Let's assume that a Wizard has 51 HP, and 35 spell damage bonus, as well as that spell damages on the card will double (per Jeff).

A Wizard with the Relic or Legendary can cast a 40 point lightning storm, 35 points bonus spell damage, 100 points of Channel damage (bringing HP to 1) for 175 points as a Free Action. The Wizard can also cast a 36 point scorching ray plus 35 points bonus spell damage for another 71 points of damage as a Standard Action. That is 246 points of damage in one round by one Wizard.

Yes, I am also slightly concerned that we didn't think to put an upper limit on the amount of HP per channel. Between the two new Ioun Stones and the 4* Bead that could be 20-25 additional hit points available to a wizard trying to max out HP.
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Token Images Going to Print! 4 years 2 months ago #27

NightGod wrote:

Mike Steele wrote: Thinking about Wizard potential damage. Let's assume that a Wizard has 51 HP, and 35 spell damage bonus, as well as that spell damages on the card will double (per Jeff).

A Wizard with the Relic or Legendary can cast a 40 point lightning storm, 35 points bonus spell damage, 100 points of Channel damage (bringing HP to 1) for 175 points as a Free Action. The Wizard can also cast a 36 point scorching ray plus 35 points bonus spell damage for another 71 points of damage as a Standard Action. That is 246 points of damage in one round by one Wizard.

Yup, that math looks right. And then they have 1hp and an angry mob to deal with.

But, as Dave said, Jeff has said there's more information to come, so this is still somewhat speculative.


This isn't really speculative at all, it's detailed very clearly on the MEC. The other Mage Powers are speculative, but channel is fully described.
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Token Images Going to Print! 4 years 2 months ago #28

Jeff thank you for adding lvl 1 spells to the cleric neck!

Am I correct in seeing that if you are wearing the legendary/relic you will get everything but restore power as a FA? And then if you wear the UR ring on top of that you only gain Restore Power as a FA?
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Token Images Going to Print! 4 years 2 months ago #29

MEC

hp in one place and HP in another. Actually, would sound better as "If 15+ hps are ..."
Last edit: by Ian Lee.
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Token Images Going to Print! 4 years 2 months ago #30

BrainScan wrote:

Mike Steele wrote: Thinking about Wizard potential damage. Let's assume that a Wizard has 51 HP, and 35 spell damage bonus, as well as that spell damages on the card will double (per Jeff).

A Wizard with the Relic or Legendary can cast a 40 point lightning storm, 35 points bonus spell damage, 100 points of Channel damage (bringing HP to 1) for 175 points as a Free Action. The Wizard can also cast a 36 point scorching ray plus 35 points bonus spell damage for another 71 points of damage as a Standard Action. That is 246 points of damage in one round by one Wizard.

Yes, I am also slightly concerned that we didn't think to put an upper limit on the amount of HP per channel. Between the two new Ioun Stones and the 4* Bead that could be 20-25 additional hit points available to a wizard trying to max out HP.


I agree, it's likely a Wizard could get over the 51 HP in my example.
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Token Images Going to Print! 4 years 2 months ago #31

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Mike Steele wrote:

NightGod wrote:

Mike Steele wrote: Thinking about Wizard potential damage. Let's assume that a Wizard has 51 HP, and 35 spell damage bonus, as well as that spell damages on the card will double (per Jeff).

A Wizard with the Relic or Legendary can cast a 40 point lightning storm, 35 points bonus spell damage, 100 points of Channel damage (bringing HP to 1) for 175 points as a Free Action. The Wizard can also cast a 36 point scorching ray plus 35 points bonus spell damage for another 71 points of damage as a Standard Action. That is 246 points of damage in one round by one Wizard.

Yup, that math looks right. And then they have 1hp and an angry mob to deal with.

But, as Dave said, Jeff has said there's more information to come, so this is still somewhat speculative.


This isn't really speculative at all, it's detailed very clearly on the MEC. The other Mage Powers are speculative, but channel is fully described.

Sounds like Wizards are on the way to meeting Jeff's goal of top damage combined with low survivability then. 2021 is going to be the start of an interesting time to play a wizard, I believe.
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Token Images Going to Print! 4 years 2 months ago #32

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BrainScan wrote:

Mike Steele wrote: Thinking about Wizard potential damage. Let's assume that a Wizard has 51 HP, and 35 spell damage bonus, as well as that spell damages on the card will double (per Jeff).

