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TOPIC: FINAL 2021 Transmuted Token Images!

FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #1

Everything is pretty much set in stone at this point EXCEPT the Wizard Relic and Legendary. Those need some debate...but try to keep it civil and nice. And if anyone mentions the word "druid" I am going to change their avatar to a photo of something rather unpleasant. If you want to say "druid" you must use the term "Dr. Uid" :P

truedungeon.com/files/Transmuted21.jpg

Cleric Info

Divine Intervention: Once per game, as a Standard Action during combat, the Cleric can beseech her deity to divine aid. When this is done, the DM hands the d20 to the Cleric player, and the die is cast in the sliding area of the combat board. The die result tells the kind of aid given:

1-10: All characters are immediately healed 10 hp

11-15: All characters are immediately healed 10 hp & on the NEXT combat round all characters have their sliders turned to max damage (if they did not slide it naturally). Sliders that are turned (because the highest number was not naturally slide) do not get any of the special attack bonuses that come with a max damage number facing the dot. For instance, some "insta-kill" weapons will auto-kill certain monsters on max damage slides.

16-19: As above but the "special effect on max damage" powers do activate when the sliders are turned to max

20: As 16-19 but a column of Sacred Fire engulfs all monsters doing 100 points of Sacred damage. This damage is inflicted immediately after the die is rolled (like the healing) and not the next round like the puck turning effect.

Fighter Info

Double Strike: If you hit one monster in the room with a melee attack, and another monster is also in melee range, the same amount of damage will be done to the second monster automatically.

Power Attack: You may inform the DM you wish to Power Attack before making an attack slide. Your attack will be -10 to hit but it will be +10 to damage if it hits the monster. This extra damage is doubled (or tripled) in the case of a critical hit.
Token Conjurer
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #2

*looks at new Wizard Relic and Legendary*

*smiles*

You have my vote Chief! Send it to print!

I'd personally prefer the spell slides get 19-20 x2 crit but I'm not going to complain about the current design at all
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #3

Jeff, Mage Medallion seems massively overpowered. It gives MEC bonuses to all spells now (including multiple per room) plus allows doubling of spells with the free action. The HP limit seems minor, especially since MEC damage is no longer a factor. As more free action spells are added from future tokens this will be more overpowered.

Adding 3rd level spells to free action with Legendary is just more doubling of spells per room. And, if it's now OK to auto succeed on skill tests, maybe we can bring back the UR from last year that let all classes do it.

I'd be interested in seeing a couple of max build analyses to see what the spell damage potential is incorporating these two Wizard tokens.
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #4

It's worth mentioning that while Wizards have 2 spells at level 3, only one of them is damage based, it has no associated skill check and is only 2 points of damage higher than the level 2.
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #5

  • Adeya
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Why is it capping our hit points? That just seems like an unnecessary restriction.

It takes a bunch of other tokens to raise it that high, and then we need to weigh the cost of more hit points versus other abilities. It seems a waste of text to add that restriction to it.

And I'm sad the +10 skill check damage was removed.

I don't know. I'm just not excited about this version at all now. The only thing is does for me is a Free Action cast of two spells. I might just stick with my Charm Necklace.
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #6

I do agree the limitation on Max HP is odd considering the Relic and Legendary do not trigger self harming. But I'm fine with it as a limitation.

I'm bummed to see the higher bonuses to skill checks went away, I was looking forward to skill checks being more important and thought that was a cool thing to have.

If I suggested any changes I would add in a boost to successful skill check damage and change the auto-hit on spell slides to a crit effect. Both because they all hit on a "2" and because that makes it so any newly created spells or scrolls can't have a higher target number to adjust for value.
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #7

  • Adeya
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And I like that MEC has a cost to use. It's a huge part of why the token is so fun. It's unique and adds lots of flavor and role play to the battle!
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #8

Adeya wrote: And I like that MEC has a cost to use. It's a huge part of why the token is so fun. It's unique and adds lots of flavor and role play to the battle!


Unforunately with these tokens going to print TODAY I don't see much additional space for redesign.

If it's acceptable I say we accept it if possible
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #9

Mike Steele wrote: Jeff, Mage Medallion seems massively overpowered. It gives MEC bonuses to all spells now (including multiple per room) plus allows doubling of spells with the free action. The HP limit seems minor, especially since MEC damage is no longer a factor. As more free action spells are added from future tokens this will be more overpowered.

Adding 3rd level spells to free action with Legendary is just more doubling of spells per room. And, if it's now OK to auto succeed on skill tests, maybe we can bring back the UR from last year that let all classes do it.

I'd be interested in seeing a couple of max build analyses to see what the spell damage potential is incorporating these two Wizard tokens.


I don’t think the wizard token auto succeeds skill tests.

The last iteration granted 6 free action damage spells, and let you swap into as many more as you had higher level spells - but limited to 1/room so effectively 3 or 4.

This iteration grants 3 free action damage spells, and lets you swap into 1 more.

I think this version is less powerful than the last one, but only a little, and it’s much simpler to reason about.
Last edit: by Matthew Hayward.
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #10

  • Adeya
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Arcanist Kolixela wrote:

Adeya wrote: And I like that MEC has a cost to use. It's a huge part of why the token is so fun. It's unique and adds lots of flavor and role play to the battle!


Unforunately with these tokens going to print TODAY I don't see much additional space for redesign.

If it's acceptable I say we accept it if possible


It's a disappointment. I'll stick with my Charm Necklace.
I make chainmail! Check out www.ArcadianChain.com for chainmail jewelry and accessories, including dice bags and d20 keychains.
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #11

Do the Mage medallions still allow the use of mad evoker on top of this and is that why there are hit point restrictions?
Fall down......Go boom!
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FINAL 2021 Transmuted Token Images! 5 months 3 weeks ago #12

Adam Guay wrote: Do the Mage medallions still allow the use of mad evoker on top of this and is that why there are hit point restrictions?


That's a possibility
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