Arcanist Kolixela wrote: Please post that link, I would love to examine it
OK, here it is. I made a couple of small adjustments, and I think there must be something to deal more Damage the Wizard could do in turns 8 and 9.
The Summary:
* Druid using max Polymorph and max five instant spells from Ring of Quick Prayer does 763 points of damage over 10 turns (per Matthew's excellent analysis). That drops to just 623 points of damage if Ring of Quick Prayer is nerfed further.
* Druid maximum spell damage including maximum Charm of Spell Swapping usage is 527, using all 10 damage spells (per my analysis below)
* Wizard spell damage including base spell plus SK doubling from Legendary is 1,055 over 10 turns (per my analysis below)
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First, Matthew did a max damage analysis of a Polymorph Wizard casting a free action spell every turn from Ring of Quick Prayer, at 903 points for 10 turns. With the Ring nerfed to five uses, that drops 140 points of damage and becomes 763 points of damage for 10 turns.
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For pure spell damage, Druid 5th level maximizing Charm of Spell Swapping and using Crown of Expertise to get an extra spell surge and assuming all skill tests are passed, I come out with 177 base damage for 10 turns, which uses all 10 damage spells the Druid can get, even with Charm of Spell Swapping:
2x Call Lightning Spell Surged 40 points each
3x Firebolt (one from CoSS) 14 points each
5x Freezing Orb (two from CoSS) 11 points each
If I applying +35 spell damage bonus per spell that over all 10 turns, it adds another 350.
So, that's only 527 damage over 10 turns for the Druid. If he uses the Ring of Quick Prayer to cast five damage spells as instants, he can get the 527 damage in five turns, but then the Druid is completely out of damage spells.
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Wizard 10 turn Damage analysis (there must be a better action for turns 8 and 9):
Room 1:
Turn 1: 133 damage
Lightning Storm: 20+20+35=75
Magic Missile: 11+11+35=57
Turn 2: 128 Damage
Scorching Ray: 18+18+35=71
Magic Missile: 11+11+35=57
Turn 3 (Bracelets of the Cabal Room 1): 116 Damage
Magic Missile (Cats Grace CoSS): 11+11+35=57
Acid Ray (Ring of Expertise): 12+12+35=59
Room 2:
Turn 4: 128 Damage
Ray of Shock: 18+18+35=71
Magic Missile: 11+11+35=57
Turn 5 (Bracelets of the Cabal Room 2): 106 Damage
Acid Ray (Ring of Expertise): 12+12+35=59
Frost Dart 6+6+35=47
Turn 6: 124
Lightning Storm (Crown of Expertise): 20+20+35=75
Burning Hands: 7+7+35=49
Room 3:
Turn 7: (Bracelets of the Cabal Room 3): 120
Acid Ray (Ring of Expertise): 12+12+35=59
Acid Ray: 12+12+35 = 59
Turn 8: 47
Frost Dart: 6+6+35 = 47
Turn 9: 47
Frost Dart: 6+6+35=47
Room 4:
Turn 10: (Bracelets of the Cabal Room 3): 106
Acid Ray (Ring of Expertise): 12+12+35=59
Fire Dart: 6+6+35=47