A Wizard with the Relic or Legendary can cast a 40 point lightning storm, 35 points bonus spell damage, 100 points of Channel damage (bringing HP to 1) for 175 points as a Free Action. The Wizard can also cast a 36 point scorching ray plus 35 points bonus spell damage for another 71 points of damage as a Standard Action. That is 246 points of damage in one round by one Wizard.

Yes, I am also slightly concerned that we didn't think to put an upper limit on the amount of HP per channel. Between the two new Ioun Stones and the 4* Bead that could be 20-25 additional hit points available to a wizard trying to max out HP.

There was a version that had HP caps on it (the one just before Jeff decided to change the MEC), but it didn't pan out because it ended up being pages of damage charts and bickering over build minutiae.
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Token Images Going to Print! 4 years 2 months ago #33

Mage Medallion and AA-MM confuse me in this regard.

Either, you have to carry over MEC's once per room restriction when channeling hp into damage or it doesn't appear there's any restriction on how many times you can channel hp into dmg. If there is the 1 channel/room restriction built in from MEC into Mage Medallion, then the wording should be much less awkward. "As MEC but 2 pts dmg for each 1 hp channeled. You may use a different Mage Power each rd. (3 Mage Powers/room)"

"Different" should be able to limit Mage Power uses in combination with paranthetical restriction. If you can channel more than once per combat, Pelor help us.
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Token Images Going to Print! 4 years 2 months ago #34

NightGod wrote:

BrainScan wrote:

Mike Steele wrote: Thinking about Wizard potential damage. Let's assume that a Wizard has 51 HP, and 35 spell damage bonus, as well as that spell damages on the card will double (per Jeff).

A Wizard with the Relic or Legendary can cast a 40 point lightning storm, 35 points bonus spell damage, 100 points of Channel damage (bringing HP to 1) for 175 points as a Free Action. The Wizard can also cast a 36 point scorching ray plus 35 points bonus spell damage for another 71 points of damage as a Standard Action. That is 246 points of damage in one round by one Wizard.

Yes, I am also slightly concerned that we didn't think to put an upper limit on the amount of HP per channel. Between the two new Ioun Stones and the 4* Bead that could be 20-25 additional hit points available to a wizard trying to max out HP.

There was a version that had HP caps on it (the one just before Jeff decided to change the MEC), but it didn't pan out because it ended up being pages of damage charts and bickering over build minutiae.


Be interesting how many wizards want to run with clerics and paladins and how many are going to stock up on healing.
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Token Images Going to Print! 4 years 2 months ago #35

Ian Lee wrote: Mage Medallion and AA-MM confuse me in this regard.

Either, you have to carry over MEC's once per room restriction when channeling hp into damage or it doesn't appear there's any restriction on how many times you can channel hp into dmg. If there is the 1 channel/room restriction built in from MEC into Mage Medallion, then the wording should be much less awkward. "As MEC but 2 pts dmg for each 1 hp channeled. You may use a different Mage Power each rd. (3 Mage Powers/room)"

"Different" should be able to limit Mage Power uses in combination with paranthetical restriction. If you can channel more than once per combat, Pelor help us.


Honestly having the 1/room channel restriction removed incentives Wizards to be more middle range with our spell casts. If we only have 1 chance per room to deal boosted damage I'm going to setoff a tactical nuke and drop myself to 1HP. If I can do it 3 times per room at Relic I'm much more likely to do spells for 20HP or 30HP vs 60+
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Token Images Going to Print! 4 years 2 months ago #36

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Ian Lee wrote: Mage Medallion and AA-MM confuse me in this regard.

Either, you have to carry over MEC's once per room restriction when channeling hp into damage or it doesn't appear there's any restriction on how many times you can channel hp into dmg. If there is the 1 channel/room restriction built in from MEC into Mage Medallion, then the wording should be much less awkward. "As MEC but 2 pts dmg for each 1 hp channeled. You may use a different Mage Power each rd. (3 Mage Powers/room)"

"Different" should be able to limit Mage Power uses in combination with paranthetical restriction. If you can channel more than once per combat, Pelor help us.

Presumably, that will all get cleared up once Jeff has the time he asked for to clarify exactly how he intends it to work.
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