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TOPIC: 2021 Wizard Relic/Legendary Almost Final!

2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #13

Can we literally just revert to the last version of this token and add the slide crit to the legendary?
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #14

Please add “+10 damage to ranged attacks” to give sliding spells some use. Unfortunately, a major rules change just. a used slide spells to no longer recieve any benefit from “of focus” items, so they are now very weak spells that will almost always be replaced with Charm of Spell Swapping.
I play Wizard.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #15

To avoid a Legendary that does an effect even the Wizard players aren’t confident on, can we avoid the token doing an effect specifically based on slide spells or spell damage (outside of skill checks)?

I love that the relic cuts the MEC damage in half! Could the Legendary cut the damage in half again down to 2-3 per round? I would definitely eat that up in a heartbeat! That alone would make me thrilled with the legendary, especially if it was 2 or less damage per use. I really didn’t think of that ability before now but I absolutely love it. (The Mad Evoker becomes the Cooky or Irate Evoker becomes the Eccentric or Frustrated Evoker, calming himself and acting more sanely)

I am sad to lose Jinn’s and the nonconsumable scrolls. I am sad to see nothing with nonconsumable wands (MoMM and baze Wizard focus). I have mixed feelings about seeing nothing nonconsumable polymorph (Elf Wizard focus, but steps on the toes of Druid Legendary). I understand the loss of the familiar.

Looking at the massive boost of ability use count for the Cleric and remembering the Wizard is still struggling to cast in Grind, can we please either get all of those extra spell boxes back (as free or even standard actions - I would be okay with +2 boxes per level that I cast as standard actions) or that one damage cantrip that can be modified by spell damage modifiers (preferably not slid and probably no skill test for bonus damage, just flat 1 + spell damage bonuses)?
I play Wizard.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #16

I'm not a wizard, but I think I liked everything before this.

I think the relic is going in the right/good direction, but is too weak and then everything past the +10 on the legendary I don't like.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #17

For my back of the envelope math, a BiS Monk has a melee damage + weapon damage of 45, and does 2.2x that amount per round (VTD rolls, 19-20 crits). So I'm looking at the top of the damage pyramid being 99 damage a round.

990 over 10 rounds.

Let's compare with Wizard using the new Legendary, using MeC each round, with Cabal Set and RoSS to get the most spells out, and Crown of Expertise.

SB = Spell bonus below, call it 30 for BiS wizard. If you don't like 30 plug in your own number.

L0 = Level 0 spells - I have 7 of these (1 from swapped Acid Ray)

L1 = Level 1 Magic Missile : I have 7 of these (4 from swaps)
Let's just spell swap all Level 2 spells and Lesser Maze into magic missile - I'll worry about crits once we understand what on earth is going on with "of focus" items and slid spells - because no joke my slid spell damage bonus is like +10 I think

L3 = Lightning Storm is worth: 20*2 + SB
I have one of these on the card, one in RoSS, and one in Crown of Expertise

Room 1 - 3 rounds:
Round 1: L1 + Cabal L0
Round 2: L1 + Legendary L0
Round 3: L1

Room 2 - 3 rounds:
Round 1: L1 + Cabal L0
Round 2: L1 + Legendary L0
Round 3: L1

Room 3 - 4 rounds:
Round 1: L3 + Cabal L0
Round 2: L1 + Legendary L0 ('m out of level 1 spells)
Roudn 3: RoSS L3 + L0 (I'm out of spells except Burning Hands)
Round 4: L3 from Crown of Expertise

So over the course of the dungeon I cast:

7 MeC-ed Magic Missile = 7* ( (8+10)*2 + 30 ) = 462
7 Normal Level 0 spells = 7*( (3+10) + 30 ) = 301
3 MeC-ed Level 3 spells = 3*( 20*2 + 30 ) = 210

Total damage: 973

Wizard is dealing ~ the same of the Monk while being more or less out of gas (one Burning Hands left).

With less HP, worse saves, less AC, paying 50 HP to do it, no built in class features like Diamond Body, stunning fist, deflect missiles, etc. (+2 damage with wands).

To get this build you have to give up hands, wrists, and charm for Cabal set - or you take away 129 points of damage from 3 level 0 spells to do 85% of Monks.
Last edit: by Matthew Hayward.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #18

Arcanist Kolixela wrote: In order to speak on this change we need an official word if the clarifications around sliding spells has removed 10+ spell damage from them


My build loses:

Drake's +5 = 5
Lenses of Focus = 1
Rings of Focus = 5+3
Shirt of Focus = 2
Gegor's Tome of Focus = 2
Ioun Stone Banshee Prism = 2

20 points of damage from slide spells.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #19

Matthew Hayward wrote:

Arcanist Kolixela wrote: In order to speak on this change we need an official word if the clarifications around sliding spells has removed 10+ spell damage from them


My build loses:

Drake's +5 = 5
Lenses of Focus = 1
Rings of Focus = 5+3
Shirt of Focus = 2
Gegor's Tome of Focus = 2
Ioun Stone Banshee Prism = 2

20 points of damage from slide spells.


Doesn't this change also cost you the +5 damage from Boots of the Four Winds?
Text On Token
+5 pts of Eldritch damage with all weapons & damage spells
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #20

Arcanist Kolixela wrote:

Matthew Hayward wrote:

Arcanist Kolixela wrote: In order to speak on this change we need an official word if the clarifications around sliding spells has removed 10+ spell damage from them


My build loses:

Drake's +5 = 5
Lenses of Focus = 1
Rings of Focus = 5+3
Shirt of Focus = 2
Gegor's Tome of Focus = 2
Ioun Stone Banshee Prism = 2

20 points of damage from slide spells.


Doesn't this change also cost you the +5 damage from Boots of the Four Winds?
Text On Token
+5 pts of Eldritch damage with all weapons & damage spells


I don't know - but yeah - I'm assuming it doesn't go away. Also assuming it doesn't lose damage on the Eldritch set bonus.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #21

Suggestion if we want to hew close to this design:

1. Drop the stuff about slide spells.
2. Remove the limit on the number of times you can do "Cast a 0-level spell as a FA." The Druid/Cleric ring grands level 1 spells as a FA with no usage restriction.

Add something dorky and fun?
Last edit: by Matthew Hayward.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #22

Relic = As Mad evoker's Charm except 5HP trigger and doubles base damage for all spells cast for the turn.
A successful Skill check or successful spell slide adds +6 to the spell's base damage for that casting.

Legendary = As Mad Evoker's Charm except 3HP trigger and doubles all damage for all spells cast for the turn instead of base damage.
A successful Skill check or successful spell slide adds +9 to the spell's base damage for that casting.
All level 1 spells may be cast as a free action.


?
Last edit: by Arcanist Kolixela.
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #23

Druegar will be posting soon about the whole "what does Ranged and Spell mean" issue. After that, please give us your feedback. Thanks for your patience. There was a miscommunication on my part. Druegar = da best!
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2021 Wizard Relic/Legendary Almost Final! 5 months 4 weeks ago #24

Jeff Martin wrote: Druegar will be posting soon about the whole "what does Ranged and Spell mean" issue. After that, please give us your feedback. Thanks for your patience. There was a miscommunication on my part. Druegar = da best!


figured that was what happened :) We will hold off on the pitchforks until we get the update! :)
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