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TOPIC: 2021 Rare Feedback Part Two

2021 Rare Feedback Part Two 1 month 3 weeks ago #49

Allen John wrote: (Seriously, though, if we want to steer new players to sub-optimal playstyles, isn't that why Rogue exists?)


:blink:
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here
Last edit: by Guedoji.
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2021 Rare Feedback Part Two 1 month 3 weeks ago #50

Sorry, that might not have read the same way as it sounded in my head. I was trying to agree with you over the absurdity of how underpowered the Rogue is.

I mean, the way the game enforces "Rangers must use a crappier weapon in their offhand than their mainhand" is literally "The offhand weapon can be any one-handed Rogue weapon". If that's not insulting, I don't know what is.
Last edit: by Allen John.
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2021 Rare Feedback Part Two 1 month 3 weeks ago #51

Allen John wrote: Sorry, that might not have read the same way as it sounded in my head. I was trying to agree with you over the absurdity of how underpowered the Rogue is.

I mean, the way the game enforces "Rangers must use a crappier weapon in their offhand than their mainhand" is literally "The offhand weapon can be any one-handed Rogue weapon". If that's not insulting, I don't know what is.

Have you played much 2nd ed DnD (if not, I highly recommend Baulder’s Gate). You don’t bring a thief (rogue) for Damage - they hide and avoid combat or stand well away and use a short bow. You bring them to disarm traps and pick locks. It’s not insulting that they are weapon restricted, combat just isn’t their role.
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2021 Rare Feedback Part Two 1 month 3 weeks ago #52

Endgame wrote:

Allen John wrote: Sorry, that might not have read the same way as it sounded in my head. I was trying to agree with you over the absurdity of how underpowered the Rogue is.

I mean, the way the game enforces "Rangers must use a crappier weapon in their offhand than their mainhand" is literally "The offhand weapon can be any one-handed Rogue weapon". If that's not insulting, I don't know what is.

Have you played much 2nd ed DnD (if not, I highly recommend Baulder’s Gate). You don’t bring a thief (rogue) for Damage - they hide and avoid combat or stand well away and use a short bow. You bring them to disarm traps and pick locks. It’s not insulting that they are weapon restricted, combat just isn’t their role.


Have you played much D&D after 2e? The role of the thief/rogue has evolved to be burst damage specialist against single targets. They even formalized this in 4e with the Strker role, where Rogue is the classic exmaple:
dnd4.fandom.com/wiki/Role#Striker

Bottom line, though, is that "combat just isn't their role" leads to very not fun situations in a game where ~50% of the experience is combat.
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2021 Rare Feedback Part Two 1 month 3 weeks ago #53

I haven't played 2e DnD, but in True Dungeon combat is a huge part of the Rogue class identity. A class-defining ability printed on the character card is to perform a very large attack during combat, and the majority of Rogue-specific tokens relate directly to attacking during combat. Unlike other classes, there is nothing a Rogue can do during combat other than attacking the monster, and Rogues are given an ability and a great deal of token support to do exactly that.
I play Rogue. Occasionally I even play Rogue well.

Current build: tdcharactercreator.com/#/character/edit/54550c58-0964-4b14-af03-5c485ca2ef70
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2021 Rare Feedback Part Two 1 month 3 weeks ago #54

Allen John wrote: Sorry, that might not have read the same way as it sounded in my head. I was trying to agree with you over the absurdity of how underpowered the Rogue is.

I mean, the way the game enforces "Rangers must use a crappier weapon in their offhand than their mainhand" is literally "The offhand weapon can be any one-handed Rogue weapon". If that's not insulting, I don't know what is.


Hah, ok, got it.

Yep, really I think people who don't play Rogue need to stop "theory crafting" and "min-maxing" and listen to the people who understand the class. We know what is fun, what's not, what's stressful, etc. We shouldn't be making build choices based on how it effects the 1% of overpowered players with resources in which noone in there right mind will ever get to unless they have been playing for 20+ years or get really lucky with some sweet token draws.

Simple answer for folks feeling a run is too easy. Unequip some tokens.
Turn 03: You purchase a dagger, bow and two potions.
Shopkeep: "If your looking to earn gold you should speak to the Cleric, she may have need of someone with your skills."
╔═════════╗
║ (ᴗ ͜ʖ ᴗ) ║
║[℧] ║
║  ║
╚════  ═══╝
[Shop: Spellbook 5gp]

Options:
[Find Cleric][Leave Town][Other]

[HP: 5][Inventory: 0GP, Rum, †(Dagger), €(Bow), 2x(♥)]

Want to control the story? rules here
Last edit: by Guedoji.
The topic has been locked.

2021 Rare Feedback Part Two 1 month 3 weeks ago #55

Aothos wrote: Plate of the Forge: Should read "+7 AC and Deals 4 pts of fire damage to any monster that hits wearer in melee"


Maybe not, maybe the intent is for some ranged/spell retribution?

I can dream
First ever death in True Horde
"Well, with you guarding 2 players, that means you take 90. Are you dead?"
-Incognito

My token shop/trade thread: Wade's Wide World of Wonder 

My Current Paladin Build 
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