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TOPIC: 2021 Ultra Rare Feedback Part Two

2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #1

Lots of changes here...I hope work better for most! The Boots are now the way to the Fighter Relic.

truedungeon.com/files/UltraRare21c.jpg
Token Conjurer
Geek Dreamweaver
Nerdomancer
Author of the never-to-be-released "The Secret of Trees"
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #2

Nightshade's needs some text about the dagger damage icon. Or a link to TokenDB.
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #3

Wow I love all of the changes.

Can we attack each round with the throwing dagger or do you have to throw it and pick it up?

Cleric UR changing to charm is much better for people not upgrading! Wow.
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #4

Cleric Charm: Or?

Cranston's does damage instead of to hit.

A new Nightshade's this year too..
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #5

Please allow Stu-Pendous to be an ingredient for the Fighter Relic. If not perhaps one of the ingredients for the Legendary.
D&D teaches all the important lessons in life - the low blow, the cheap shot, the back stab, the double cross. - Jerry Marsischky

Let them trap us. We have our swords. - Elric of Melnibone.

You try to get them to play the game, but all they want to do is play the rules. - Ardak Kumerian

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend - Faramir
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #6

Nightshade's +2 Throwing Dagger! Great googly moogly!
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #7

Ring of Sacrifice change too... I won't be using that...
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #8

I spy something beginning with Nightshade's.... :cheer:

These are awesome, I liked the previous set and I like these even more. I'm really happy with the change to Cranstons, another source of Ranged damage is always welcome to missile builds and it feels like a better balance with all of the eye slot items which grant hit bonuses.

The boots give a great alternative for those who don't own Boots of the Four Winds, and pause for thought to those who do own them. Again, these are great!
I play Rogue. Occasionally I even play Rogue well.

Current build: tdcharactercreator.com/#/character/edit/54550c58-0964-4b14-af03-5c485ca2ef70
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #9

One piece of feedback, could Nightshade's Throwing Dagger have its "5" increase to a "6" on the damage wheel? Having a third of the numbers be 6 will make it similar to other Rogue weapons, as there will be a lot more people capable of playing the Assassin subclass once the Cavadar transmute is complete.
I play Rogue. Occasionally I even play Rogue well.

Current build: tdcharactercreator.com/#/character/edit/54550c58-0964-4b14-af03-5c485ca2ef70
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #10

Boots seem way out of balance. Boots of might were only 2 con
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #11

Iross wrote: One piece of feedback, could Nightshade's Throwing Dagger have its "5" increase to a "6" on the damage wheel? Having a third of the numbers be 6 will make it similar to other Rogue weapons, as there will be a lot more people capable of playing the Assassin subclass once the Cavadar transmute is complete.


one six and one dagger seem like 20s will be powerful enough? I am making some assumptions on the dagger icon.
--
macXdmg
Monk of the Painda Order
Bard of the College of Sick Beats
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2021 Ultra Rare Feedback Part Two 8 months 3 weeks ago #12

Cleric charm is overpowered compared to the wizard charm. Consider changing the wizard charm to make all 1st level spells free actions and add +3 to successful skill tests to keep in line with relic and legendary.
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